Samsara - No longer under active development.
RE: Samsara - 0.29b - I hope you like reading changelogs.
Just reduce its effectiveness on monsters its not that difficult to figure out -Huge damage in small area and lower damage done to the bigger area-. Make another weapon fill the role of boss melter just in case..
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RE: Samsara - 0.29b - I hope you like reading changelogs.
nah, Redeemer also Forces Radius DMG. It wouldn't be redeemer without it. Check out Ijon's redeemer for a basic idea of how it works.
On another note, term said we don't get to know alternative slot VII until 0.31 is on the way, so you might as well stop asking right now.
On another note, term said we don't get to know alternative slot VII until 0.31 is on the way, so you might as well stop asking right now.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
What does forceRadiusDmg have to do with what I said.. Having multiple A_Explode each with a different radius will cause closer targets to take more damage.. and having all explodes have at least 100 damage will make them kill any player caught if its forced damage..
Boss melter is any wep you can reliably use to kill bosses.. Like heretic's hell staff and doom's plasma rifle.
P.S. care to tell where I kept asking for it?
Boss melter is any wep you can reliably use to kill bosses.. Like heretic's hell staff and doom's plasma rifle.
P.S. care to tell where I kept asking for it?
Last edited by Cruduxy on Tue Sep 17, 2013 11:50 am, edited 1 time in total.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
Because you said "Make another weapon fill the role of boss melter just in case" which, the redeemer IS a boss melter. it ONE SHOTS CYBERDEMONS.
I mean, the slot VI will also be a boss melter (All slot 6's short of the TOZ-T or Firestorm are), but the Redeemer also does boss killing.
EDIT: Crap, this creates a broken thing where we can use redeemer to anticlimax Icon of Sin (Doom 2), D'Sparil (Heretic), Korax (Hexen), Snotfolus (Chex Quest 3) as well as other cinematic bosses that will be anti-climaxed in one shot of redeemer.
I mean, the slot VI will also be a boss melter (All slot 6's short of the TOZ-T or Firestorm are), but the Redeemer also does boss killing.
EDIT: Crap, this creates a broken thing where we can use redeemer to anticlimax Icon of Sin (Doom 2), D'Sparil (Heretic), Korax (Hexen), Snotfolus (Chex Quest 3) as well as other cinematic bosses that will be anti-climaxed in one shot of redeemer.
Last edited by Untitled on Tue Sep 17, 2013 8:36 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
RE: Samsara - 0.29b - I hope you like reading changelogs.
If it one shots even bosses they obviously need to be resistant to it and have a real weapon replace it where you actually must fight them.. its what I meant :P
Oh well BFG one-shots mastermind and 2-shots cybers with skill.. Except you actually risk getting killed unlike killing them while drinking a cup of tea..
Oh well BFG one-shots mastermind and 2-shots cybers with skill.. Except you actually risk getting killed unlike killing them while drinking a cup of tea..
Last edited by Cruduxy on Tue Sep 17, 2013 8:55 pm, edited 1 time in total.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
I have broken the Wheel of Samsara:
The [video] tag is deprecated, please use the [media] tag
Last edited by BlueHattedEngie on Tue Oct 08, 2013 7:37 pm, edited 1 time in total.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
Hello I would like to offer you position of Senior Director of Asskickery in Samsara co. how soon can you start
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Samsara - Some class-based mod I guess?
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ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
How about making redeemer into a ripper projectile and making it explode only when hitting walls and floors?
https://i.imgflip.com/i5tpe.jpg
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RE: Samsara - 0.29b - I hope you like reading changelogs.
Wow corvus is such a good music player- Fuuu hexen mage u suck a lot-
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RE: Samsara - 0.29b - I hope you like reading changelogs.
watCloudFlash wrote: How about making redeemer into a ripper projectile and making it explode only when hitting walls and floors?
RE: Samsara - 0.29b - I hope you like reading changelogs.
That removes all the satisfaction that comes from nuking a Cyberdemon with a direct hit to the nuts.CloudFlash wrote: How about making redeemer into a ripper projectile and making it explode only when hitting walls and floors?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Samsara - 0.29b - I hope you like reading changelogs.
Unless it pushes the cyber with it all the way to the wall then explodes.. oh wait now its a B movie rocket instead of the redeemer.
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RE: Samsara - 0.29b - I hope you like reading changelogs.
Quick side note: in 0.3-test5 the LAZ can take down Chillax-sized waves of Revenants in one shot. Intentional?
Code: Select all
[15:53:14] balrog: one day, the original mm8bdm devteam from mfggu and i will meet in valhalla and we will be friends
Code: Select all
<ijon>well fuk
<ijon>guess I gotta suck dicks now
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(18:13:17)<Mayrine>i dont have to learnt anything about ACS
RE: Samsara - 0.29b - I hope you like reading changelogs.
I support this allegation of Chexman's Laz Device being the most wanted device in the entire universe being a witness to this madness. He can practically solo Chillax! The scoreboard speaks for itself.
You don't need be skilled at all or know the traps, just run right into hordes and everything dies.
http://i98.photobucket.com/albums/l244/ ... b529f5.png
http://i98.photobucket.com/albums/l244/ ... 865150.png
http://i98.photobucket.com/albums/l244/ ... 04de55.png
You don't need be skilled at all or know the traps, just run right into hordes and everything dies.
http://i98.photobucket.com/albums/l244/ ... b529f5.png
http://i98.photobucket.com/albums/l244/ ... 865150.png
http://i98.photobucket.com/albums/l244/ ... 04de55.png
Last edited by Armitage on Sat Sep 21, 2013 12:45 pm, edited 1 time in total.
RE: Samsara - 0.29b - I hope you like reading changelogs.
Well remember, Ancalagon is a Doom God, so number differences are exaggerated.
BUUUUUUUUUUUUUUUUUUUUUUUUUUUT
Yeah, the LAZ is kind of on the OP side.
Damage values:
Direct Hit: (Random(1,8)*100). Same as BFG9000.
Main Blast: Explodes for 896/512 Damage/Radius. (For comparison, a Rocket is 128/128)
Lingering Explosions:
6 Explosions of 192 damage at 4 tics per explosion,
8 Explosions of 160 damage at 4 tics per explosion, and
8 Explosions of 128 damage at 4 tics per explosion.
It's the Main Blast that's Overpowered I'd say. I'd nerf it to 224/512, maybe as little as 224/336.
BUUUUUUUUUUUUUUUUUUUUUUUUUUUT
Yeah, the LAZ is kind of on the OP side.
Damage values:
Direct Hit: (Random(1,8)*100). Same as BFG9000.
Main Blast: Explodes for 896/512 Damage/Radius. (For comparison, a Rocket is 128/128)
Lingering Explosions:
6 Explosions of 192 damage at 4 tics per explosion,
8 Explosions of 160 damage at 4 tics per explosion, and
8 Explosions of 128 damage at 4 tics per explosion.
It's the Main Blast that's Overpowered I'd say. I'd nerf it to 224/512, maybe as little as 224/336.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
RE: Samsara - 0.29b - I hope you like reading changelogs.
Sorry for double post, but have more LAZ destruction:
Part One:
[spoiler]


[/spoiler]
Part Two:
[spoiler]


[/spoiler]
I'm going to go ahead and say it's overpowered.
Part One:
[spoiler]




Part Two:
[spoiler]




I'm going to go ahead and say it's overpowered.
Last edited by Untitled on Sat Sep 21, 2013 6:30 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
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RE: Samsara - 0.29b - I hope you like reading changelogs.
My suggestions for the LAZ in its current state would be to either reduce the damage of the main blast or have the LAZ consume more ammo per shot.
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RE: Samsara - 0.3 - I can't drive at .30, man.

And so, 0.3 is released. Or 0.30, whichever you prefer.
The biggest thing about this is now there's a whole bunch of additional cvars for use that adjust gameplay in interesting ways.
The advent of cvarinfo means that now the ZDoom playerbase can catch up with all the shenanigans the Zandronum players have been having for a long while, and Zandronum gets a whole slew of additional stuff allowing for more esoteric modes of play--or simply just boring ol' powerplay!
I've put out, like, six test builds and there were no problems, so does this mean this will be the very first build without a B release ??? ??? ?? (Probably not)
As always, thanks for playing. Onwards, to 0.31 and Unreal.
Last edited by TerminusEst13 on Fri Sep 27, 2013 7:38 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
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RE: Samsara - 0.3 - I can't drive at .30, man.
is it just me or is 0.3 broken?
it gives me a script error
Script error, "samsara-v.3-zd.pk3:cvarinfo.txt" line 60:
cvar 'samsara_cl_weaponhud' already exists
it gives me a script error
Script error, "samsara-v.3-zd.pk3:cvarinfo.txt" line 60:
cvar 'samsara_cl_weaponhud' already exists
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RE: Samsara - 0.3 - I can't drive at .30, man.
Nothing to worry about.