Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0003013Zandronum[All Projects] Suggestionpublic2017-02-11 19:582017-02-13 00:50
ReporterStrikerMan780 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0003013: [Code Submission] A_RandomPowerupFrame rewrite (Custom Random Powerups)
DescriptionI rewrote A_RandomPowerupFrame because it was impossible to create custom Random Powerups with the way it was coded originally.

More info here:'https://bitbucket.org/Torr_Samaho/zandronum/pull-requests/199/rewrote-a_randompowerupframe-to-allow/diff [^]'
Attached Files

- Relationships

-  Notes
User avatar (0016857)
StrikerMan780 (reporter)
2017-02-13 00:49
edited on: 2017-02-13 00:50

Also, I know there's this:'https://zandronum.com/tracker/view.php?id=848&nbn=1 [^]'

Which was ditched, but there isn't any way to make such a frame-based random powerup in ACS/DECORATE due to the lack of user variable scope in DECORATE. At least, not in a sane way that can function as a drop-in replacement for the existing RandomPowerup actor. I've tried several methods before writing this and gave up. I could have done it with ZScript though.


Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2017-02-11 19:58 StrikerMan780 New Issue
2017-02-13 00:49 StrikerMan780 Note Added: 0016857
2017-02-13 00:50 StrikerMan780 Note Edited: 0016857 View Revisions






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker