[SOLVED] Texture not showing up...AGAIN

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Fabysk
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[SOLVED] Texture not showing up...AGAIN

#1

Post by Fabysk » Tue Dec 31, 2013 10:59 pm

Sorry for bumping an old thread that I started, but this includes a whole new problem...

Within GZDoom Builder the texture shows up as followed
Image

But, in game:
Image

With the new problem in hand, whenever I re-add the same texture, the texture shows up, but another texture goes missing in game...

Everything looks fine to me, what about you?
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Last edited by Fabysk on Sat Jan 11, 2014 11:38 pm, edited 1 time in total.
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Klofkac
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RE: Texture not showing up...AGAIN

#2

Post by Klofkac » Mon Jan 06, 2014 10:34 am

First thing - if it is zdoom mod, use TX_START/TX_END instead of P_START and P_END and omit the TEXTUER1 and PNAMES altogether. If you need texture made of multiple patches, you can use text-based TEXTURES lump.

If it is UDMF map, there may be conflicts between overall offset and UDMF top/mid/bottom offset. DB2 likes to screws things up in this.
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RE: Texture not showing up...AGAIN

#3

Post by Dark-Assassin » Mon Jan 06, 2014 11:08 am

That's assuming he is using WAD format.

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Fabysk
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RE: Texture not showing up...AGAIN

#4

Post by Fabysk » Sat Jan 11, 2014 11:34 pm

Wow, I'm late on this reply. Anyways, I have figured out the problem...sort of. Pretty much I replaced the textures with new versions in a different file. Klofkac, it's a Zandronum wad.
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mr fiat
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RE: [SOLVED] Texture not showing up...AGAIN

#5

Post by mr fiat » Sun Jan 12, 2014 12:10 am

doesnt matter if its for zandronum what matters is if you use a WAD format or PK3.

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RE: [SOLVED] Texture not showing up...AGAIN

#6

Post by Klofkac » Sun Jan 12, 2014 4:27 pm

Fabysk wrote: Klofkac, it's a Zandronum wad.
Well, with ZDoom I meant ZDoom and its forks, including zandronum. derp
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