Brutal Doom wanted features?

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RE: Brutal Doom wanted features?

#21

Post by GoingZe1da » Fri Feb 28, 2014 11:14 am

Phoenix7786 wrote: From one newb to another, welcome to the forums!
Have you seen the Samara project (http://zandronum.com/forum/showthread.php?tid=200), the stronghold project (http://realm667.com/index.php/component ... e-of-chaos), or the Samsarahold portmanteau project (http://zandronum.com/forum/showthread.php?tid=3053)? I'd list the Naraka project too, but I see the link is dead. Maybe you can get the PK's from Doomseeker and a server hosting it. If you're as new as I am, and want to play Samsarahold on single-player, use Doomseeker to load the PK files in this order. If you don't know how to use Doomseeker, I (or others) can help show you how.
strnghld_v1.pk3
strnghld_violence_v4.pk3
strongholdeditsnfixesv1.1patchv4.1.pk3
strongholditemsv7.1.pk3
samsarahold-v0.1b-core.pk3
samsarahold-v0.1b-code.pk3

I was quite new to the whole PK, wad, and Doomseeker thing when I first started here. Luckily the community was very patient with my newbishness. In return, I want to repay the favor (and take the stress off of them).
So do I just place samsarahold-v0.1b-core.pk3 and samsarahold-v0.1b-code.pk3 into the skins folder of my zandronum folder and launch Doom from Zandronum like I would Brutal Doom?
Execution could not continue.

Script error, "samsarahold-v0.1d-core.pk3:decorate/core/armor.dec" line 578:
Replaced type 'SuperShield' not found in RedArmor

Got this error when trying to run Samsarahold.
Last edited by GoingZe1da on Fri Feb 28, 2014 11:16 am, edited 1 time in total.

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RE: Brutal Doom wanted features?

#22

Post by Phoenix7786 » Fri Feb 28, 2014 11:43 am

I ended up having to use Doomseeker, which is included in your Zandronum download under the Doomseeker folder. You'll launch an off-line server, which is basically single-player. I have to be gone for about 30m, but I'll be back to give you a step-by-step. You DO have a doom2 wad, right?

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RE: Brutal Doom wanted features?

#23

Post by -Jes- » Fri Feb 28, 2014 11:45 am

Why does every brutal noob think the skins folder is good a place to put mods?

LEARN TO USE A LAUNCHER ALREADY , SERIOUSLY, I MEAN IT!

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RE: Brutal Doom wanted features?

#24

Post by Phoenix7786 » Fri Feb 28, 2014 12:18 pm

-Jes- I think attitudes like that are what can dissaude newcomers from wanting top be here. Lots of people are new to this, and given the recent "fadness" of Brutal Doom, it's not a stretch that lots of people stumble upon this site. Brutal Doom was my first taste of a Doom mod, PERIOD. I didn't think it was the end-all, be-all mod, but it was a nice gateway to someone who had never experienced anything post vanilla.
However, I do thank you for posting several alternatives so I can appreciate that. Oh, and for what it's worth, I never put BD into my Skins folder :P

Anways, I have about 13 minutes before my last class of the day begins. Let me type up a little before they arrive for class.

Ok, should the "drag'n'drop" method fail, here's the step-by-step process for Doomseeker.
1. Open your Zandronum folder.
2. Open your Doomseeker folder.
3. Launch Doomseeker.
4. At the top of your Doomseeker bar, select Options-->Configure.
5. Go to Engine-->Zandronum. Under Path to Executable, click on the button with the ellipsis (the 3 dots). Locate your Zandronum.exe and select it. Otherwise, Doomseeker will get an error trying to find your Zandronum executable.
6. Still under Options--> Configure, go to File Paths. Wherever you store your IWAD (stuff like Doom1, Doom2, Heretic, HeXen, Strife, etc.), WAD (in laymen's terms, the mods), and the PK's (also like mods), make sure it's listed here. On a Windows, this can be a default to your Application Data folder (App Data). Or Zandronum's base folder itself can also be viable, if you don't mind the clutter in there. If your AppData is hidden, we can help you "un-hide" it.
7. Accept, apply, ok, or whatever else to get back to the main menu of Doomseeker.
8. Between and under Options and View is a black button, called Create Server. Click it.
9. The engine is, naturally, Zandronum. As in step 5, make sure that your Executable is set, otherwise it will STILL give you an error on launching.
10. For Server Name, that's pretty self-explanatory. If playing in SP (aka Offline mode), the name is irrelevant. I have yet to play online (damn Nigeria's expensive Internet) so I can't help you on the port too much.
11. The Gamemode gives other players an idea of what archetype your game falls under. If SP, again pretty irrelevant. Otherwise, I've seen Samsarahold listed under cooperative or Invasion.
12. Map: I suspect this is what default map to load. I honestly haven't messed with it enough to help you here.. However, I do know if left blank it won't kill you
13. IWAD: This is what game's skeleton you are playing. If it's a Doom1 game, select the Doom IWAD. If it's a Heretic game, select the Heretic IWAD. For Stronghold, select Doom2's WAD.
14. Go to Additional WAD's and Files. Click on add. Add the PK's IN THE ORDER PROVIDED. Otherwise, shit will fuck up, and fuck up, and fuck up--as I can personally attest to.
15. Afterwards, you probably want to SAVE this set-up, so you don't have to do it all over again.
16. Click Play Offline.
17. Since the map is blank, chances are your game will load up on Doom2's level 1. Just hit new game and Samsarahold should pop up proeprly.
18. Have fun :D

Sorry for the lack of photos, but I JUST completed this as the kids walked in. Let us know what happenes!
Last edited by Phoenix7786 on Fri Feb 28, 2014 1:21 pm, edited 1 time in total.

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RE: Brutal Doom wanted features?

#25

Post by ibm5155 » Fri Feb 28, 2014 12:59 pm

-Jes- wrote: Why does every brutal noob think the skins folder is good a place to put mods?

LEARN TO USE A LAUNCHER ALREADY , SERIOUSLY, I MEAN IT!
Anda again, another useless comment about a brutal doom thread, don't like it? don't waste your time writing people are noob

Here I'll show an easy way to teach someone about how hard is to run mods WITHOUT needing external softwares.
1)Select the mods with the mouse
2)Drop with the mouse the mods inside zandronum.exe
3)play


and again, another useless post
Razgriz wrote: Brutal Doom is the greatest mod ever, don't forget that.
You guys looks like fanboys talking about other protucts from competition, jesus, it's starting to be boring :evil:

EDIT:
or use the method that I always use xD
open doomseker
search for stronghold, enter server.lol
Last edited by ibm5155 on Fri Feb 28, 2014 1:14 pm, edited 1 time in total.
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RE: Brutal Doom wanted features?

#26

Post by -Jes- » Fri Feb 28, 2014 1:06 pm

Seeing how it takes less than 5 minutes of research (hint, GOOGLE) to learn what I just stated, and that the average BD player is incapable (or worse, unwilling) to do even that...

This board gets bombarded monthly with wholly unnecessary DUPLICATE threads about BD that could've been answered by Google in half the time it took to register on the board.
And it doesn't help a lot of them are condescending little brats who jump to conclusions about things they clearly have no knowledge about.*
So yeah, I feel my attitude is justified.

*See for example Rodsent's blatant inability to enable OpenGL mode - something as simple as doubleclicking Zandronum.exe - before acting like a dunce about it.

@ibm And yet your 'help' isn't even useful for multifile mod launching. I don't see you linking to actually helpful tools, so please...
Last edited by -Jes- on Fri Feb 28, 2014 1:09 pm, edited 1 time in total.

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RE: Brutal Doom wanted features?

#27

Post by Ænima » Fri Feb 28, 2014 1:25 pm

GoingZe1da wrote: So do I just place samsarahold-v0.1b-core.pk3 and samsarahold-v0.1b-code.pk3 into the skins folder of my zandronum folder and launch Doom from Zandronum like I would Brutal Doom?
Execution could not continue.

Script error, "samsarahold-v0.1d-core.pk3:decorate/core/armor.dec" line 578:
Replaced type 'SuperShield' not found in RedArmor

Got this error when trying to run Samsarahold.
Ænima wrote:
rodsent wrote: I put brutal doom into the skins folder
Stop doing this.


No offense, it's just that you're the millionth person to put BD in their Skins folder and then post here because they broke Zandronum and can't play anything else.


Mods go in the Zandronum folder. Use ZDL or IDE/DoomSeeker to launch singleplayer games.

I don't care who told you to put mods in your Skins folder. Whether it was ModDB, YouTube, or SgtMark himself. They're wrong. This is the worst way to load mods. I don't care if it works temporarily, you're setting yourself up for frustration and confusion, especially if you're a newbie.

This is something that needs to be part of our forum FAQ; if someone posts complaining that they broke Zandronum because of the Skins folder (whether they're trying to load BD or something else), they need to be instantly linked to a tutorial on how to load mods CORRECTLY.

Seriously, it's so easy to use DoomSeeker or ZDL, or even DOS/Terminal. I was using command lines to play wads when I was 12 years old.
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RE: Brutal Doom wanted features?

#28

Post by -Jes- » Fri Feb 28, 2014 2:18 pm

Ænima wrote:I was using command lines to play wads when I was 12 years old.
It's not even that technology marches on and batch files/cmd is just a remnant us oldies still use..

It's the utter lack of care that causes threads like these in the first place.
Never before has a generation been so vain, that it won't even TRY to figure anything out on it's own before complaining - with undue entitlement - about it.

It's the unsolicited and unjustified sense of self-importance that declares learning through trial and error - or even patience - as far beneath their stature. Everything has to be instant gratification, with the most minimal of personal effort involved.

And the worst part is, it's far from limited to videogames. It's also present in movies, music, social media, even in society ITSELF - it's That insidious.
Last edited by -Jes- on Fri Feb 28, 2014 2:19 pm, edited 1 time in total.

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RE: Brutal Doom wanted features?

#29

Post by Absolute Zero » Fri Feb 28, 2014 4:09 pm

-Jes- wrote: *See for example Rodsent's blatant inability to enable OpenGL mode - something as simple as doubleclicking Zandronum.exe - before acting like a dunce about it.
Only happens if you have more than one IWAD in zandronum's folder (or whatever your IWAD folder is).

Anyway: Options > Video mode > change ''software'' to ''opengl''.
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RE: Brutal Doom wanted features?

#30

Post by GoingZe1da » Fri Feb 28, 2014 8:47 pm

Just got Stronghold. I think i'm in love. XD
Phoenix7786 wrote: -Jes- I think attitudes like that are what can dissaude newcomers from wanting top be here. Lots of people are new to this, and given the recent "fadness" of Brutal Doom, it's not a stretch that lots of people stumble upon this site. Brutal Doom was my first taste of a Doom mod, PERIOD. I didn't think it was the end-all, be-all mod, but it was a nice gateway to someone who had never experienced anything post vanilla.
However, I do thank you for posting several alternatives so I can appreciate that. Oh, and for what it's worth, I never put BD into my Skins folder :P

Anways, I have about 13 minutes before my last class of the day begins. Let me type up a little before they arrive for class.

Ok, should the "drag'n'drop" method fail, here's the step-by-step process for Doomseeker.
1. Open your Zandronum folder.
2. Open your Doomseeker folder.
3. Launch Doomseeker.
4. At the top of your Doomseeker bar, select Options-->Configure.
5. Go to Engine-->Zandronum. Under Path to Executable, click on the button with the ellipsis (the 3 dots). Locate your Zandronum.exe and select it. Otherwise, Doomseeker will get an error trying to find your Zandronum executable.
6. Still under Options--> Configure, go to File Paths. Wherever you store your IWAD (stuff like Doom1, Doom2, Heretic, HeXen, Strife, etc.), WAD (in laymen's terms, the mods), and the PK's (also like mods), make sure it's listed here. On a Windows, this can be a default to your Application Data folder (App Data). Or Zandronum's base folder itself can also be viable, if you don't mind the clutter in there. If your AppData is hidden, we can help you "un-hide" it.
7. Accept, apply, ok, or whatever else to get back to the main menu of Doomseeker.
8. Between and under Options and View is a black button, called Create Server. Click it.
9. The engine is, naturally, Zandronum. As in step 5, make sure that your Executable is set, otherwise it will STILL give you an error on launching.
10. For Server Name, that's pretty self-explanatory. If playing in SP (aka Offline mode), the name is irrelevant. I have yet to play online (damn Nigeria's expensive Internet) so I can't help you on the port too much.
11. The Gamemode gives other players an idea of what archetype your game falls under. If SP, again pretty irrelevant. Otherwise, I've seen Samsarahold listed under cooperative or Invasion.
12. Map: I suspect this is what default map to load. I honestly haven't messed with it enough to help you here.. However, I do know if left blank it won't kill you
13. IWAD: This is what game's skeleton you are playing. If it's a Doom1 game, select the Doom IWAD. If it's a Heretic game, select the Heretic IWAD. For Stronghold, select Doom2's WAD.
14. Go to Additional WAD's and Files. Click on add. Add the PK's IN THE ORDER PROVIDED. Otherwise, shit will fuck up, and fuck up, and fuck up--as I can personally attest to.
15. Afterwards, you probably want to SAVE this set-up, so you don't have to do it all over again.
16. Click Play Offline.
17. Since the map is blank, chances are your game will load up on Doom2's level 1. Just hit new game and Samsarahold should pop up proeprly.
18. Have fun :D

Sorry for the lack of photos, but I JUST completed this as the kids walked in. Let us know what happenes!
Thanks for the Doomseeker tutorial, Phoenix. It helped a ton. :)
Last edited by GoingZe1da on Fri Feb 28, 2014 8:51 pm, edited 1 time in total.

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RE: Brutal Doom wanted features?

#31

Post by Quaker540 » Thu Mar 13, 2014 10:41 pm

Razgriz wrote: Brutal Doom is the greatest mod ever, don't forget that.
Before I start this comment, I want to say sorry for pumping a 20 day old thread.

Do you really think you guys take it seriously? I been looking again the Brutal Doom thread, and they were like 9 pages of unnecessary drama posting around. Not to support Brutal Doom so much, as TerminusEst13 said, there are many PWADs (AKA Mods) and Add-Ons to play with both Zandronum and G/ZDoom and have fun as you want. My point is, after Sarge's mistake everyone was freaked out (Which is logical) and start saying "Brutal Doom is the worst mod, Brutal Doom is the BEST mod!!!" (With a sarcastic feel) etc. Which is illogical. People like me and many others believe that people after mistakes learn their lesson and everyone would be happy at the end. But no, instead you were acting illogical saying that "Brutal Doom sucks" because of the Author's suicide post, spread it everywhere and saying "What a load of crap" and not to mention that Xaser was also wrong at this point. Xaser has no reason to post it and start panic in the whole forum. He could pull his mouth together and nobody would cry about that 18 year old kid. It was unnecessary to post it and start panic plus spreading pointless images that they show how Sergeant_Mark_IV is a moron. Of course, I don't support Sergeant_Mark_IV at all but I also don't support everyone else about that subject. There's no excuse for Sarge, Xaser and the rest of the "Team". Don't think guys I'm a guy who just wants to accuse people for no reason, I just act with logical responses and I'm speaking with clear and correct language. I welcome criticism about the mod and for every other mod that I like, opinions and lives exist, we are not lonely on this planet, we are not racists so we must respect others. Again, I'm not supporting Sarge or anyone else about that subject.

Back on this thread, guys;

I've made an Add-On for Brutal Doom that contains new stuff, sounds and much more stuff! In case you want to see it, it's here; http://www.moddb.com/mods/brutal-doom/a ... -add-on-v6

I think it's cool and I welcome criticism about it! I don't want to spread it, I just want to know if you liked it.

Thanks for reading my comment.
Last edited by Quaker540 on Thu Mar 13, 2014 10:45 pm, edited 1 time in total.
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RE: Brutal Doom wanted features?

#32

Post by Slim » Fri Mar 14, 2014 6:50 am

Quaker540 wrote:
Razgriz wrote: Brutal Doom is the greatest mod ever, don't forget that.
Before I start this comment, I want to say sorry for pumping a 20 day old thread.

Do you really think you guys take it seriously? I been looking again the Brutal Doom thread, and they were like 9 pages of unnecessary drama posting around. Not to support Brutal Doom so much, as TerminusEst13 said, there are many PWADs (AKA Mods) and Add-Ons to play with both Zandronum and G/ZDoom and have fun as you want. My point is, after Sarge's mistake everyone was freaked out (Which is logical) and start saying "Brutal Doom is the worst mod, Brutal Doom is the BEST mod!!!" (With a sarcastic feel) etc. Which is illogical. People like me and many others believe that people after mistakes learn their lesson and everyone would be happy at the end. But no, instead you were acting illogical saying that "Brutal Doom sucks" because of the Author's suicide post, spread it everywhere and saying "What a load of crap" and not to mention that Xaser was also wrong at this point. Xaser has no reason to post it and start panic in the whole forum. He could pull his mouth together and nobody would cry about that 18 year old kid. It was unnecessary to post it and start panic plus spreading pointless images that they show how Sergeant_Mark_IV is a moron. Of course, I don't support Sergeant_Mark_IV at all but I also don't support everyone else about that subject. There's no excuse for Sarge, Xaser and the rest of the "Team". Don't think guys I'm a guy who just wants to accuse people for no reason, I just act with logical responses and I'm speaking with clear and correct language. I welcome criticism about the mod and for every other mod that I like, opinions and lives exist, we are not lonely on this planet, we are not racists so we must respect others. Again, I'm not supporting Sarge or anyone else about that subject.

Back on this thread, guys;

I've made an Add-On for Brutal Doom that contains new stuff, sounds and much more stuff! In case you want to see it, it's here; http://www.moddb.com/mods/brutal-doom/a ... -add-on-v6

I think it's cool and I welcome criticism about it! I don't want to spread it, I just want to know if you liked it.

Thanks for reading my comment.

Well even before Mark became an ass. I'm pretty sure most of us disliked Brutal Doom anyways.
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RE: Brutal Doom wanted features?

#33

Post by CloudFlash » Fri Mar 14, 2014 2:15 pm

My most wanted Brutal Doom feature is ability to turn off all connections this mod has with it's creator.
Also would love it if there was something to prevent it from being placed in skins folder.
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RE: Brutal Doom wanted features?

#34

Post by -Jes- » Fri Mar 14, 2014 4:43 pm

Quaker540 wrote:people after mistakes learn their lesson
No offense, but..

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RE: Brutal Doom wanted features?

#35

Post by Ænima » Fri Mar 14, 2014 5:07 pm

CloudFlash wrote: Also would love it if there was something to prevent it from being placed in skins folder.
Nuuuu keep it the way it is. It's just another form of Brutard Natural Selection. If they screw their stuff up because they're too ignorant to buy Doom2 on Steam, or because they put the pk3 in the wrong folder just because a YouTube vid told them to (instead of simply googling "how to load PK3s in Zandronum" and learning the right way), then I really have no sympathy for them.

I just do the usual and reflexively type "don't put mods in the skins folder, use ZDL/IDE/DS/DOS/Terminal" but I think there should reaaaaaally be a mandatory FAQ reading before a user can make their first post, and "help I broke Zan and I only play BD" should be at the top of the list.
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RE: Brutal Doom wanted features?

#36

Post by Popsoap » Fri Mar 14, 2014 5:09 pm

Quaker540 wrote: I've made an Add-On for Brutal Doom that contains new stuff, sounds and much more stuff! In case you want to see it, it's here; http://www.moddb.com/mods/brutal-doom/a ... -add-on-v6

I think it's cool and I welcome criticism about it! I don't want to spread it, I just want to know if you liked it.

Thanks for reading my comment.
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RE: Brutal Doom wanted features?

#37

Post by AkumaKing » Fri Mar 14, 2014 6:06 pm

Ænima wrote: Nuuuu keep it the way it is. It's just another form of Brutard Natural Selection. If they screw their stuff up because they're too ignorant to buy Doom2 on Steam, or because they put the pk3 in the wrong folder just because a YouTube vid told them to (instead of simply googling "how to load PK3s in Zandronum" and learning the right way), then I really have no sympathy for them.
I'm surprised there even needs to be tutorials. Loading a file in Zandronum or any source port is extremely simple. I didn't need a tutorial to learn how to load them, instead I just messed with the ini or loaded them with Doom Seeker, a batch file, or IDE.
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RE: Brutal Doom wanted features?

#38

Post by Ivan » Fri Mar 14, 2014 6:16 pm

I know what I want from this. I want it to disappear forever.
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RE: Brutal Doom wanted features?

#39

Post by Absolute Zero » Fri Mar 14, 2014 7:07 pm

Ænima wrote: mandatory FAQ
http://www.doomworld.com/linguica/doomonxp.htm

That's what happens when you go to Doomworld and attempt to register. There is your solution. Slap a link to a page in the wiki with basic aspects for the player, like telling them how to run an offline game from Doomseeker, links to repositories of mods and how to load them and tell there to never use the skins folder to load mods or else they will be unable to join a server. This page should have a link to another page with detailed aspects on how to create a server (and other "advanced" stuff).

It is important to avoid a wall of text there, instead, assume all people who are going to read this text are extremely lazy.
Last edited by Absolute Zero on Fri Mar 14, 2014 7:12 pm, edited 1 time in total.
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RE: Brutal Doom wanted features?

#40

Post by ibm5155 » Fri Mar 14, 2014 7:13 pm

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such fun with fanboys and fanhaters texts xD"

EDIT:ye, I agree that new users should be "forced" to read a text like that before posting something some basic things...

or maybe put a bit more texts inside zandronum.exe linking about how to run mods, because when you run it, you'll only be able to know how to run doom without mods...
Last edited by ibm5155 on Fri Mar 14, 2014 7:18 pm, edited 1 time in total.
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Zombie Horde - ZM09 map update: [3/15/13]
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