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Summary 0000951: Allow spectators to pass through some kind of portals (or what are they called)
Revision 2012-08-04 18:36 by Edward-san
Description Hi. I noticed that in both skulltag and zandronum alpha there are some "teleport lines" which are usable by players but not by spectators.
An example:

create a new game with zombie horde map pack, ie zh-mappack6a.pk3;
goto to map zm06 (ignore the console messages);
write in console 'warp 2900 1000'

you'll see a door which a player can use, but the spectator not. Is ACS involved in this case?

I was not sure to label it as a 'bug', so I thought about a 'suggestion'.
Revision 2014-11-30 17:28 by cobalt
Description Hi. I noticed that in both skulltag and zandronum alpha there are some "teleport lines" which are usable by players but not by spectators.
An example:

create a new game with zombie horde map pack, ie zh-mappack6a.pk3;
goto to map zm06 (ignore the console messages);
write in console 'warp 2900 1000'

you'll see a door which a player can use, but the spectator not. Is ACS involved in this case?

I was not sure to label it as a 'bug', so I thought about a 'suggestion'.
Revision 2012-08-04 18:36 by Edward-san
Additional Information Actually it's not just that door, it happens in other spots in the same map and in other maps in the same file. Example:

in zm06:
"3750 630" at your left;
"11300 2800" at your back right;
"11500 540" at your front;
Revision 2014-11-30 17:28 by cobalt
Additional Information Actually it's not just that door, it happens in other spots in the same map and in other maps in the same file. Example:

in zm06:
"3750 630" at your left;
"11300 2800" at your back right;
"11500 540" at your front;






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