Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Revisions: Issue #1136 Back to Issue ]
Summary 0001136: Main menu M_MULTI in Strife and Chex
Revision 2012-10-18 19:29 by Dusk
Description
Quote from "someoneelse"


m_menu.cpp reveals that there's two main menus: one for Doom and another for Heretic which I assume Hexen uses, too. The former uses graphics while the latter uses text for the menu elements.

The problem is that the Doom menu is used in Strife and Chex, too, which cause them to use M_MULTI in the main menu. It is only defined in Doom BIGFONT, causing the pictured inconsistency.

What should we do? To avoid deviation from ZDoom I'd suggest there to be an exception for the multiplayer entry to load a text string for Strife and Chex.
Revision 2012-10-18 19:29 by Dusk
Description
Quote from someoneelse


m_menu.cpp reveals that there's two main menus: one for Doom and another for Heretic which I assume Hexen uses, too. The former uses graphics while the latter uses text for the menu elements.

The problem is that the Doom menu is used in Strife and Chex, too, which cause them to use M_MULTI in the main menu. It is only defined in Doom BIGFONT, causing the pictured inconsistency.

What should we do? To avoid deviation from ZDoom I'd suggest there to be an exception for the multiplayer entry to load a text string for Strife and Chex.






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker