I'm not sure but....

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gamerboy5
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I'm not sure but....

#1

Post by gamerboy5 » Sun Sep 08, 2013 10:05 pm

Didn't the makers of this steal it from the Skulltag guy?

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Ænima
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RE: I'm not sure but....

#2

Post by Ænima » Sun Sep 08, 2013 10:06 pm

Image
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RE: I'm not sure but....

#3

Post by Lord_of_D: » Sun Sep 08, 2013 10:07 pm

gamerboy5 wrote: Didn't the makers of this steal it from the Skulltag guy?
MFW read this:
Image

in case you didnt knew, skulltag staff got splitted up, and for not cometting some author rights issues or something like that, a part of the original staff decided to keep the source-port and rename it.
Last edited by Lord_of_D: on Sun Sep 08, 2013 10:08 pm, edited 1 time in total.
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gamerboy5
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RE: I'm not sure but....

#4

Post by gamerboy5 » Sun Sep 08, 2013 10:07 pm

Ænima wrote: Image
Is that an 'obvious' yes?
Lord_of_D: wrote:
gamerboy5 wrote: Didn't the makers of this steal it from the Skulltag guy?
MFW read this:
Image
But it's stolen from a guy who spent 10 years on it...
Last edited by gamerboy5 on Sun Sep 08, 2013 10:08 pm, edited 1 time in total.

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RE: I'm not sure but....

#5

Post by Qent » Sun Sep 08, 2013 10:09 pm

I think there was a thread explaining this somewhere.

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RE: I'm not sure but....

#6

Post by Ænima » Sun Sep 08, 2013 10:09 pm

gamerboy5 wrote:
Ænima wrote: Image
Is that an 'obvious' yes?
It's an 'obvious' no.

Zandronum is a fork of Skulltag. It's not "stolen". TBH, I think Torr has done more work towards the engine than Brad Carney himself did. So it's more "ours" than his, especially since the Skulltag maps and monsters are not included by default anymore.
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RE: I'm not sure but....

#7

Post by gamerboy5 » Sun Sep 08, 2013 10:09 pm

Qent wrote: I think there was a thread explaining this somewhere.
Would you happen to have a link on you?
Ænima wrote:
gamerboy5 wrote:
Ænima wrote: Image
Is that an 'obvious' yes?
It's an 'obvious' no.

Zandronum is a fork of Skulltag. It's not "stolen". TBH, I think Torr has done more work towards the engine than Brad Carney himself did. So it's more "ours" than his, especially since the Skulltag maps and monsters are not included by default anymore.
Oh ok. Sorry, I just wasn't sure.
Last edited by gamerboy5 on Sun Sep 08, 2013 10:10 pm, edited 1 time in total.

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RE: I'm not sure but....

#8

Post by IdeIdoom » Sun Sep 08, 2013 10:11 pm

If you want the whole explanation, here it is:
Carnevil lost interest in skulltag and dumped it in the favor of Wrack, which is still in the beta, I think.
Now, the skulltag crew couldn't continue working on the port due to copyright and so, started this new port named Zandronum.
EDIT: Ninja'd
Last edited by IdeIdoom on Sun Sep 08, 2013 10:12 pm, edited 1 time in total.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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RE: I'm not sure but....

#9

Post by Qent » Sun Sep 08, 2013 10:15 pm

Also Skulltag itself was open-source at the time of the fork, so it's not really clear how or what you could steal.

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RE: I'm not sure but....

#10

Post by IdeIdoom » Sun Sep 08, 2013 10:22 pm

I just know that Carnevil ended skulltag to focus on his other project. And that the rest of the team made this.
Also: http://www.skulltag.com/itends/
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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RE: I'm not sure but....

#11

Post by TerminusEst13 » Sun Sep 08, 2013 10:56 pm

gamerboy5 wrote: Didn't the makers of this steal it from the Skulltag guy?
Carney would say yes.
Torr would say no.

The history is very convoluted and quite dramatic, but you really just need to be told this:
1: Carnevil has his own game, Wrack.
2: Carnevil has been focusing on Wrack.
3: Carnevil was doing nothing with Skulltag.
4: Carnevil couldn't even be gotten into contact with.
5: A while back, Carnevil intentionally moved Skulltag to open-source, meaning people could see the source code and do whatever with it.
6: This was because he was focusing on Wrack and could not do much with Skulltag.
7: People have forked the project and are developing on the source code in lieu of Carnevil.
8: This is theft because
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RE: I'm not sure but....

#12

Post by Watermelon » Mon Sep 09, 2013 2:27 am

5: A while back, Carnevil intentionally moved Skulltag to open-source, meaning people could see the source code and do whatever with it.
Didn't Alex help with this? Or get Carnbarn to reconsider?

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RE: I'm not sure but....

#13

Post by Ruin » Mon Sep 09, 2013 6:31 am

I recall him being extremely anti-open source. I think he just caved from the vast amount of pressure being put on him about the subject. I do recall Alexmax being one of the main supporters of open source around that time frame. Then again, my memory is completely shit and I could be wrong on all fronts :V
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RE: I'm not sure but....

#14

Post by Torr Samaho » Mon Sep 09, 2013 7:55 pm

Ruin wrote: I recall him being extremely anti-open source. I think he just caved from the vast amount of pressure being put on him about the subject. I do recall Alexmax being one of the main supporters of open source around that time frame. Then again, my memory is completely shit and I could be wrong on all fronts :V
Alex considerably helped finding a proper license and spend a lot of time properly converting our SVN repository to Mercurial so that we could host the source at bitbucket. I'd say I was the driving force inside the team to open the source, pulling a lot of strings behind the scenes. What eventually lead to the source release was not the first take at this...

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RE: I'm not sure but....

#15

Post by scalliano » Sun Sep 15, 2013 3:39 am

Image

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