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View Revisions: Issue #2143 | [ Back to Issue ] | ||
Summary | 0002143: Desync: A_LookEx fails entirely on client. | ||
Revision | 2015-03-30 01:01 by -Jes- | ||
Description | A_LookEx fails entirely during network games, desyncing gameplay: When Offline/Server, A_LookEx does what it's meant to do. When Client, A_LookEx does nothing. Cue desync. |
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Revision | 2015-04-18 13:23 by cobalt | ||
Description | A_LookEx fails entirely during network games, desyncing gameplay: When Offline/Server, A_LookEx does what it's meant to do. When Client, A_LookEx does nothing. Cue desync. |
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Revision | 2015-03-30 01:01 by -Jes- | ||
Steps To Reproduce | Run attached wad. When server, zombieman blinks and spawns two archvilefire actors, then disappears. When client, zombieman spawns one archvilefire. (the latter is SXF_CLIENTSIDE) When server, doomimp behaves as default. When client, doomimp will desync, standing idle on client while behaving normally on server. Desync will end on serverside change to actor, ie state change. (attacking, in pain, dying) |
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Revision | 2015-04-18 13:23 by cobalt | ||
Steps To Reproduce | Run attached wad. When server, zombieman blinks and spawns two archvilefire actors, then disappears. When client, zombieman spawns one archvilefire. (the latter is SXF_CLIENTSIDE) When server, doomimp behaves as default. When client, doomimp will desync, standing idle on client while behaving normally on server. Desync will end on serverside change to actor, ie state change. (attacking, in pain, dying) |
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