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View Revisions: Issue #2716 | [ Back to Issue ] | ||
Summary | 0002716: Invisible or transparent map things become visible or opaque on map restart | ||
Revision | 2016-04-30 13:31 by Edward-san | ||
Description | If a map in hexen format contains invisible monsters (as a map thing property), then on map restarts it's possible that the monsters become unexpectly visible, ruining the intended effect. | ||
Revision | 2016-04-30 14:40 by Edward-san | ||
Description | If a map in hexen format contains invisible or transparent monsters (as a map thing property), then on map restarts, if the thing state changed, the things would become unexpectly visible or opaque, ruining the intended effect. | ||
Revision | 2016-04-30 13:31 by Edward-san | ||
Steps To Reproduce | - Host a game with doom2 + the attached wad in survival mode; - connect a client; - let the client join the game and wait for the survival countdown reach zero. |
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Revision | 2016-04-30 14:40 by Edward-san | ||
Steps To Reproduce | - Host a game with doom2 + the attached wad (either invisible_monster.wad or transparent_monster.wad) in survival mode; - connect a client; - let the client join the game, wake the monster and wait for the survival countdown reach zero. |
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