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View Revisions: Issue #2096 | [ Back to Issue ] | ||
Summary | 0002096: Add either an actor flag or actor property to allow custom player classes to control how big their skins should be | ||
Revision | 2015-02-08 20:38 by RusselCS | ||
Description | In mods that are built to have skins for their player classes, there are often some skins included with the mod itself. The skin parser updates introduced due to ticket 2090 cause certain skins to be improperly scaled, including skins intentionally included with a pwad. This change breaks compatibility with a large number of mods by scaling things down to unintended sizes. Couldn't there be some workaround introduced? My suggestion is to either add an actor flag to allow custom player classes these skins are designed for to bypass the skin size check entirely or add an actor property to change the maximum scale by which the skin parser checks for, the value defaulting to the current scale value. |
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Revision | 2015-03-10 21:00 by cobalt | ||
Description | In mods that are built to have skins for their player classes, there are often some skins included with the mod itself. The skin parser updates introduced due to ticket 2090 cause certain skins to be improperly scaled, including skins intentionally included with a pwad. This change breaks compatibility with a large number of mods by scaling things down to unintended sizes. Couldn't there be some workaround introduced? My suggestion is to either add an actor flag to allow custom player classes these skins are designed for to bypass the skin size check entirely or add an actor property to change the maximum scale by which the skin parser checks for, the value defaulting to the current scale value. |
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Revision | 2015-02-08 20:38 by RusselCS | ||
Additional Information | In ticket 2090, there's a set of files that contain skins that are improperly scaled with the new Zandronum build. In the notes, Torr has also included a version with the updated skin parser. The file included shows the compatibility issue in question, with SkinScaleTest_nobug.pk3 showing the same issue. |
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Revision | 2015-03-10 21:00 by cobalt | ||
Additional Information | In ticket 2090, there's a set of files that contain skins that are improperly scaled with the new Zandronum build. In the notes, Torr has also included a version with the updated skin parser. The file included shows the compatibility issue in question, with SkinScaleTest_nobug.pk3 showing the same issue. |
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Revision | 2015-03-10 23:23 by Dusk | ||
Description | In mods that are built to have skins for their player classes, there are often some skins included with the mod itself. The skin parser updates introduced due to ticket 2090 cause certain skins to be improperly scaled, including skins intentionally included with a pwad. This change breaks compatibility with a large number of mods by scaling things down to unintended sizes. Couldn't there be some workaround introduced? My suggestion is to either add an actor flag to allow custom player classes these skins are designed for to bypass the skin size check entirely or add an actor property to change the maximum scale by which the skin parser checks for, the value defaulting to the current scale value. |
||
Revision | 2015-03-10 23:23 by Dusk | ||
Additional Information | In ticket 2090, there's a set of files that contain skins that are improperly scaled with the new Zandronum build. In the notes, Torr has also included a version with the updated skin parser. The file included shows the compatibility issue in question, with SkinScaleTest_nobug.pk3 showing the same issue. |
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