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Summary 0002005: Zandronum features for the alternative hud
Revision 2014-11-22 04:36 by Dusk
Additional Information
Revision 2014-11-22 04:36 by Dusk
Additional Information I don't think this is final yet but some comments would be nice at this point.
Revision 2014-11-22 04:36 by Dusk
Description I had some fun last night.

'https://bitbucket.org/crimsondusk/zandronum-sandbox/commits/12992d05f3cc [^]'

- spectators no longer draw health, armor or ammo
- health and armor are no longer displayed if the client doesn't know them (though I guess it could be made to draw question marks instead?)
- draws team scores in team modes (1 - 0), colorized, in order of who's in the lead
- draws flag/skull icons so you can quickly know the state of a ctf/skulltag match
- now draws rank and spread when applicable
- fully supports 3 and 4 teams
Revision 2014-11-22 04:37 by Dusk
Description I had some fun last night.

'https://bitbucket.org/crimsondusk/zandronum-sandbox/commits/12992d05f3cc [^]'

For the alternative hud:
- spectators no longer draw health, armor or ammo
- health and armor are no longer displayed if the client doesn't know them (though I guess it could be made to draw question marks instead?)
- draws team scores in team modes (1 - 0), colorized, in order of who's in the lead
- draws flag/skull icons so you can quickly know the state of a ctf/skulltag match
- now draws rank and spread when applicable
- fully supports 3 and 4 teams
Revision 2014-11-22 04:38 by Dusk
Description I had some fun last night with the alternative hud.

'https://bitbucket.org/crimsondusk/zandronum-sandbox/commits/12992d05f3cc [^]'

- spectators no longer draw health, armor or ammo
- health and armor are no longer displayed if the client doesn't know them (though I guess it could be made to draw question marks instead?)
- draws team scores in team modes (1 - 0), colorized, in order of who's in the lead
- draws flag/skull icons so you can quickly know the state of a ctf/skulltag match
- draws rank and spread when applicable
- fully supports 3 and 4 teams
Revision 2014-11-23 15:28 by Dusk
Additional Information 'https://bitbucket.org/crimsondusk/zandronum-sandbox/commits/12992d05f3cc736bff054d544b6d5c11dff9cfbb [^]'
'https://bitbucket.org/crimsondusk/zandronum-sandbox/commits/7b68a99962b5e6e4c4e6e48800636e71d53e3a8b [^]'
'https://bitbucket.org/crimsondusk/zandronum-sandbox/commits/988e2f557558fd433f298779cc93365f7ba5ac13 [^]'
Revision 2015-02-01 11:04 by cobalt
Description I had some fun last night with the alternative hud.

'https://bitbucket.org/crimsondusk/zandronum-sandbox/commits/12992d05f3cc [^]'

- spectators no longer draw health, armor or ammo
- health and armor are no longer displayed if the client doesn't know them (though I guess it could be made to draw question marks instead?)
- draws team scores in team modes (1 - 0), colorized, in order of who's in the lead
- draws flag/skull icons so you can quickly know the state of a ctf/skulltag match
- draws rank and spread when applicable
- fully supports 3 and 4 teams
Revision 2015-02-01 11:04 by cobalt
Additional Information 'https://bitbucket.org/crimsondusk/zandronum-sandbox/commits/12992d05f3cc736bff054d544b6d5c11dff9cfbb [^]'
'https://bitbucket.org/crimsondusk/zandronum-sandbox/commits/7b68a99962b5e6e4c4e6e48800636e71d53e3a8b [^]'
'https://bitbucket.org/crimsondusk/zandronum-sandbox/commits/988e2f557558fd433f298779cc93365f7ba5ac13 [^]'






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