Discuss all aspects related to modding Zandronum here.
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Fabysk
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#1
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by Fabysk » Tue Dec 31, 2013 10:59 pm
Sorry for bumping an old thread that I started, but this includes a whole new problem...
Within GZDoom Builder the texture shows up as followed
But, in game:
With the new problem in hand, whenever I re-add the same texture, the texture shows up, but another texture goes missing in game...
Everything looks fine to me, what about you?
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Last edited by
Fabysk on Sat Jan 11, 2014 11:38 pm, edited 1 time in total.
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Klofkac
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#2
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by Klofkac » Mon Jan 06, 2014 10:34 am
First thing - if it is zdoom mod, use TX_START/TX_END instead of P_START and P_END and omit the TEXTUER1 and PNAMES altogether. If you need texture made of multiple patches, you can use text-based TEXTURES lump.
If it is UDMF map, there may be conflicts between overall offset and UDMF top/mid/bottom offset. DB2 likes to screws things up in this.
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Fabysk
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#4
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by Fabysk » Sat Jan 11, 2014 11:34 pm
Wow, I'm late on this reply. Anyways, I have figured out the problem...sort of. Pretty much I replaced the textures with new versions in a different file. Klofkac, it's a Zandronum wad.
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mr fiat
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#5
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by mr fiat » Sun Jan 12, 2014 12:10 am
doesnt matter if its for zandronum what matters is if you use a WAD format or PK3.
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Klofkac
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#6
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by Klofkac » Sun Jan 12, 2014 4:27 pm
Fabysk wrote:
Klofkac, it's a Zandronum wad.
Well, with ZDoom I meant ZDoom and its forks, including zandronum. derp
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