Samsara - No longer under active development.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
TerminusEst13
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RE: Samsara - v0.26c - Everything suddenly got sexy!

#321

Post by TerminusEst13 » Mon Nov 19, 2012 4:20 pm

Terminus, that's great and all but knowing you I'm pretty sure you'll make everything of him fake bullets.
Yup, like Ijon said, this time he uses real bullets. None of that non-randomized damage Duke has or slow travel speed the SO has, this time we've finally got A_FireBullets, baby!

Too bad only three of his weapons actually use bullets, but hey, still cause for celebration.
Last edited by TerminusEst13 on Mon Nov 19, 2012 4:24 pm, edited 1 time in total.
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RE: Samsara - v0.26c - Everything suddenly got sexy!

#322

Post by Ivan » Mon Nov 19, 2012 5:49 pm

Shotguns and Lightning gun? I don't mind nailguns unless they have some niche. Also, kudos for the A_FIREFUCKINGBULLETS!
Last edited by Ivan on Mon Nov 19, 2012 5:50 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Samsara - v0.26c - Everything suddenly got sexy!

#323

Post by Flynn_Taggart95 » Tue Nov 20, 2012 4:41 am

Ijon Tichy wrote:
Spoiler: Bitch about the loadout now (Open)
Image
The load-outs seem fine (I can understand no Super Nailgun and the Quake III Gauntlet chainsaw placement) But maybe quakeguy's weap 7 could be the Laser Cannon from the first Quake mission pack (Scourge of Armagon) and the Quad Damage would then be his berserk power-up (unless he already has one). This is just a thought, though.

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RE: Samsara - v0.26c - Everything suddenly got sexy!

#324

Post by Aqua Kitty » Tue Nov 20, 2012 7:45 am

Ichtudirweh wrote:
Death Egg wrote: When someone else adds him as an expansion, because it's been said multiple times in great detail why he won't be added.
Then there is the opposite perspective that I sent the Dev of my Strifeguy spreadsheet. It's a maybe, but a HIGHER maybe since I blown two hours figuring out how to balance him properly.
I was thinking about Strifeguy myself. If I had to define a role for him, I'd lean towards Assassin; Strife was one of the first FPS games where stealth was a focal point, and while the hero had a weapon for every situation, some enemies could take out a careless player in a matter of seconds, so I was thinking make him take damage like Duke if not more. Another weakness of Strifeguy that stems from his original game is that he cannot run when his health is too low, which makes him as vulnerable as a Zombieman.

For his Unique I'm going for Teleporter Beacon and his Slot I could probably be those gas things from Llewelyn's Strife-2-Doom mod.
Last edited by Aqua Kitty on Tue Nov 20, 2012 8:24 am, edited 1 time in total.
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RE: Samsara - v0.26c - Everything suddenly got sexy!

#325

Post by MarkuzESP » Tue Nov 20, 2012 12:39 pm

QuakeGuy "rulz". He's the only one who can telefuck an enormous-as-fuck and ugly octopus-like monster and keep the same face which he began the game with.
Must... not... Derp!!!

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RE: Samsara - v0.26c - Everything suddenly got sexy!

#326

Post by Ijon Tichy » Tue Nov 20, 2012 12:58 pm

Flynn_Taggart95 wrote:
Ijon Tichy wrote:
Spoiler: Bitch about the loadout now (Open)
Image
The load-outs seem fine (I can understand no Super Nailgun and the Quake III Gauntlet chainsaw placement) But maybe quakeguy's weap 7 could be the Laser Cannon from the first Quake mission pack (Scourge of Armagon) and the Quad Damage would then be his berserk power-up (unless he already has one). This is just a thought, though.
Regen powerup is already Ranger's unique. Quad Damage as unique simply would not work because it's the only way for him to effectively deal with hordes of monsters in slaughter wads - also, from what I understand, the Laser Cannon is just an extremely ghetto version of the BFG, and we already have two of those.

By the way, the Quad acts like Corvus's Tome - you get it your inventory, you activate it for 45 seconds of quad-fueled rage, and then you wait a minute for it to recharge. It's murdertastic.

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RE: Samsara - v0.26c - Everything suddenly got sexy!

#327

Post by Ivan » Tue Nov 20, 2012 4:30 pm

@TerminusEst13 are you making new mugshots for him too?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Samsara - v0.26c - Everything suddenly got sexy!

#328

Post by Tuskin38 » Tue Nov 20, 2012 8:04 pm

I registered just to post in this thread.

I love this mod, brings some new life and ways to play Doom/Hexen etc.

Reminds me of that Super Mario Crossover Flash game which was basically the same premise but with NES era games.

One question though, what Wolfenstein WAD is being used in this image?

http://img689.imageshack.us/img689/1334 ... 207301.png

Cerebus
 
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RE: Samsara - v0.26c - Everything suddenly got sexy!

#329

Post by Cerebus » Tue Nov 20, 2012 8:16 pm

Tuskin38 wrote: I registered just to post in this thread.

I love this mod, brings some new life and ways to play Doom/Hexen etc.

Reminds me of that Super Mario Crossover Flash game which was basically the same premise but with NES era games.

One question though, what Wolfenstein WAD is being used in this image?

http://img689.imageshack.us/img689/1334 ... 207301.png
That's actually Doom 2, Map 31. :) Edit: Or is it? :\
Last edited by Cerebus on Tue Nov 20, 2012 8:17 pm, edited 1 time in total.
On the charge of playing the Sega Saturn port of Doom, I find myself guilty as charged LOL

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RE: Samsara - v0.26c - Everything suddenly got sexy!

#330

Post by Tuskin38 » Tue Nov 20, 2012 8:29 pm

Cerebus wrote:

That's actually Doom 2, Map 31. :) Edit: Or is it? :\
That is not it, since there is more then just the Blue SS guys.

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RE: Samsara - v0.26c - Everything suddenly got sexy!

#331

Post by Ijon Tichy » Tue Nov 20, 2012 10:02 pm

probably the wolfenstein 3D TC

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RE: Samsara - v0.26c - Everything suddenly got sexy!

#332

Post by Tuskin38 » Tue Nov 20, 2012 11:20 pm

Ijon Tichy wrote: probably the wolfenstein 3D TC
That is what I thought, when I tried it character select and the HUD worked, but the weapons were still Wolf 3D.

Possible I loaded it wrong or something.

Edit: Ok is see what it was, Samsara loads fine, its just the Wolf3D TC has its own weapon ents (obviously) so those load instead, I can load the Samsara weapons through the console.
Last edited by Tuskin38 on Tue Nov 20, 2012 11:35 pm, edited 1 time in total.

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RE: Samsara - v0.26c - Everything suddenly got sexy!

#333

Post by Aqua Kitty » Wed Nov 21, 2012 3:22 am

Ijon Tichy wrote:
Flynn_Taggart95 wrote:
Ijon Tichy wrote:
Spoiler: Bitch about the loadout now (Open)
Image
The load-outs seem fine (I can understand no Super Nailgun and the Quake III Gauntlet chainsaw placement) But maybe quakeguy's weap 7 could be the Laser Cannon from the first Quake mission pack (Scourge of Armagon) and the Quad Damage would then be his berserk power-up (unless he already has one). This is just a thought, though.
Regen powerup is already Ranger's unique. Quad Damage as unique simply would not work because it's the only way for him to effectively deal with hordes of monsters in slaughter wads - also, from what I understand, the Laser Cannon is just an extremely ghetto version of the BFG, and we already have two of those.

By the way, the Quad acts like Corvus's Tome - you get it your inventory, you activate it for 45 seconds of quad-fueled rage, and then you wait a minute for it to recharge. It's murdertastic.
Can't wait to take Ranger for a spin, though I'm trying to make out where the Nailgun and Grenade Launcher would be slot-wise. I was also thinking that the Double Shotgun could be separate from the regular Shotgun because DSG would use ammo and SG being his starter wouldn't use ammo like other starter weapons, and the Super Nailgun could be an upgrade to the Nailgun, but I can understand that SNG wouldn't fit.
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RE: Samsara - v0.26c - Everything suddenly got sexy!

#334

Post by Ijon Tichy » Wed Nov 21, 2012 3:30 am

Fist - Axe
Slot 1 - Gauntlet
Pistol - Single Shotgun
Slot 2- Double Shotgun
Slot 3 - Grenade Launcher
Slot 4 - Nailgun
Slot 5 - Rocket Launcher
Slot 6 - Thunderbolt
Slot 7 - QWAD DAMEEG

Catastrophe
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RE: Samsara - v0.26c - Everything suddenly got sexy!

#335

Post by Catastrophe » Wed Nov 21, 2012 4:04 am

wouldnt super nailgun be more of a 6? that was my fave wep D:

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RE: Samsara - v0.26c - Everything suddenly got sexy!

#336

Post by Medicris » Wed Nov 21, 2012 5:06 am

Aw man, no super nailgun.

I'd have thought QWAD DAMEEG would've been the Berserk, with 6 being supernailgun and 7 being the Thunderbolt (please do the water discharge thing, I wanna get godspheres and fry some fish/people)
TerminusEst13 wrote: Yup, like Ijon said, this time he uses real bullets. None of that non-randomized damage Duke has or slow travel speed the SO has, this time we've finally got A_FireBullets, baby!
How do you plan to do that? Quack 1 doesn't have random damage, period. FBF_NORANDOM isn't in Zandronum yet and it looks like it won't be for a while, so...
Last edited by Medicris on Wed Nov 21, 2012 5:18 am, edited 1 time in total.

TerminusEst13
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RE: Samsara - v0.26c - Everything suddenly got sexy!

#337

Post by TerminusEst13 » Wed Nov 21, 2012 5:10 am

Unfortunately, we've learned that Quake's damage scale compared to Doom's was very low. Obscenely low. Disgustingly low. One of the most powerful enemies in Quake was the Vore, at a measly 400 health. One Vore was equal to two Centaurs.
We basically had to ramp up damage dramatically for co-op, and even then the Lightning Gun makes a terrible ultimate weapon--and since Berserk placement in a map is very hit or miss at best, he needed something much more consistent to help him hold his footing against the others.
(please do the water discharge thing, I wanna get godspheres and fry some fish/people)
Gotcha covered, boss.
I love this mod, brings some new life and ways to play Doom/Hexen etc.
Reminds me of that Super Mario Crossover Flash game which was basically the same premise but with NES era games.
One question though, what Wolfenstein WAD is being used in this image?
Thanks very much! Glad you enjoy it. And yeah, it's ST_Wolf3d. I need to update support for that sometime, but still waiting on the okay from AFADoomer.
Last edited by TerminusEst13 on Wed Nov 21, 2012 5:44 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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Aqua Kitty
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RE: Samsara - v0.26c - Everything suddenly got sexy!

#338

Post by Aqua Kitty » Wed Nov 21, 2012 6:10 am

Catastrophe wrote: wouldnt super nailgun be more of a 6? that was my fave wep D:
Then Lightning Bolt would have to move to slot 7. I honestly think Quad would work better in 7 since it'll work like Corvus' Tome. I would either go for Super Nailgun as slot 4 upgrade (think SO's double shotguns kinda) or optional slot 4 weapon/upgrade that can be toggled by server command.
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RE: Samsara - v0.26c - Everything suddenly got sexy!

#339

Post by The Toxic Avenger » Wed Nov 21, 2012 6:48 am

Super Nailgun as unique item? IDK what could be there otherwise.

Might be rather unbalanced though.

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RE: Samsara - v0.26c - Everything suddenly got sexy!

#340

Post by Catastrophe » Wed Nov 21, 2012 6:58 am

why cant berserk be quad? the lightning gun may not be a good 7 weapon but look at dukes, its pretty bad but it works.

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