Zandronum Chat on our Discord Server Get the latest version: 3.2.1
Source Code

View Revisions: Issue #2045 Back to Issue ]
Summary 0002045: Client doesn't seem to receive the end of a snapshot under certain circumstances.
Revision 2015-01-02 17:15 by Leonard
Description On certain maps, when connecting to a server, the client seems to miss the "%s has connected" string and the end of his snapshot.
Because of this the client gets stuck in his receiving snapshot stat until it sends a missing packet request.
So far I have only been able to reproduce this on the d2dmX and d2ctfX maps from skulltag.
Revision 2015-01-02 23:35 by cobalt
Description On certain maps, when connecting to a server, the client seems to miss the "%s has connected" string and the end of his snapshot.
Because of this the client gets stuck in his receiving snapshot stat until it sends a missing packet request.
So far I have only been able to reproduce this on the d2dmX and d2ctfX maps from skulltag.
Revision 2015-01-02 17:15 by Leonard
Steps To Reproduce -Start a server with skulltag_actors.pk3 and skulltag_data.pk3
-Change the map to d2dm1
-Connect to this server
-You will not receive the end of your snapshot unless you make the server send you a new packet which will trigger the client to send a missing packet request and to do so simply enter "say something" in console.
Revision 2015-01-02 23:35 by cobalt
Steps To Reproduce -Start a server with skulltag_actors.pk3 and skulltag_data.pk3
-Change the map to d2dm1
-Connect to this server
-You will not receive the end of your snapshot unless you make the server send you a new packet which will trigger the client to send a missing packet request and to do so simply enter "say something" in console.






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker