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View Revisions: Issue #2143 Back to Issue ]
Summary 0002143: Desync: A_LookEx fails entirely on client.
Revision 2015-03-30 01:01 by -Jes-
Description A_LookEx fails entirely during network games, desyncing gameplay:
When Offline/Server, A_LookEx does what it's meant to do.
When Client, A_LookEx does nothing. Cue desync.
Revision 2015-04-18 13:23 by cobalt
Description A_LookEx fails entirely during network games, desyncing gameplay:
When Offline/Server, A_LookEx does what it's meant to do.
When Client, A_LookEx does nothing. Cue desync.
Revision 2015-03-30 01:01 by -Jes-
Steps To Reproduce Run attached wad.
When server, zombieman blinks and spawns two archvilefire actors, then disappears.
When client, zombieman spawns one archvilefire. (the latter is SXF_CLIENTSIDE)

When server, doomimp behaves as default.
When client, doomimp will desync, standing idle on client while behaving normally on server.

Desync will end on serverside change to actor, ie state change. (attacking, in pain, dying)
Revision 2015-04-18 13:23 by cobalt
Steps To Reproduce Run attached wad.
When server, zombieman blinks and spawns two archvilefire actors, then disappears.
When client, zombieman spawns one archvilefire. (the latter is SXF_CLIENTSIDE)

When server, doomimp behaves as default.
When client, doomimp will desync, standing idle on client while behaving normally on server.

Desync will end on serverside change to actor, ie state change. (attacking, in pain, dying)






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