Spoiler: screenshots (Open)
SUMMARY:
PATHOGEN 1.1 is an industrial-themed 8-map deathmatch WAD that utilizes Eon Weapons. Throughout each level, the player will have to navigate away from acid pits, crushers, exploding barrels and lots and lots and LOTS of gunfire.
PATHOGEN is intended for Zandronum, but should work with any current or recent version of ZDoom or GZDoom (tested: works on PC, works on Mac with minor lighting glitches in GZDoom)
These maps are in UDMF format. For this reason, a ZDoom-based port (such as Zandronum) is required to run them.
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TO PLAY ONLINE: Join "
PATHOGEN server for Zandronum" on Doomseeker. The IP is 192.99.6.150:15122, if you need that (Current as of FEB 02 2016 @ 3:45 AM EST)
TO PLAY ALONE:
1.
download the current PATHOGEN WAD here..
2.
download Eon Weapons here (courtesy of [bad site])
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CURRENT VERSION: 1.1--Now with Eon Weapons!
WHAT TO EXPECT FROM 1.2:
- Nothing... yet.
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Spoiler: changelog (Open)
Code: Select all
PATHOGEN
BY ANDY CARR (CALLCENTERHERO)
CHANGE LOG:
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V1.1 (FEB 02 2015):
REMOVED:
- ALL Skulltag weapons. They are slow, crappy and buggy.
- The suspended pipes on MAP02: Former Refinery, as they were causing rendering issues in Software mode.
- The Floor_Waggle in MAP08: Hydrolab, as it was causing the new grenades to misbehave.
REPLACED:
- Spikes in the center of the "ice room" on MAP05: Cryolab with recolored stalagmites and stalagtites...
and set them to "no block". This prevents players from being stuck in the scenery whe they're supposed
to be dying... and fixes some rendering issues in software mode.
- Also in the MAP05 ice room That godawful gray concrete texture that was supposed to be "ice". The new texture
Actually looks kinda like ice. It doesn't look great, but it at least RESEMBLES ice. That way, software mode-players
won't be confused when they slip all over concrete for no apparent reason.
ADDED:
- Eon weapons! Now projectiles go faster, grenades behave more realistically, and the action
is generally faster-paced.
FIXED:
- Misc. rendering issues in MAP02. Now the bridges don't disappear when you approach them!
Spoiler: story (Open)
STORY
In the distant future, a plague has ravaged Planet Earth--obliterating 87% of the planet's human, animal and plant population. With almost complete deforestation, chemical pollutants have poisoned the atmosphere--discoloring the air and rendering it too toxic to breathe.
Little time remains. Resources dwindle by the day. Now, the survivors are forced to skirmish for what little this Earth has left to give.
PATHOGEN.
Spoiler: Map descriptions and pics (Open)MAPS
There are 8 maps to deathmatch on (with screenshots):
MAP01: Yellow District Sewers. This former sewage treatment plant is a popular squabble spot. Dotted with puddles of stagnant, parasitic puddles of sewage, if the bullets don't kill you, the water will. (
Screen 1,
Screen 2)
MAP02:Former Refinery: With decaying metal platforms suspended hundreds of feet above a simmering nukage pit, this map brings the skirmish to terrifying heights.(
Screen 1,
Screen 2)
MAP03: Mile 37. Thirty-Seven miles beneath the earth's face, these smoldering ashes of a former research lab are 100% unsafe for research, but 100% perfect for battle!(
Screen 1,
Screen 2)
MAP04: Cyberkinetic. Sticks and stones may break your bones, but these acid pits will melt your fucking face.(
Screen 1,
Screen 2)
MAP05: Cryolab. Coated in a solid sheet of ice, surrounding a gaping pit of glistening ice spikes, battling here is one slippery situation. (
Screen 1,
Screen 2)
MAP06: Green District Battery: Open pits of nukage and pollution so toxic, it's turned the sky green? Oh, you'll be just fine!(
Screen 1,
Screen 2)
MAP07: Green Cyclone: By the way, the pollution has swirled into the atmosphere, cooked up a hundred-year storm and forced the abandonment of this laboratory--where we're forcing you to battle. Stay safe!(
Screen 1,
Screen 2)
MAP08: Hydrolab. The air is OK, the water is blue and so is the sky. Who the hell would want that? (
Screen 1,
Screen 2)
Spoiler: System Req's (Open)
REQUIREMENTS
- A current or recent version of Zandronum, ZDoom, GZDoom, or another ZDoom-derived source port is required.
- ZDaemon is not supported.
- Non-ZDoom ports (Odamex, Chocolate, etc.) are not supported.
RECOMMENDATIONS
- Have tons of fun with this WAD, share it with your friends and provide plenty of feedback.
Spoiler: Credits (Open)Credits:
Maps: Me
Music:
TITLE MUSIC: Mr. Death - Journey Into Space
MAP01: Minomus - ADHDTV
MAP02: Demoscene Time Machine - Missile
(
http://www.demoscenetimemachine.com)
MAP03: sUgaR - eNeRGy
MAP04: Linus Akesson - Parallelogram
MAP05: Modraw - JS Pride
MAP06: Quazar/Sanxion - Hybrid Song 2:20
MAP07: Beatslaughter vs Tenda - Psydrums
MAP08: Sega - Hang-On (MIDI rmx. Unknown Author)
INTERMISSION: SaxxonPike - Return Home
Textures & Flats:
SS’s Textures Pack by Nick Baker
NMN Corporation Pt. 1 - Pawel Zarczynski
HEY YOU!
Thank you for reading and thank you for playing. I sincerely hope you enjoy this map pack and that your friends do as well. If you have any questions or criticisms, please let me know. I'm always happy to hear from you.
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