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IDProjectCategoryView StatusDate SubmittedLast Update
0002318Zandronum[All Projects] Bugpublic2015-06-16 08:382015-06-16 08:39
Reporterunknownna 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version2.0 
Target VersionFixed in Version 
Summary0002318: Client thinks that it still has rune if telefragged before it's in map locally after "changemap" map changes
Description
Quote from unknownna
Runes are removed from your inventory on the server if you're telefragged before you're in the map locally, but the rune is not removed on the client when you enter the map. So the client thinks that it still has a certain powerup after a "changemap" map change, causing you to use more ammo (RageRune) than you should.
Steps To Reproduce1. zandronum -iwad doom2.wad -file changemap_rune.wad -host
2. "addbot" in the server console. This step is important to prevent telefragging when you're in the map locally.
3. zandronum -iwad doom2.wad -file changemap_rune.wad -connect localhost
4. Join the game.
5. Pick up the spread rune or "give spreadrune" in the console.
6. "changemap map01" in the server console.
7. Rapidly press +forward until you have moved away from the spawn spot to avoid being telefragged when in the map locally.
Additional InformationIt's a minor issue, but the desync can be nasty, particularly on large maps.
Attached Files? file icon changemap_rune.wad [^] (835 bytes) 2015-06-16 08:38
png file icon Screenshot_Doom_20150616_103050.png [^] (32,547 bytes) 2015-06-16 08:38

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- Issue History
Date Modified Username Field Change
2015-06-16 08:38 unknownna New Issue
2015-06-16 08:38 unknownna File Added: changemap_rune.wad
2015-06-16 08:38 unknownna File Added: Screenshot_Doom_20150616_103050.png
2015-06-16 08:39 unknownna Status new => confirmed






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