Some couple of questions

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Famardy
 
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Some couple of questions

#1

Post by Famardy » Mon Oct 22, 2012 2:41 am

In Doom on Zandronum, every time you get a new weapon, how come it doesn't auto switch to the new weapon that you acquire? And also when you die, how come you respawn to last save point instead of respawning in the beginning of the level with your default weapons and the health meter at 100% like in the original DOOM?
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Watermelon
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RE: Some couple of questions

#2

Post by Watermelon » Mon Oct 22, 2012 2:47 am

In Doom on Zandronum, every time you get a new weapon, how come it doesn't auto switch to the new weapon that you acquire?
You might need to set COMPAT_OLDWEAPONSWITCH to true
And also when you die, how come you respawn to last save point instead of respawning in the beginning of the level with your default weapons and the health meter at 100% like in the original DOOM?
As long as you don't save during the level you will usually respawn at the beginning anyways unless the mod author specifically wants a savepoint at a location.

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infurnus
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RE: Some couple of questions

#3

Post by infurnus » Mon Oct 22, 2012 2:55 am

Famardy wrote: when you die, how come you respawn to last save point instead of respawning in the beginning of the level with your default weapons and the health meter at 100% like in the original DOOM?
If you don't want that, you can use this console command: disableautosave 1
Otherwise, ZDoom & ports based on it (like Zandronum) will autosave at the beginning of each map.

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RE: Some couple of questions

#4

Post by Qent » Mon Oct 22, 2012 2:55 am

Watermelon wrote:
In Doom on Zandronum, every time you get a new weapon, how come it doesn't auto switch to the new weapon that you acquire?
You might need to set COMPAT_OLDWEAPONSWITCH to true
That will work if it's your server or singleplayer. Otherwise, set the switchonpickup CVar to 1 or 2 in the console, or change it in Player Setup.
Watermelon wrote:
And also when you die, how come you respawn to last save point instead of respawning in the beginning of the level with your default weapons and the health meter at 100% like in the original DOOM?
As long as you don't save during the level you will usually respawn at the beginning anyways unless the mod author specifically wants a savepoint at a location.
Setting disableautosave to true disables this for the automatic beginning-of-level save points. I don't know if it also works for save points added by the author.

Famardy
 
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RE: Some couple of questions

#5

Post by Famardy » Mon Oct 22, 2012 5:35 pm

Is there another way to do this in the Options settings?
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Qent
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RE: Some couple of questions

#6

Post by Qent » Mon Oct 22, 2012 6:06 pm

Not that I know of.

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RE: Some couple of questions

#7

Post by TheCitrusKiwi » Mon Oct 22, 2012 6:23 pm


Famardy
 
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RE: Some couple of questions

#8

Post by Famardy » Wed Oct 24, 2012 5:40 am

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RE: Some couple of questions

#9

Post by TerminusEst13 » Wed Oct 24, 2012 4:15 pm

Options > Player Setup > Weapon Setup > Switch on Pickup.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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