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View Revisions: Issue #2036 Back to Issue ]
Summary 0002036: More evident player desync on a gap between raising or lowering floors
Revision 2014-12-28 21:41 by Edward-san
Description It started to happen between 1.2.2 and 1.3. Watch the demo I attached.
Revision 2014-12-28 21:54 by Edward-san
Description It started to happen since the monsters jumping fix ( changeset 201bf3fa917b ) . Watch the demo I attached.
Revision 2014-12-28 21:41 by Edward-san
Steps To Reproduce - Host a server with'http://www.ifocserv.net/ftp/Random/MAP01_LiftGapTest2.wad [^]' ;
- join with a client and go to the moving floors;
- stay between two floors without falling down;
- watch the 'attempt to fall' when the floors raises or lowers
Revision 2014-12-29 13:07 by cobalt
Steps To Reproduce - Host a server with'http://www.ifocserv.net/ftp/Random/MAP01_LiftGapTest2.wad [^]' ;
- join with a client and go to the moving floors;
- stay between two floors without falling down;
- watch the 'attempt to fall' when the floors raises or lowers






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