Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Cruduxy
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#361

Post by Cruduxy » Mon Aug 05, 2013 8:47 pm

Anyone that can jump can get that boost in case you didn't think about it.. also high jump classes = easy as hell bunny hopping.
tbh should find a fully new ghoul instead of trying to remake or fix the ice fiend :\
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SkullMan
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#362

Post by SkullMan » Tue Aug 06, 2013 5:49 am

Cruduxy wrote: fix the ice fiend :\
This ^

The blades are balls and I (and anyone else for that matter) can only get lucky with them. Ice trail is usually the only means of attack for me.

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Ivan
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#363

Post by Ivan » Fri Aug 16, 2013 7:29 pm

So, before the testing session, we need (luckily) very little things! Here's a list:

- A small player color translation job for a human class. (Needs to have doom's green on it's parts)
- Some more maps! (1 or 2, just a couple more really)
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Ivan
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RE: Ghouls vs Humans: Legacy of Darkness v2.0 FINAL

#364

Post by Ivan » Tue Sep 03, 2013 2:59 pm

Final release is now up. Download it! Thanks for all your support all this time to make this amazing thing happen! Enjoy playing!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Tendo
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RE: Ghouls vs Humans: Legacy of Darkness v2.0 FINAL

#365

Post by Tendo » Tue Sep 03, 2013 4:41 pm

Congrats. So the mapping project is "final/done" too i guess? Just have to know, so i don't need to continue working on maps for this project ;).

Cya ingame :3.

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Ivan
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RE: Ghouls vs Humans: Legacy of Darkness v2.0 FINAL

#366

Post by Ivan » Tue Sep 03, 2013 5:00 pm

Yes they are finished.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

CyborG
 
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RE: Ghouls vs Humans: Legacy of Darkness v2.0 FINAL

#367

Post by CyborG » Wed Sep 04, 2013 11:01 am

I think need back Nordic saga server, Legacy of darkness, am.. and GVH addon classes.

Catastrophe
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RE: Ghouls vs Humans: Legacy of Darkness v2.0 FINAL

#368

Post by Catastrophe » Wed Sep 04, 2013 2:49 pm

CyborG wrote: I think need back Nordic saga server, Legacy of darkness, am.. and GVH addon classes.
No, GvH was ruined with Nordic Saga and shitty addon classes.

CyborG
 
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RE: Ghouls vs Humans: Legacy of Darkness v2.0 FINAL

#369

Post by CyborG » Thu Sep 05, 2013 6:29 am

But some players still like all this wads.

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IdeIdoom
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RE: Ghouls vs Humans: Legacy of Darkness v2.0 FINAL

#370

Post by IdeIdoom » Thu Sep 05, 2013 6:39 am

Because they dunno what's good and what's bad.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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Ænima
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RE: Ghouls vs Humans: Legacy of Darkness v2.0 FINAL

#371

Post by Ænima » Thu Sep 05, 2013 10:36 am

Catastrophe wrote:
CyborG wrote: I think need back Nordic saga server, Legacy of darkness, am.. and GVH addon classes.
No, GvH was ruined with Nordic Saga and shitty addon classes.
^
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
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Mercenaries (on hold)
Image

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Balrog
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RE: Ghouls vs Humans: Legacy of Darkness v2.0 FINAL

#372

Post by Balrog » Thu Sep 05, 2013 10:26 pm

Ænima wrote:
Catastrophe wrote:
CyborG wrote: I think need back Nordic saga server, Legacy of darkness, am.. and GVH addon classes.
No, GvH was ruined with Nordic Saga and shitty addon classes.
^
Yup. CutStuff is MM8BDM-only now and GvH is in the turdzone because of it with LoD just beginning to drag it back out. The even replaced the Blood Donor medal :wonk:
Last edited by Balrog on Thu Sep 05, 2013 10:36 pm, edited 1 time in total.

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[15:53:14] balrog: one day, the original mm8bdm devteam from mfggu and i will meet in valhalla and we will be friends

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<ijon>well fuk
<ijon>guess I gotta suck dicks now

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(18:13:17)<Mayrine>i dont have to learnt anything about ACS

Thales
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RE: Ghouls vs Humans: Legacy of Darkness v2.0 FINAL

#373

Post by Thales » Mon Sep 09, 2013 5:00 pm

Hi, I just played this mod and it was a lot of fun. I was wondering, is there any readme file that comes with it, that provides a breakdown of all the mechanics in this mod? That would be very helpful.

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Ivan
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RE: Ghouls vs Humans: Legacy of Darkness v2.0 FINAL

#374

Post by Ivan » Mon Sep 09, 2013 6:56 pm

Thales wrote: Hi, I just played this mod and it was a lot of fun. I was wondering, is there any readme file that comes with it, that provides a breakdown of all the mechanics in this mod? That would be very helpful.
There sadly is none. The key is to learn as you play, that's where a big part of the fun is. As you play, you discover what you could do better or what you should not be doing.

People in the servers should also be able to help you if you're stuck on something.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Cruduxy
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RE: Ghouls vs Humans: Legacy of Darkness v2.0 FINAL

#375

Post by Cruduxy » Mon Sep 09, 2013 7:33 pm

New = stay away from hunter and choke classes -Hunter needing shitton of map awareness and aim.. Choke being difficult to kill with -without getting killed in process-... Probably easiest class to get some cheap kill is ghost buster with his traps -Some ghoul players just never learn-.. Easiest ghoul to get frags in same way as gb is creeper beside being nearly impossible to kill if good players]Bad monitor[..

Warning: Impossible to do on some maps
Otherwise its just basically:
1)Find enemy or hide where you are sure someone will pass and can kill them without them getting first shot.
2)Kill them before they even know what happened.
Allies can help assure victory but everyone is probably busy trying to get useless achievements to feed their ego??
3)If someone saw you dodge and kill them or escape and prepare your next backstab
Goto 1

Once you are good enough forget all of these and kill all ghouls with mad aim skill/Show humans whos boss by being impossible to hit.. Too many people think they reached this point and usually end up getting backstabbed and whining/flaming about the -noob- who killed them without breaking a sweat.. They flame everyone when the game ends with their team defeated hehehe
Last edited by Cruduxy on Mon Sep 09, 2013 7:34 pm, edited 1 time in total.
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Thales
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RE: Ghouls vs Humans: Legacy of Darkness v2.0 FINAL

#376

Post by Thales » Mon Sep 09, 2013 10:19 pm

Ivan wrote:
Thales wrote: Hi, I just played this mod and it was a lot of fun. I was wondering, is there any readme file that comes with it, that provides a breakdown of all the mechanics in this mod? That would be very helpful.
There sadly is none. The key is to learn as you play, that's where a big part of the fun is. As you play, you discover what you could do better or what you should not be doing.

People in the servers should also be able to help you if you're stuck on something.
Oh ok, that's too bad. I didn't ask that for gameplay purposes though; it's because I wanted to try my hand at modding Doom myself, using this one as a bit of an example to learn syntax.

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Ivan
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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#377

Post by Ivan » Wed Sep 11, 2013 5:57 pm

Updated the OP with v2.1 files. The balance changes are in the changelog, fixed a couple map issues here and there. (Undocumented)

Hopefully, this will be the ultimate final version.

EDIT: Some people brought some bugs to my attention, therefore the code and map files are removed until I fix those.
Last edited by Ivan on Thu Sep 12, 2013 12:03 am, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Xan
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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#378

Post by Xan » Thu Sep 12, 2013 1:16 am

Maybe it should be possible to activate Dim Vision while being invisible (similar to how it was with Icefiend)? Or was it made like that on purpose?

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Ivan
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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#379

Post by Ivan » Thu Sep 12, 2013 11:17 am

Xan wrote: Maybe it should be possible to activate Dim Vision while being invisible (similar to how it was with Icefiend)? Or was it made like that on purpose?
Yes it was made on purpose to prevent the "invisible but blinds" cheap trick.

EDIT: Changelog and links updated.
Last edited by Ivan on Thu Sep 12, 2013 11:34 am, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Laggy Blazko
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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#380

Post by Laggy Blazko » Fri Sep 13, 2013 5:37 pm

Creepers' stun seems to go forever now. Xan was playing as a creeper, he(?) stunned me and I couldn't move for the rest of the round.
You might want to fix that.

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