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View Revisions: Issue #951 | [ Back to Issue ] | ||
Summary | 0000951: Allow spectators to pass through some kind of portals (or what are they called) | ||
Revision | 2012-08-04 18:36 by Edward-san | ||
Description | Hi. I noticed that in both skulltag and zandronum alpha there are some "teleport lines" which are usable by players but not by spectators. An example: create a new game with zombie horde map pack, ie zh-mappack6a.pk3; goto to map zm06 (ignore the console messages); write in console 'warp 2900 1000' you'll see a door which a player can use, but the spectator not. Is ACS involved in this case? I was not sure to label it as a 'bug', so I thought about a 'suggestion'. |
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Revision | 2014-11-30 17:28 by cobalt | ||
Description | Hi. I noticed that in both skulltag and zandronum alpha there are some "teleport lines" which are usable by players but not by spectators. An example: create a new game with zombie horde map pack, ie zh-mappack6a.pk3; goto to map zm06 (ignore the console messages); write in console 'warp 2900 1000' you'll see a door which a player can use, but the spectator not. Is ACS involved in this case? I was not sure to label it as a 'bug', so I thought about a 'suggestion'. |
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Revision | 2012-08-04 18:36 by Edward-san | ||
Additional Information | Actually it's not just that door, it happens in other spots in the same map and in other maps in the same file. Example: in zm06: "3750 630" at your left; "11300 2800" at your back right; "11500 540" at your front; |
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Revision | 2014-11-30 17:28 by cobalt | ||
Additional Information | Actually it's not just that door, it happens in other spots in the same map and in other maps in the same file. Example: in zm06: "3750 630" at your left; "11300 2800" at your back right; "11500 540" at your front; |
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