Samsara - No longer under active development.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Cruduxy
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#821

Post by Cruduxy » Tue Sep 17, 2013 12:21 am

Just reduce its effectiveness on monsters its not that difficult to figure out -Huge damage in small area and lower damage done to the bigger area-. Make another weapon fill the role of boss melter just in case..
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Untitled
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#822

Post by Untitled » Tue Sep 17, 2013 1:39 am

nah, Redeemer also Forces Radius DMG. It wouldn't be redeemer without it. Check out Ijon's redeemer for a basic idea of how it works.

On another note, term said we don't get to know alternative slot VII until 0.31 is on the way, so you might as well stop asking right now.
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<Untitled> this is a terrible idea
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<Untitled> So today I found out that stupidity is nested fractally
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Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

Cruduxy
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#823

Post by Cruduxy » Tue Sep 17, 2013 11:42 am

What does forceRadiusDmg have to do with what I said.. Having multiple A_Explode each with a different radius will cause closer targets to take more damage.. and having all explodes have at least 100 damage will make them kill any player caught if its forced damage..

Boss melter is any wep you can reliably use to kill bosses.. Like heretic's hell staff and doom's plasma rifle.

P.S. care to tell where I kept asking for it?
Last edited by Cruduxy on Tue Sep 17, 2013 11:50 am, edited 1 time in total.
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Untitled
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#824

Post by Untitled » Tue Sep 17, 2013 8:34 pm

Because you said "Make another weapon fill the role of boss melter just in case" which, the redeemer IS a boss melter. it ONE SHOTS CYBERDEMONS.

I mean, the slot VI will also be a boss melter (All slot 6's short of the TOZ-T or Firestorm are), but the Redeemer also does boss killing.

EDIT: Crap, this creates a broken thing where we can use redeemer to anticlimax Icon of Sin (Doom 2), D'Sparil (Heretic), Korax (Hexen), Snotfolus (Chex Quest 3) as well as other cinematic bosses that will be anti-climaxed in one shot of redeemer.
Last edited by Untitled on Tue Sep 17, 2013 8:36 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

Cruduxy
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#825

Post by Cruduxy » Tue Sep 17, 2013 8:52 pm

If it one shots even bosses they obviously need to be resistant to it and have a real weapon replace it where you actually must fight them.. its what I meant :P

Oh well BFG one-shots mastermind and 2-shots cybers with skill.. Except you actually risk getting killed unlike killing them while drinking a cup of tea..
Last edited by Cruduxy on Tue Sep 17, 2013 8:55 pm, edited 1 time in total.
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BlueHattedEngie
 
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#826

Post by BlueHattedEngie » Wed Sep 18, 2013 8:00 pm

I have broken the Wheel of Samsara:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Last edited by BlueHattedEngie on Tue Oct 08, 2013 7:37 pm, edited 1 time in total.

TerminusEst13
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#827

Post by TerminusEst13 » Wed Sep 18, 2013 8:21 pm

Hello I would like to offer you position of Senior Director of Asskickery in Samsara co. how soon can you start
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#828

Post by CloudFlash » Wed Sep 18, 2013 8:24 pm

How about making redeemer into a ripper projectile and making it explode only when hitting walls and floors?
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Cruduxy
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#829

Post by Cruduxy » Wed Sep 18, 2013 8:41 pm

Wow corvus is such a good music player- Fuuu hexen mage u suck a lot-
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Ijon Tichy
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#830

Post by Ijon Tichy » Wed Sep 18, 2013 8:44 pm

CloudFlash wrote: How about making redeemer into a ripper projectile and making it explode only when hitting walls and floors?
wat

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Ænima
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#831

Post by Ænima » Wed Sep 18, 2013 11:50 pm

CloudFlash wrote: How about making redeemer into a ripper projectile and making it explode only when hitting walls and floors?
That removes all the satisfaction that comes from nuking a Cyberdemon with a direct hit to the nuts.
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Cruduxy
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#832

Post by Cruduxy » Thu Sep 19, 2013 9:23 am

Unless it pushes the cyber with it all the way to the wall then explodes.. oh wait now its a B movie rocket instead of the redeemer.
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Balrog
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#833

Post by Balrog » Sat Sep 21, 2013 12:21 am

Quick side note: in 0.3-test5 the LAZ can take down Chillax-sized waves of Revenants in one shot. Intentional?

Code: Select all

[15:53:14] balrog: one day, the original mm8bdm devteam from mfggu and i will meet in valhalla and we will be friends

Code: Select all

<ijon>well fuk
<ijon>guess I gotta suck dicks now

Code: Select all

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Armitage
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#834

Post by Armitage » Sat Sep 21, 2013 12:44 pm

I support this allegation of Chexman's Laz Device being the most wanted device in the entire universe being a witness to this madness. He can practically solo Chillax! The scoreboard speaks for itself.

You don't need be skilled at all or know the traps, just run right into hordes and everything dies.

http://i98.photobucket.com/albums/l244/ ... b529f5.png

http://i98.photobucket.com/albums/l244/ ... 865150.png

http://i98.photobucket.com/albums/l244/ ... 04de55.png
Last edited by Armitage on Sat Sep 21, 2013 12:45 pm, edited 1 time in total.

Untitled
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#835

Post by Untitled » Sat Sep 21, 2013 2:01 pm

Well remember, Ancalagon is a Doom God, so number differences are exaggerated.

BUUUUUUUUUUUUUUUUUUUUUUUUUUUT
Yeah, the LAZ is kind of on the OP side.

Damage values:
Direct Hit: (Random(1,8)*100). Same as BFG9000.
Main Blast: Explodes for 896/512 Damage/Radius. (For comparison, a Rocket is 128/128)
Lingering Explosions:
6 Explosions of 192 damage at 4 tics per explosion,
8 Explosions of 160 damage at 4 tics per explosion, and
8 Explosions of 128 damage at 4 tics per explosion.

It's the Main Blast that's Overpowered I'd say. I'd nerf it to 224/512, maybe as little as 224/336.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

Untitled
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#836

Post by Untitled » Sat Sep 21, 2013 6:29 pm

Sorry for double post, but have more LAZ destruction:
Part One:
[spoiler]Image
Image
Image
Image[/spoiler]
Part Two:
[spoiler]Image
Image
Image
Image[/spoiler]

I'm going to go ahead and say it's overpowered.
Last edited by Untitled on Sat Sep 21, 2013 6:30 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

*ProjectAngel*
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#837

Post by *ProjectAngel* » Sat Sep 21, 2013 6:46 pm

My suggestions for the LAZ in its current state would be to either reduce the damage of the main blast or have the LAZ consume more ammo per shot.

TerminusEst13
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RE: Samsara - 0.3 - I can't drive at .30, man.

#838

Post by TerminusEst13 » Fri Sep 27, 2013 7:37 am

Image

And so, 0.3 is released. Or 0.30, whichever you prefer.

The biggest thing about this is now there's a whole bunch of additional cvars for use that adjust gameplay in interesting ways.
The advent of cvarinfo means that now the ZDoom playerbase can catch up with all the shenanigans the Zandronum players have been having for a long while, and Zandronum gets a whole slew of additional stuff allowing for more esoteric modes of play--or simply just boring ol' powerplay!
I've put out, like, six test builds and there were no problems, so does this mean this will be the very first build without a B release ??? ??? ?? (Probably not)

As always, thanks for playing. Onwards, to 0.31 and Unreal.
Last edited by TerminusEst13 on Fri Sep 27, 2013 7:38 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Captain Kupo
 
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RE: Samsara - 0.3 - I can't drive at .30, man.

#839

Post by Captain Kupo » Fri Sep 27, 2013 9:18 pm

is it just me or is 0.3 broken?
it gives me a script error


Script error, "samsara-v.3-zd.pk3:cvarinfo.txt" line 60:
cvar 'samsara_cl_weaponhud' already exists

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-Jes-
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RE: Samsara - 0.3 - I can't drive at .30, man.

#840

Post by -Jes- » Fri Sep 27, 2013 10:47 pm

Nothing to worry about.

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