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View Revisions: Issue #1841 Back to Issue ]
Summary 0001841: Zandronum 2.0 r140112-1124: Memory leak and crash in offline Survival on MAPINFO/monsters
Revision 2014-06-16 17:09 by Zalewa
Additional Information This was originally discovered in a WAD called "ph_jstc.wad" by James "Phobus" Cresswell. I'm unable to find the original WAD on the web at the moment, although I managed to strip my version to the minimum.
Revision 2014-06-16 17:10 by Zalewa
Additional Information This was originally discovered in a WAD called "ph_jstc.wad" by James "Phobus" Cresswell. I'm unable to find the original WAD on the web at the moment, although I managed to strip my version to the minimum.

Crash also happens when hosted on the server in which case it kicks the client and then kills the server.
Revision 2014-06-16 17:09 by Zalewa
Description This is a memory leak in a something that looks like an infinite loop and eventually leads to a crash. The provided WAD has two key elements: MAPINFO and 2 monsters. Although I didn't pinpoint the exact reason of the crash, I know of two alternative ways that this WAD can be fixed so that it won't cause crash anymore:
a) Remove one of the monsters from the map so that only one remains.
b) Remove MAPINFO lump from the WAD.
Revision 2014-06-16 17:16 by Zalewa
Description This is a memory leak in a something that looks like an infinite loop and it eventually leads to a crash. The provided WAD has two key elements: MAPINFO and 2 monsters. Although I didn't pinpoint the exact reason for the crash, I know of two alternative ways that this WAD can be fixed so that it won't cause the crash anymore:
a) Remove one of the monsters from the map so that only one remains.
b) Remove MAPINFO lump from the WAD.
Revision 2014-06-16 17:16 by Zalewa
Additional Information This was originally discovered in a WAD called "ph_jstc.wad" by James "Phobus" Cresswell. I'm unable to find the original WAD on the web at the moment, although I managed to strip my version to the minimum.

Crash also happens when hosted on a server in which case it kicks the client and then kills the server.






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