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| View Revisions: Issue #2036 | [ Back to Issue ] | ||
| Summary | 0002036: More evident player desync on a gap between raising or lowering floors | ||
| Revision | 2014-12-28 21:41 by Edward-san | ||
| Description | It started to happen between 1.2.2 and 1.3. Watch the demo I attached. | ||
| Revision | 2014-12-28 21:54 by Edward-san | ||
| Description | It started to happen since the monsters jumping fix ( changeset 201bf3fa917b ) . Watch the demo I attached. | ||
| Revision | 2014-12-28 21:41 by Edward-san | ||
| Steps To Reproduce | - Host a server with'http://www.ifocserv.net/ftp/Random/MAP01_LiftGapTest2.wad [^]' ; - join with a client and go to the moving floors; - stay between two floors without falling down; - watch the 'attempt to fall' when the floors raises or lowers |
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| Revision | 2014-12-29 13:07 by cobalt | ||
| Steps To Reproduce | - Host a server with'http://www.ifocserv.net/ftp/Random/MAP01_LiftGapTest2.wad [^]' ; - join with a client and go to the moving floors; - stay between two floors without falling down; - watch the 'attempt to fall' when the floors raises or lowers |
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