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Summary 0001065: ProgLevelEnder doesn't work properly online
Revision 2012-09-26 04:07 by unknownna
Description
Quote from ZDoom Wiki
When given to the player, this item fades the viewpoint to black, ends the level, and fades back to full view at the start of the next level.

* The screen fades down again after map changes.
* Clients get stuck in the intermission screen and time out from the server, even when the maps have nointermission defined in the MAPINFO lump.
Revision 2012-09-26 19:08 by unknownna
Description
Quote from ZDoom Wiki
When given to the player, this item fades the viewpoint to black, ends the level, and fades back to full view at the start of the next level.

* The screen fades down again after map changes.
* Clients get stuck in the intermission screen and time out from the server, even when the maps have nointermission defined in the MAPINFO lump.
* Spectators leave dummy players behind if 1 player is in the game.
Revision 2012-09-26 04:07 by unknownna
Steps To Reproduce 1. zandronum.exe -file proglevelender_01.wad -host
2. Connect a client to the server and join the game.
3. Press the switch. You'll go to MAP02. The screen will fade down again in MAP02.
4. Press the switch. You'll go to MAP01. You'll get stuck in the intermission screen.
Revision 2012-09-26 19:08 by unknownna
Steps To Reproduce 1. zandronum.exe -file proglevelender_01.wad -host
2. Connect 2 clients to the server.
3. Join the game with client A.
3. Press the switch with client A. You'll go to MAP02. The screen will fade down again in MAP02 for client A. Client B will be a dummy player in MAP02.
4. Press the switch. You'll go to MAP01. Client A will get stuck in the intermission screen.
Revision 2012-09-26 19:09 by unknownna
Steps To Reproduce 1. zandronum.exe -file proglevelender_01.wad -host
2. Connect 2 clients to the server.
3. Join the game with client A.
4. Press the switch with client A. You'll go to MAP02. The screen will fade down again in MAP02 for client A. Client B will be a dummy player in MAP02.
5. Press the switch. You'll go to MAP01. Client A will get stuck in the intermission screen.
Revision 2012-09-26 19:09 by unknownna
Steps To Reproduce 1. zandronum.exe -file proglevelender_01.wad -host
2. Connect 2 clients to the server.
3. Join the game with client A.
4. Press the switch with client A. You'll go to MAP02. The screen will fade down again in MAP02 for client A. Client B will be a dummy player in MAP02.
5. Press the switch with client A. You'll go to MAP01. Client A will get stuck in the intermission screen.






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