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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002318 | Zandronum | [All Projects] Bug | public | 2015-06-16 08:38 | 2015-06-16 08:39 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 2.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002318: Client thinks that it still has rune if telefragged before it's in map locally after "changemap" map changes | ||||||||||||
Description | Quote from unknownna | ||||||||||||
Steps To Reproduce | 1. zandronum -iwad doom2.wad -file changemap_rune.wad -host 2. "addbot" in the server console. This step is important to prevent telefragging when you're in the map locally. 3. zandronum -iwad doom2.wad -file changemap_rune.wad -connect localhost 4. Join the game. 5. Pick up the spread rune or "give spreadrune" in the console. 6. "changemap map01" in the server console. 7. Rapidly press +forward until you have moved away from the spawn spot to avoid being telefragged when in the map locally. | ||||||||||||
Additional Information | It's a minor issue, but the desync can be nasty, particularly on large maps. | ||||||||||||
Attached Files | changemap_rune.wad [^] (835 bytes) 2015-06-16 08:38 Screenshot_Doom_20150616_103050.png [^] (32,547 bytes) 2015-06-16 08:38 | ||||||||||||
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-06-16 08:38 | unknownna | New Issue | |
2015-06-16 08:38 | unknownna | File Added: changemap_rune.wad | |
2015-06-16 08:38 | unknownna | File Added: Screenshot_Doom_20150616_103050.png | |
2015-06-16 08:39 | unknownna | Status | new => confirmed |
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