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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002041 | Zandronum | [All Projects] Bug | public | 2015-01-01 18:25 | 2018-09-30 23:03 | ||||
Reporter | Edward-san | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.0-beta | ||||||||
Target Version | 2.0 | Fixed in Version | 2.0 | ||||||
Summary | 0002041: Software transfer brightness textures broken | ||||||||
Description | After commit 5b5b95b got landed, I noticed that the textures in the example wad in ticket 0000733 (and also in the example wad I attached here) is dark instead of bright. There's no distinction between offline and online. I took a look and noticed that the feature broke from changeset d8339813af1c . | ||||||||
Steps To Reproduce | Load the example wad. There are two pools: one with just the transfer heights, another with transfer heights(with 'draw fake floor only' flag) + transfer brightness. Both appear dark in 2.0, but in 1.3 the (bugged) pool is bright as it should. | ||||||||
Attached Files | lava_example.wad [^] (9,276 bytes) 2015-01-01 18:25 | ||||||||
Notes | |
(0011182) Torr Samaho (administrator) 2015-01-01 18:28 |
d8339813af1c upgraded the GZDoom base to revision 470. Does this work properly in GZDoom 470? |
(0011186) Edward-san (developer) 2015-01-01 18:41 |
Yes, works fine in GZDoom 470. |
(0011187) Torr Samaho (administrator) 2015-01-01 20:08 |
I started to look into the issue and I'm pretty sure that the problem is that our software rendering code needs be adapted to the changes backported from GZDoom in this revision. I'm currently working on this. |
(0011189) Torr Samaho (administrator) 2015-01-01 20:24 |
Should be fixed now. Thanks a lot for your detective work! This information helped a lot. |
(0011190) cobalt (updater) 2015-01-01 20:26 |
Issue addressed by commit 3ec02dc0c152: Fixed: The software 3D floors code was not adapted to the GZDoom changes ported in d8339813af1cf5057681e141bca010c1e02063a5 (fixes 2041). Committed by Benjamin Berkels [Torr Samaho] on Thursday 01 January 2015 21:20:39 Changes in files: src/r_bsp.cpp | 8 ++++---- src/r_segs.cpp | 8 ++++---- src/r_things.cpp | 6 +++--- 3 files changed, 11 insertions(+), 11 deletions(-) |
(0011192) Edward-san (developer) 2015-01-01 20:48 |
*sigh* sounded much more cool to remove actual 3d floors and backport the zdoom version (plus the fixes), since we got so far with the code upgrade ... anyways, it works fine in all the maps where I found those brightness issues (jumpmaze map20, jumpmaze2 map37). I'll leave it open for eventual feedback from other testers. |
(0011204) Edward-san (developer) 2015-01-02 00:10 edited on: 2015-01-02 00:21 |
There are now two problems: in jumpmaze_map20_reduced.wad , load map01 (eh ignore the texture errors), use god mode and enter the lava. In zandronum 2.0 you'll see something like the first image I've attached. In gzdoom r900 and in skulltag 98d I see the second image I've attached. First problem is the evident 'pillars effect' in the lava ceiling, which depend on the platforms emerging from the lava (just walk around to see how they change); the second problem is the missing red color applied to the player weapons (strangely all the cited source ports, including latest zdoom, don't change the player sprite to red in chase mode ... ) |
(0011206) Torr Samaho (administrator) 2015-01-02 11:13 edited on: 2015-01-02 11:16 |
The important question is whether this worked properly in ZDoom when the software 3D floor renderer was introduced. Unfortunately, this example wad doesn't work for these ZDoom versions since you can't go below the lava floor there. Do you have an idea how to verify this? EDIT: Not necessary. This is even broken in ZDoom 2.7.1, so it's not a Zandronum bug. |
(0011207) Edward-san (developer) 2015-01-02 11:26 edited on: 2015-01-02 12:50 |
Sorry, I just tested and indeed I could reproduce it in latest zdoom build... I'll make a bug report over the zdoom forum. [edit]cleaned up, will open a new tracker when zdoom will fix this. |
(0011850) StrikerMan780 (reporter) 2015-03-16 18:15 edited on: 2015-03-16 18:16 |
Is this the intended behavior?'http://puu.sh/gCVKg/88fb2f5da2.png [^]' If so, It's fixed now. The build I'm using:'http://s1.plusreed.com/jenkins/zandronum/zandronum-150314-0512_1048.zip [^]' |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-01-01 18:25 | Edward-san | New Issue | |
2015-01-01 18:25 | Edward-san | File Added: lava_example.wad | |
2015-01-01 18:28 | Torr Samaho | Note Added: 0011182 | |
2015-01-01 18:41 | Edward-san | Note Added: 0011186 | |
2015-01-01 20:08 | Torr Samaho | Note Added: 0011187 | |
2015-01-01 20:09 | Torr Samaho | Assigned To | => Torr Samaho |
2015-01-01 20:09 | Torr Samaho | Status | new => assigned |
2015-01-01 20:24 | Torr Samaho | Note Added: 0011189 | |
2015-01-01 20:25 | cobalt | Status | assigned => needs testing |
2015-01-01 20:25 | cobalt | Target Version | => 2.0 |
2015-01-01 20:25 | cobalt | Description Updated | View Revisions |
2015-01-01 20:26 | cobalt | Note Added: 0011190 | |
2015-01-01 20:48 | Edward-san | Note Added: 0011192 | |
2015-01-02 00:05 | Edward-san | File Added: jumpmaze_map20_reduced.wad | |
2015-01-02 00:10 | Edward-san | Note Added: 0011204 | |
2015-01-02 00:11 | Edward-san | File Added: Screenshot_Doom_20150102_010737.png | |
2015-01-02 00:12 | Edward-san | File Added: Screenshot_Doom_20150102_010941.png | |
2015-01-02 00:12 | Edward-san | Note Edited: 0011204 | View Revisions |
2015-01-02 00:21 | Edward-san | Note Edited: 0011204 | View Revisions |
2015-01-02 11:13 | Torr Samaho | Note Added: 0011206 | |
2015-01-02 11:16 | Torr Samaho | Note Edited: 0011206 | View Revisions |
2015-01-02 11:26 | Edward-san | Note Added: 0011207 | |
2015-01-02 12:49 | Edward-san | File Deleted: Screenshot_Doom_20150102_010941.png | |
2015-01-02 12:49 | Edward-san | File Deleted: Screenshot_Doom_20150102_010737.png | |
2015-01-02 12:49 | Edward-san | File Deleted: jumpmaze_map20_reduced.wad | |
2015-01-02 12:50 | Edward-san | Note Edited: 0011207 | View Revisions |
2015-03-16 18:15 | StrikerMan780 | Note Added: 0011850 | |
2015-03-16 18:16 | StrikerMan780 | Note Edited: 0011850 | View Revisions |
2015-03-16 18:17 | Dusk | Status | needs testing => resolved |
2015-03-16 18:17 | Dusk | Fixed in Version | => 2.0 |
2015-03-16 18:17 | Dusk | Resolution | open => fixed |
2018-09-30 23:03 | Blzut3 | Status | resolved => closed |
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