Comfy Doom v2

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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TerminusEst13
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Comfy Doom v2

#1

Post by TerminusEst13 » Sun Jun 14, 2015 10:06 pm

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Big fan of vanilla gameplay? It's time to get comfy!

Comfy Doom is a vanilla gameplay mod that uses no new sounds, no new sprites, no new graphics, nothing, just quietly tweaking a few values in order to make things more comfortable. Originally made in honor of a friend's birthday, he was so pleased with it that I decided to release it to the public.

Load up on your favorite mapset of choice and go through a chunk of levels, have a blast!
https://www.dropbox.com/s/ki1ipghhqxaxh ... oom-v2.wad - Download here!

[spoiler]Did you play it?
[spoiler]No, really, did you actually play it instead of running through map01 after Give All?
[spoiler]Comfy Doom is a complete misnomer, a jokewad intent on changing the weapons subtly so as to make them as UNcomfortable as possible. The reliable, staple functions and features we all love so much have been twisted...very slightly. Very subtly, in order to nudge at the back of the player's head.

CHANGES:
Pistol: Pre-fire delay was increased from 3 tics to 5. Randomly goes to 10. Muzzleflash occaisionally desynchs to 12 tics instead of 7. Frames are now mirrored.
Fist: Picking up Berserk permanently takes away Fist.
Chainsaw: Randomly stops. Randomly fires at half speed.
Shotgun: Pre-fire delay increased from 3 tics to 5. Bullets occaisionally fire lower than the crosshair.
Super Shotgun: All bullets veer to the left of the crosshair. Autoaim renders bullets flat. All sounds play five tics late. Random 12-tic delay on refire.
Chaingun: Desynched muzzleflash. Can no longer snipe.
Rocket Launcher: Explosion no longer fullbright. Movement rendered jerky. Slightly slower speed (reduced from 20 to 18). Random chance to just drop out of mid-air. Sprites are incorrectly offset. Rocket very slightly adjusts to the side.
Plasma Rifle: Bolts damage you. Very slightly adjusts your angle and pitch.
BFG9000: Randomly does not fire.
Global: Suicide messages now say a zombieman killed you. Weapons (BFG aside) no longer leave decals. HUD face slightly off-center. HUD no longer gives information on BFG. All health pickups heal for slightly less. The obscure compatflag compat_allowmonsterautoaimonpain is now enforced.
Enemies: Imps and zombies have a very rare chance of playing an Archvile's see sound on see.
Player: Player's viewheight increased from 41 to 43. Player can no longer run when under 5% health. A player's pitch will be randomly nudged down one notch at a random time between 1 to 5 seconds.

Special thanks to _sink and Eric for helping out with ideas.[/spoiler][/spoiler][/spoiler]
Last edited by TerminusEst13 on Thu Oct 29, 2015 8:49 pm, edited 1 time in total.
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President People
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RE: Comfy Doom

#2

Post by President People » Sun Jun 14, 2015 10:18 pm

The comfiest. Best thing to hit Zandronum since you secretly added Caleb to Samsara. Great work as always, Term.
Last edited by President People on Sun Jun 14, 2015 10:18 pm, edited 1 time in total.
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I have been Roland, Beowulf, Achilles, Gilgamesh.
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TehRealSalt
 
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RE: Comfy Doom

#3

Post by TehRealSalt » Sun Jun 14, 2015 11:17 pm

I never felt as comfortable in my life when I used the rocket launcher. Nice job.
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mr fiat
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RE: Comfy Doom

#4

Post by mr fiat » Mon Jun 15, 2015 7:52 am

I need more blankets 10/10

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Hypnotoad
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RE: Comfy Doom

#5

Post by Hypnotoad » Mon Jun 15, 2015 3:33 pm

Bizarrely I got a 'Physical Memory Dump' error when playing this, and I haven't ever gotten a BSOD in years on this machine. I guess this wad was simply too comfy for my PC.

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Doomenator
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RE: Comfy Doom

#6

Post by Doomenator » Mon Jun 15, 2015 11:58 pm

After some Brutal Doom mods with shitty recoil and jerking the crosshair, I can play Comfy Doom, without any discomfort. :cool:

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Ivan
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RE: Comfy Doom

#7

Post by Ivan » Tue Jun 16, 2015 10:53 pm

The super awesome something mod where you had toothbrush for chainsaw and Doomguy would constantly polish his pistol was the best. This one is comparable to that, although is rather flat.

Here it is...
Last edited by Ivan on Tue Jun 16, 2015 10:54 pm, edited 1 time in total.
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FateLord
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RE: Comfy Doom

#8

Post by FateLord » Wed Jun 17, 2015 12:36 am

Holy shit.
Let's play Deathmatch with this.
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TerminusEst13
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RE: Comfy Doom v2

#9

Post by TerminusEst13 » Thu Oct 29, 2015 8:49 pm

Image

Is everyone feeling comfy? Why not settle down and play a little bit of your favorite game this evening?

https://www.dropbox.com/s/ki1ipghhqxaxh ... 2.wad?dl=0

[spoiler]CHANGES FROM V1 to V2:

- Weapons no longer leave decals.
- Increase bullet "drop" chance for Shotgun.
- HUD face now slightly off-center.
- HUD no longer gives information on BFG.
- Adjusted angle/pitch adjustment for plasma rifle.
- Reduced weave for rocket.
- Rocket very slightly adjusts angle to the side.
- Player's viewheight increased from 41 to 43.
- Player can no longer run when under 5% health.
- Imps and zombies have a very rare chance of playing an Archvile's see sound on see.
- Pistol frames are now mirrored.
- Stimpack only heals 9 health. Medikit heals 24 health. Soulsphere heals 99 health, up to 199%.
- compat_allowmonsterautoaimonpain is now enforced.
- A player's pitch will be randomly nudged down one notch at a random time between 1 to 5 seconds.[/spoiler]
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Samuzero15tlh
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RE: Comfy Doom v2

#10

Post by Samuzero15tlh » Thu Oct 29, 2015 9:59 pm

I like it :D
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


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-Jes-
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RE: Comfy Doom v2

#11

Post by -Jes- » Fri Oct 30, 2015 7:02 pm

Comfy levels at maximum.

Cacoward imminent.

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ibm5155
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RE: Comfy Doom v2

#12

Post by ibm5155 » Fri Oct 30, 2015 7:47 pm

<Insert generic no screenshots no download here>
but relax, I'll give it a try :D

EDIT: interesting mod, the weirdest thing I noticed was when you shot with the ssg and it aim to a monster, all the bullets will be aligned and not at random spots

EDIT2:
V Oh the feeling are thinking again, so there's no equality on that rule :(

EDIT3: Oh If there's a download link, there isn't a need to post screenshots
Last edited by ibm5155 on Fri Oct 30, 2015 8:49 pm, edited 1 time in total.
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Quake161
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RE: Comfy Doom v2

#13

Post by Quake161 » Fri Nov 06, 2015 7:43 am

President People wrote: The comfiest.
I second this.
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one_Two
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RE: Comfy Doom v2

#14

Post by one_Two » Fri Nov 06, 2015 8:47 am

Decay wrote:
ibm5155 wrote: <Insert generic no screenshots no download here>
but relax, I'll give it a try :D
This only applies to reputably bad mappers/modders/players/idiots.

Downloaded and enjoyed, gj, 4 out of 5 dwangos.
Applies to everyone, read the rules.

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President People
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RE: Comfy Doom v2

#15

Post by President People » Fri Nov 06, 2015 9:07 am

one_Two wrote:Applies to everyone, read the rules.
Welp, time to pack up the blankets. Can't download without screenshots.
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***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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