Samsara - No longer under active development.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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The Toxic Avenger
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#561

Post by The Toxic Avenger » Sat Feb 16, 2013 3:34 am

I've noticed Duke's Explosive Shotgun and BJ's Spear of Destiny are pretty much weapons of easy genocide in DM.

Might want to look into that.

Catastrophe
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#562

Post by Catastrophe » Sat Feb 16, 2013 4:07 am

I have to say bj's spear is op in duels, you can't even spawn sometimes, lol.

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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#563

Post by TerminusEst13 » Sat Mar 16, 2013 12:03 am

Image

So, there's been a bit of a sudden change in direction.
Those who've been lurking in #Samsara or have hopped on the test servers already know about the extent of what I'm talking about, but let's just say I'm stepping further into the realm of fighting games.

Hopefully development goes more smoothly than it had in the past month and a half. Thanks for your support.
Last edited by TerminusEst13 on Sat Mar 16, 2013 12:06 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#564

Post by HorribleBadGuy » Sat Mar 16, 2013 12:25 am

I'm too much of a lazy asshole to go back and read all the way through the thread, but has anyone ever proposed putting in the main character from Powerslave/Exhumed?

He wasn't exactly anything super special in terms of play-style and weaponry but he might be a good way to add some more variety to Samsara as a whole since hes kind of unknown

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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#565

Post by Triple S » Sat Mar 16, 2013 2:58 am

So who was the ninth hero supposed to be, anyway?

Dude from Witchhaven? That'd be neat, given the amount of features he has. EXP system, weapon durability, unique armor system, etc etc

It'd also be a big pain in the ass to code, so probably not gonna happen xD

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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#566

Post by Ijon Tichy » Sat Mar 16, 2013 3:22 am

the ninth hero was clearly the triangle from super hexagon

I mean look at all this studying I did on it

(that's on hexagoner btw, not hyper hexagonest)
Last edited by Ijon Tichy on Sat Mar 16, 2013 3:23 am, edited 1 time in total.

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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#567

Post by Triple S » Sat Mar 16, 2013 4:38 am

Ijon Tichy wrote: the ninth hero was clearly the triangle from super hexagon

I mean look at all this studying I did on it

(that's on hexagoner btw, not hyper hexagonest)
Single-player only. You automatically move forward through the map, only able to turn with the arrow keys, and cannot touch any walls or you die. All doors aside from key-based and switch-based doors are open (obtaining the key opens all corresponding doors automatically), no enemies or pick-ups are on the map, and the goal is to touch the exit switch or enter the exit sector. Touching a switch could both activate it and stop your movement for a couple seconds so you could turn around.

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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#568

Post by TerminusEst13 » Sat Mar 16, 2013 5:37 am

HorribleBadGuy wrote: I'm too much of a lazy asshole to go back and read all the way through the thread, but has anyone ever proposed putting in the main character from Powerslave/Exhumed?
Only a few people! Which is a shame, since I loved the hell out of that game.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#569

Post by Ijon Tichy » Sat Mar 16, 2013 5:47 pm

Triple S wrote: Single-player only. You automatically move forward through the map, only able to turn with the arrow keys, and cannot touch any walls or you die. All doors aside from key-based and switch-based doors are open (obtaining the key opens all corresponding doors automatically), no enemies or pick-ups are on the map, and the goal is to touch the exit switch or enter the exit sector. Touching a switch could both activate it and stop your movement for a couple seconds so you could turn around.
This is the single best idea I've ever heard.

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Balrog
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#570

Post by Balrog » Sat Mar 16, 2013 5:56 pm

Ijon Tichy wrote:
Triple S wrote: Single-player only. You automatically move forward through the map, only able to turn with the arrow keys, and cannot touch any walls or you die. All doors aside from key-based and switch-based doors are open (obtaining the key opens all corresponding doors automatically), no enemies or pick-ups are on the map, and the goal is to touch the exit switch or enter the exit sector. Touching a switch could both activate it and stop your movement for a couple seconds so you could turn around.
This is the single best idea I've ever heard.
/agreed

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[15:53:14] balrog: one day, the original mm8bdm devteam from mfggu and i will meet in valhalla and we will be friends

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<ijon>well fuk
<ijon>guess I gotta suck dicks now

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(18:13:17)<Mayrine>i dont have to learnt anything about ACS

Untitled
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#571

Post by Untitled » Sun Mar 17, 2013 2:11 am

Wait, Naraka's now officially on the thread? This is looking cool. How on Earth (or Hell) is this gonna balance out with the heroes VS. the villains, since the villains were never controlled by the player?
Who's quake-enemy going to be? The Vore? Shambler? neither of those struck me as Naraka-Worthy, though after the cyberdemon, you could probably get away with it.
I played one of the betas, and dekw noticed that admiral Tfear was just a compiler sprite-wise. In Marathon, you actually saw what Tfear looked like. He looks like this: http://marathongame.wikia.com/wiki/Tfear . I guess it's time for some sprite work.

(P.S: Terminus, is it okay for me to post me and dekw's Samsara/Stronghold project here?)
Last edited by Untitled on Sun Mar 17, 2013 2:12 am, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

Catastrophe
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#572

Post by Catastrophe » Sun Mar 17, 2013 2:22 am

What's new in 28b?

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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#573

Post by Untitled » Sun Mar 17, 2013 2:30 am

-Strife is now beatable. That was about it.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

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President People
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#574

Post by President People » Sun Mar 17, 2013 2:46 am

Untitled wrote:I played one of the betas, and dekw noticed that admiral Tfear was just a compiler sprite-wise. In Marathon, you actually saw what Tfear looked like. He looks like this: http://marathongame.wikia.com/wiki/Tfear . I guess it's time for some sprite work.
The compilerEnforcer sprites are temporary, as the MOTD has said in all public Naraka servers that I remember. Though, I'd imagine his final sprites will be somewhat Enforcer-based, as they and Tfear (as seen in the above link) share similar armor.
Image
***MARATHON SKINS PACK V1.0.7***

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I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

TerminusEst13
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#575

Post by TerminusEst13 » Sun Mar 17, 2013 2:59 am

Untitled wrote:I played one of the betas, and dekw noticed that admiral Tfear was just a compiler sprite-wise. In Marathon, you actually saw what Tfear looked like.
As Pres said, that's not a Compiler. That's an Enforcer.
And yeah, they're temporary.
This is a mockup of what Tfear will actually look like, give or take several different revisions. Most notably the legs.
Untitled wrote:(P.S: Terminus, is it okay for me to post me and dekw's Samsara/Stronghold project here?)
Go right ahead!
Catastrophe wrote: What's new in 28b?
- The Sub-Entities no longer are invulnerable to everything.
- Ranger no longer crashes servers when firing the Super Nailgun when out of multi-ammo and normal ammo.
Last edited by TerminusEst13 on Sun Mar 17, 2013 3:01 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Untitled
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#576

Post by Untitled » Mon Mar 18, 2013 6:36 pm

Alright, so Term gave the okay, so
Untitled and Dekw Present:
SAMSARA STRONGHOLD!
For those that played: Remember Stronghold? This is a new version of Samsara created solely for playing Stronghold, as the name would imply, as these are two of my favorite WADS (ok, PK3'S) I decided, "Wouldn't be cool to combine these two?" and for those on the IRC on the right occasions, you should know development's going fairly well. So, without further ado. the link to the new thread can be found here: http://zandronum.com/forum/showthread.php?tid=3053
Last edited by Untitled on Sat Jul 20, 2013 3:05 am, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

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Gibs
 
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#577

Post by Gibs » Tue Mar 19, 2013 10:41 am

don't forget characters from tekwar or chasm or turok now ya hear! ;-)
Last edited by Gibs on Tue Mar 19, 2013 10:43 am, edited 1 time in total.

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EnsaladaDeTomate
 
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#578

Post by EnsaladaDeTomate » Sat Mar 23, 2013 1:30 am

Hope some1 will take a look to this game: "Eradicator" cause it got cool things and weap's

Here's a link for the weps -> http://forum.zdoom.org/viewtopic.php?f=37&t=28427

Some videos -> http://www.youtube.com/watch?v=5mrVdTs553Y / http://www.youtube.com/watch?v=lOaoKYeuscg

Too bad no1 had ripped all things of it yet :P

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Medicris
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#579

Post by Medicris » Sat Mar 23, 2013 6:11 am

Dat firemace in CTF

Holy shit it was a massacre

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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#580

Post by Tux » Sat Mar 23, 2013 3:38 pm

so pretty much deimos coma deimos (guy that does awesome reviews) just did a video with samsara

http://www.youtube.com/watch?v=_q_8gxOxuIg
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dear diary, tux today was a faggot again[/size]

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