CYBERDEMON: Damage

A missile-launching skyscraper with goat legs. 'Nuff said.
The Cyberdemons are easily the most terrifying of all the monsters in the legions of Hell, and often are personally tasked with guarding areas of utmost importance. The only beasts that outrank them are the Spider Masterminds, and even they shudder at the thought of a one-on-one battle with these mechanical monstrosities. While a few have the intelligence for a leadership role and sometimes lead armies themselves, they are better known for their power as a demonic wrecking ball. Either way, when marines hear their hooves...they pray.
TRAITS:
This Walking Nightmare: The Cyberdemon is capable of crushing any enemy beneath his hooves without even trying, scarring the world beneath him as he hunts his prey. Every step he makes carries a little explosion along with it, damaging anything nearby.
EXTRA WEAPONS:
Unique: Revenant Targeter. This HUD gives his rockets the same wonderful speed and homing ability of everyone's favorite agitating skeletons, the Revenants. All of his rockets travel faster, and when the crosshair is placed directly on the target when fired, the rockets will home in mercilessly on the target as well.
Ultimate: Master Chaingun. Ripped straight from the underbelly of the Spider Mastermind, this chaingun/shotgun combination revs up and then spews forth three bullets every couple of tics, shredding any opposition in its way.
D'SPARIL: Utility

The weakest of the Serpent Rider siblings, D'Sparil can boast neither the strength of Eidolon nor the intelligence of Korax. Instead, D'Sparil prefers power by cunning, deception, and a host of dirty tricks--with a few well-placed lies and minor enchantments, he and his brothers personally led Parthoris to its Armageddon. He makes up for his lack of magical prowess by surrounding himself with corrupted warriors, leading legions of the dead and the damned and commanding them from atop his serpent.
Truly, as long as D'Sparil sits atop his throne of flesh and scales, the world is surely damned.
TRAITS:
Day of Darkness: D'Sparil by himself is not an imposing force--where he thrives is in his bag of tricks. He has limitless ghosting potential, can teleport himself away from trouble at will, can dismount and mount for additional fighting options, and boasts the most powerful minion in Narkaa--his Chaos Serpent. Direct conflict is not the way to play D'Sparil...instead, you fight dirty.
EXTRA WEAPONS:
Unique: Unfinished.
Ultimate: Unfinished.
HITLER: Marksman

Possibly one of the notorious examples of the depravity the human mind is capable of, Adolf Hitler was a man whose unrelenting ambition has since become one of the most infamous points in history. Hitler may look like a frail and ordinary man on the outside--but woe befall to anyone who underestimates him. Humans are renowned for their adaptability, dedication, and sheer willpower, and Hitler is the personification of how all these traits can be used for ill purposes.
No matter who opposes him, none will stand in the way of this so-called savior on his path to his idealized utopia.
TRAITS:
Bekommen Aufgedreht: Hitler might not have the sheer power, defenses, speed, or items of the other bosses, but he is the one who boasts hitscan. While the other Villains must wade into the fray in order to wreak havoc, Hitler can fight at whatever distance he chooses--near or far, you will die all the same.
EXTRA WEAPONS:
Unique: Unfinished.
Ultimate: Unfinished.
KORAX: Brawler

Surely even Hell would never spawn such a being as Korax; his very presence fills the world with horror, and one cannot begin to imagine what powers are contained within his twisted frame.
The second of the Serpent Riders, Korax is vastly more powerful and intelligent than his younger brother D'Sparil. When push comes to shove, he cares very little about surrounding himself with legions of lessers--and with good reason. Korax's abilities are comparable to that of a dark god, and the deep aeons of magic residing within his body alone make him more than a match for many pantheons.
TRAITS:
Unification and Oppression: Korax boasts the most weapons out of all of the Villains, with six different types of magic as his starting weapons. Each of them fulfill a different niche, allowing him to handle many types of combat with ease before sweeping in and overwhelming enemies with his sheer mass.
EXTRA WEAPONS:
Unique: Unfinished.
Ultimate: Unfinished.
ADMIRAL TFEAR: Suppression

Tfear is the leader of Battle Group Seven (Western Arm), the oldest serving admiral in the Pfhor navy, and the most capable warrior in all of Pfhor High Command. He is a brilliant strategist beyond peer, with a mind capable of outmatching a supercomputer and equipment capable of surpassing any elite soldier with ease. While his raw power is not on par with the inhuman levels of the Cyberdemon or Korax, his intelligence and skill always manages to come out on top of any scenario with a combination of quick thinking, cool calculations, and strategic strikes.
A list of his decorations and victories would only bore you.
TRAITS:
Open to Execution: Admiral Tfear's loadout is emphatic of his philosophy to "fighting smarter, not harder", but the most interesting component of it is the Cloaking Device. While it offers no ethereal protection like the Shadowsphere, it offers the most stealth and allows him to hide away in the shadows for a temporary time, becoming almost invisible as he commands his troops, prepares a surgical strike, or abandons a risky hotspot.
EXTRA WEAPONS:
Unique: Unfinished.
Ultimate: Unfinished.