Worthwhile Megawads

General discussion of the port and Doom-related chat.
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Submerge
 
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Worthwhile Megawads

#1

Post by Submerge » Thu Feb 21, 2013 6:39 am

Alright, Doom has been out for a while, and I am well acquainted with classics like Memento Mori, Alien Vendetta, and Hell Revealed.

Are there been any truly excellent megawads in the same vein that have come out lately? I would appreciate some new quality maps to stomp about in.
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Marcaek
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RE: Worthwhile Megawads

#2

Post by Marcaek » Thu Feb 21, 2013 6:47 am

Speed of Doom and Back to Saturn X are both worth playing through. Community Chest 4 has a few must-play levels from what I hear, and then there's Jenesis.

Submerge
 
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RE: Worthwhile Megawads

#3

Post by Submerge » Thu Feb 21, 2013 7:27 am

Totally forgot about the Community Chest Series. Grabbing all 4. Of course, anymore ideas would be great too.
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Disguise
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RE: Worthwhile Megawads

#4

Post by Disguise » Thu Feb 21, 2013 11:12 am

Lunatic, Vanguard, Reverie, Doom The Way ID Did, Plutonia 2, Plutonia Revisited Community Project.... That's all I can think of right now.
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Ænima
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RE: Worthwhile Megawads

#5

Post by Ænima » Thu Feb 21, 2013 1:48 pm

Super Skulltag.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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Ivan
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RE: Worthwhile Megawads

#6

Post by Ivan » Thu Feb 21, 2013 2:00 pm

Epic 1 & 2.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Worthwhile Megawads

#7

Post by HexaDoken » Fri Feb 22, 2013 3:03 pm

Eviltech.

one_Two
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RE: Worthwhile Megawads

#8

Post by one_Two » Fri Feb 22, 2013 4:01 pm

My fav is fragport, dunno why, it has shit detail but I like the feel of it.

Zupoman
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RE: Worthwhile Megawads

#9

Post by Zupoman » Fri Feb 22, 2013 5:04 pm

HexaDoken wrote: Eviltech.
I WANTED TO SAY THAT. THAT WAD NEEDS MORE ATTENTION!

err... Whispers of Satan! (cool, keeps difficulty level without going slaughter).

Scythe2! (through, it gets horribly unbalanced somewhere at MAP14).
This signature is empty and useless, I would write another useless idiotism here but people will call me a noob for that, so sorry, no more signatures for you. Go somewhere else.

Mitchykins
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RE: Worthwhile Megawads

#10

Post by Mitchykins » Sat Feb 23, 2013 12:13 am

Armageddon 2, VII or what ever that wad was called with all the huge super complex maps with billions of monsters that's practically impossible to play on single player.

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RE: Worthwhile Megawads

#11

Post by Dynamo » Sat Feb 23, 2013 12:29 am

NDCP, scientist 2, strain, memento mori 1 & 2
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RE: Worthwhile Megawads

#12

Post by Yellowtail » Sat Feb 23, 2013 7:26 am

Mitchykins wrote: VII or what ever that wad was called with all the huge super complex maps with billions of monsters that's practically impossible to play on single player.
Deus Vult 2?

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agaures
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RE: Worthwhile Megawads

#13

Post by agaures » Sun Feb 24, 2013 7:43 am

Stronghold - On the edge of chaos.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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Marcaek
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RE: Worthwhile Megawads

#14

Post by Marcaek » Sun Feb 24, 2013 7:47 am

Stronghold is a tedious slog of an invasion mapset, if you're going to play it stick to the mid-late maps, iirc there's a few okay ones in there.

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RE: Worthwhile Megawads

#15

Post by im1hpu0 » Sun Feb 24, 2013 10:32 pm

my favourite is Invasion Uac it is a really good wad.....

P.S. the coop is normally played with r_fastweapons 2

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RE: Worthwhile Megawads

#16

Post by Mitchykins » Mon Feb 25, 2013 5:26 am

Yellowtail wrote:
Mitchykins wrote: VII or what ever that wad was called with all the huge super complex maps with billions of monsters that's practically impossible to play on single player.
Deus Vult 2?
That's it.

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RE: Worthwhile Megawads

#17

Post by Zocker » Mon Mar 04, 2013 6:33 pm

Ethernal.wad
I dunno but I like the overall style and character of this megawad. It has this oldschool wad feeling, which I really like. Not exactly vanilla Doom feeling but something own.
I had one of the most pleasent plays when playing this wad.

Edit: My suggestion is playing it with HR2mus.wad ^^
Last edited by Zocker on Mon Mar 04, 2013 6:33 pm, edited 1 time in total.

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Balrog
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RE: Worthwhile Megawads

#18

Post by Balrog » Thu Mar 07, 2013 1:22 am

Dunno, maybe Marswar? It's very 1998, but it tries a bit more to actually look like real locations IIRC and is tilted toward exploration as opposed to the typical slaughterfest. Plus there's funny bits like the floating toothbrush in MAP16 and the doors that say "DOOR" on them instead of the UAC logo.

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RE: Worthwhile Megawads

#19

Post by Catastrophe » Thu Mar 07, 2013 1:30 am

Sunder.

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