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IDProjectCategoryView StatusDate SubmittedLast Update
0002041Zandronum[All Projects] Bugpublic2015-01-01 18:252018-09-30 23:03
ReporterEdward-san 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version2.0-beta 
Target Version2.0Fixed in Version2.0 
Summary0002041: Software transfer brightness textures broken
DescriptionAfter commit 5b5b95b got landed, I noticed that the textures in the example wad in ticket 0000733 (and also in the example wad I attached here) is dark instead of bright. There's no distinction between offline and online.

I took a look and noticed that the feature broke from changeset d8339813af1c .
Steps To ReproduceLoad the example wad. There are two pools: one with just the transfer heights, another with transfer heights(with 'draw fake floor only' flag) + transfer brightness. Both appear dark in 2.0, but in 1.3 the (bugged) pool is bright as it should.
Attached Files? file icon lava_example.wad [^] (9,276 bytes) 2015-01-01 18:25

- Relationships

-  Notes
User avatar (0011182)
Torr Samaho (administrator)
2015-01-01 18:28

d8339813af1c upgraded the GZDoom base to revision 470. Does this work properly in GZDoom 470?
User avatar (0011186)
Edward-san (developer)
2015-01-01 18:41

Yes, works fine in GZDoom 470.
User avatar (0011187)
Torr Samaho (administrator)
2015-01-01 20:08

I started to look into the issue and I'm pretty sure that the problem is that our software rendering code needs be adapted to the changes backported from GZDoom in this revision. I'm currently working on this.
User avatar (0011189)
Torr Samaho (administrator)
2015-01-01 20:24

Should be fixed now. Thanks a lot for your detective work! This information helped a lot.
User avatar (0011190)
cobalt (updater)
2015-01-01 20:26

Issue addressed by commit 3ec02dc0c152: Fixed: The software 3D floors code was not adapted to the GZDoom changes ported in d8339813af1cf5057681e141bca010c1e02063a5 (fixes 2041).
Committed by Benjamin Berkels [Torr Samaho] on Thursday 01 January 2015 21:20:39

Changes in files:
 src/r_bsp.cpp | 8 ++++----
 src/r_segs.cpp | 8 ++++----
 src/r_things.cpp | 6 +++---
 3 files changed, 11 insertions(+), 11 deletions(-)
User avatar (0011192)
Edward-san (developer)
2015-01-01 20:48

*sigh* sounded much more cool to remove actual 3d floors and backport the zdoom version (plus the fixes), since we got so far with the code upgrade ...


anyways, it works fine in all the maps where I found those brightness issues (jumpmaze map20, jumpmaze2 map37).

I'll leave it open for eventual feedback from other testers.
User avatar (0011204)
Edward-san (developer)
2015-01-02 00:10
edited on: 2015-01-02 00:21

There are now two problems: in jumpmaze_map20_reduced.wad , load map01 (eh ignore the texture errors), use god mode and enter the lava. In zandronum 2.0 you'll see something like the first image I've attached. In gzdoom r900 and in skulltag 98d I see the second image I've attached.

First problem is the evident 'pillars effect' in the lava ceiling, which depend on the platforms emerging from the lava (just walk around to see how they change); the second problem is the missing red color applied to the player weapons (strangely all the cited source ports, including latest zdoom, don't change the player sprite to red in chase mode ... )

User avatar (0011206)
Torr Samaho (administrator)
2015-01-02 11:13
edited on: 2015-01-02 11:16

The important question is whether this worked properly in ZDoom when the software 3D floor renderer was introduced. Unfortunately, this example wad doesn't work for these ZDoom versions since you can't go below the lava floor there. Do you have an idea how to verify this?

EDIT: Not necessary. This is even broken in ZDoom 2.7.1, so it's not a Zandronum bug.

User avatar (0011207)
Edward-san (developer)
2015-01-02 11:26
edited on: 2015-01-02 12:50

Sorry, I just tested and indeed I could reproduce it in latest zdoom build... I'll make a bug report over the zdoom forum.

[edit]cleaned up, will open a new tracker when zdoom will fix this.

User avatar (0011850)
StrikerMan780 (reporter)
2015-03-16 18:15
edited on: 2015-03-16 18:16

Is this the intended behavior?'http://puu.sh/gCVKg/88fb2f5da2.png [^]'

If so, It's fixed now.

The build I'm using:'http://s1.plusreed.com/jenkins/zandronum/zandronum-150314-0512_1048.zip [^]'


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- Issue History
Date Modified Username Field Change
2015-01-01 18:25 Edward-san New Issue
2015-01-01 18:25 Edward-san File Added: lava_example.wad
2015-01-01 18:28 Torr Samaho Note Added: 0011182
2015-01-01 18:41 Edward-san Note Added: 0011186
2015-01-01 20:08 Torr Samaho Note Added: 0011187
2015-01-01 20:09 Torr Samaho Assigned To => Torr Samaho
2015-01-01 20:09 Torr Samaho Status new => assigned
2015-01-01 20:24 Torr Samaho Note Added: 0011189
2015-01-01 20:25 cobalt Status assigned => needs testing
2015-01-01 20:25 cobalt Target Version => 2.0
2015-01-01 20:25 cobalt Description Updated View Revisions
2015-01-01 20:26 cobalt Note Added: 0011190
2015-01-01 20:48 Edward-san Note Added: 0011192
2015-01-02 00:05 Edward-san File Added: jumpmaze_map20_reduced.wad
2015-01-02 00:10 Edward-san Note Added: 0011204
2015-01-02 00:11 Edward-san File Added: Screenshot_Doom_20150102_010737.png
2015-01-02 00:12 Edward-san File Added: Screenshot_Doom_20150102_010941.png
2015-01-02 00:12 Edward-san Note Edited: 0011204 View Revisions
2015-01-02 00:21 Edward-san Note Edited: 0011204 View Revisions
2015-01-02 11:13 Torr Samaho Note Added: 0011206
2015-01-02 11:16 Torr Samaho Note Edited: 0011206 View Revisions
2015-01-02 11:26 Edward-san Note Added: 0011207
2015-01-02 12:49 Edward-san File Deleted: Screenshot_Doom_20150102_010941.png
2015-01-02 12:49 Edward-san File Deleted: Screenshot_Doom_20150102_010737.png
2015-01-02 12:49 Edward-san File Deleted: jumpmaze_map20_reduced.wad
2015-01-02 12:50 Edward-san Note Edited: 0011207 View Revisions
2015-03-16 18:15 StrikerMan780 Note Added: 0011850
2015-03-16 18:16 StrikerMan780 Note Edited: 0011850 View Revisions
2015-03-16 18:17 Dusk Status needs testing => resolved
2015-03-16 18:17 Dusk Fixed in Version => 2.0
2015-03-16 18:17 Dusk Resolution open => fixed
2018-09-30 23:03 Blzut3 Status resolved => closed






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