If you can remind me tonight when I'm on that'd be good. Dumb course(s) ruining my free time/memoryFluffles wrote: Bring on ranked duel matchs. Oi water you done my OS server yet fool. That one will require ranking once this is available ;)
Upcoming account system
-
- Zandrone
- Posts: 1244
- Joined: Thu Jun 28, 2012 9:07 pm
- Location: Rwanda
RE: Upcoming account system
RE: Upcoming account system
ite mate thank you
- StrikerMan780
- Forum Regular
- Posts: 279
- Joined: Tue May 29, 2012 9:16 pm
- Clan: Shadow Mavericks
- Clan Tag: [SM]
RE: Upcoming account system
I'm definitely looking forward to this, for plenty of reasons.
RE: Upcoming account system
Fluffles wrote: Bring on ranked duel matchs. Oi water you done my OS server yet fool. That one will require ranking once this is available ;)
OS duel server? I don't think anybody really likes os much. I love it tho ofc
RE: Upcoming account system
It's for people who still do mate, us special people
RE: Upcoming account system
I think having this system would be too much of a hassle..instead, just do it like hamachi , sure the stats may get deleted, but you'll have backups, right? not sure if it's possible with zandronum though.
Anyways, anyone heard about coop or die? it's a coop mode for quake 2 which uses a user account system to save the progress of a pending co-op game and you just need to login to start from where you left. It uses a system called "World Server"
...or you can do what zdaemon did.
Anyways, anyone heard about coop or die? it's a coop mode for quake 2 which uses a user account system to save the progress of a pending co-op game and you just need to login to start from where you left. It uses a system called "World Server"
http://www.coopordie.comThe COOP or DIE Quake2 Modification uses a WorldServer. It manages on-line players' accounts, stores inventory and health points, and acts as an integrated master server. It also controls the entities that are spawned in the maps. It can add, remove or modify monsters, items and much more, don't expect to encounter the same monster each time in the same place. When a player dies, the whole team returns to the start map and must try the mission again, so there is no other way: "Cooperate or perish".
...or you can do what zdaemon did.
Last edited by jam on Sun Feb 03, 2013 6:47 pm, edited 1 time in total.
RE: Upcoming account system
Great, Zandronum is turning into Quakelive.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
- StrikerMan780
- Forum Regular
- Posts: 279
- Joined: Tue May 29, 2012 9:16 pm
- Clan: Shadow Mavericks
- Clan Tag: [SM]
RE: Upcoming account system
Is it just me, or is this true for some people?


RE: Upcoming account system
Has work actually been started on this or is this so far a teasing thread for how the world would be cool if this project saw the light of day? Pardon my curiosity but there has been a lot of "teasing threads" for projects or events that ended just in that stage. Won't believe until I see it. From what I can see in the ticket the account system is still in the stage of initial discussions about the concept basics and implementation and no single line of code was written (?)
Last edited by Konar6 on Thu Feb 07, 2013 10:07 am, edited 1 time in total.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.
<BlueCool> you guys IQ is the same as my IP, Dynamic
-
- Zandrone
- Posts: 1244
- Joined: Thu Jun 28, 2012 9:07 pm
- Location: Rwanda
RE: Upcoming account system
I've done stuff independantly of the account system through Java/wbuild. That is probably 80-90% complete. Though I'm seeing if I can push through a global thing first on the tracker rather than finish up something that may get out-dated anyways.
RE: Upcoming account system
I'm extremely interested in the possibilities this could open up for an automated persistent world in certain servers.
-
- Retired Staff / Community Team Member
- Posts: 865
- Joined: Tue Jun 05, 2012 11:06 pm
RE: Upcoming account system
Shiiiiiiiiit, I didn't even think of this.Xenaero wrote: I'm extremely interested in the possibilities this could open up for an automated persistent world in certain servers.
Oh God, someone could make a Doom MMO.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Upcoming account system
Ooooor make it so that your money, guns, and items get saved between online sessions in Mercenaries Doom. This is what makes me a strong supporter of an account system that modders like myself can make use of. I have a lot of ideas that I'd like to experiment with, but I'll probably wait a while until all of the wrinkles get ironed out of the account system itself first.TerminusEst13 wrote:Shiiiiiiiiit, I didn't even think of this.Xenaero wrote: I'm extremely interested in the possibilities this could open up for an automated persistent world in certain servers.
Oh God, someone could make a Doom MMO.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Competitive account system
I don't know shits about servers (and basically none of the above mentioned) but I would totally love to contribute. If it is a matter of a puny amount of 90 USD, then count me in as an investor. What can I do? What would my contribution entail? Buying a server?Watermelon wrote:- Cost for a reliable good non-laggy server (requires dedicated since almost all VPS's are bad, which is >90$ USD usually)one_Two wrote: Thanks for doing this water, could you describe the problems with getting it to work on Euro servers a bit more?
- Communication (code-wise) with the main server (BE) that is hosting it would be extra work to ensure synchronization between both
Top point is limiting me the most.
Maybe Konar would be able to help but I do not want to name-drop him or make it seem like I expect any more of him than what he does for the community at the moment.
RE: Competitive account system
I'm also with this, don't mind helping out with the cause.Prospekt wrote:I don't know shits about servers (and basically none of the above mentioned) but I would totally love to contribute. If it is a matter of a puny amount of 90 USD, then count me in as an investor. What can I do? What would my contribution entail? Buying a server?Watermelon wrote:- Cost for a reliable good non-laggy server (requires dedicated since almost all VPS's are bad, which is >90$ USD usually)one_Two wrote: Thanks for doing this water, could you describe the problems with getting it to work on Euro servers a bit more?
- Communication (code-wise) with the main server (BE) that is hosting it would be extra work to ensure synchronization between both
Top point is limiting me the most.
Maybe Konar would be able to help but I do not want to name-drop him or make it seem like I expect any more of him than what he does for the community at the moment.
-
- Zandrone
- Posts: 1244
- Joined: Thu Jun 28, 2012 9:07 pm
- Location: Rwanda
RE: Upcoming account system
With my new ideas for an account system, no one would need to worry about hosting anything: http://zandronum.com/forum/showthread.php?tid=2117
RE: Upcoming account system
Well, if you made the system open source, it could be simply used on existing servers. + it would have an additional bonus of your good feel of sharing your code that derives from an open source project thanks to Torr Samaho's effort and without which this wouldn't be possible. Feel of doing it in good faith for the whole community. I see you released the source for wbuild 1.3 so maybe you'll consider it here too before the rumors with secret underground features appear again, heh.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.
<BlueCool> you guys IQ is the same as my IP, Dynamic
-
- Zandrone
- Posts: 1244
- Joined: Thu Jun 28, 2012 9:07 pm
- Location: Rwanda
RE: Upcoming account system
Thats the plan ^_^Konar6 wrote: Well, if you made the system open source, it could be simply used on existing servers. + it would have an additional bonus of your good feel of sharing your code that derives from an open source project thanks to Torr Samaho's effort and without which this wouldn't be possible. Feel of doing it in good faith for the whole community. I see you released the source for wbuild 1.3 so maybe you'll consider it here too before the rumors with secret underground features appear again, heh.