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| Poll: Quake-style backpack drop on Zan 1.0?This poll is closed. | |||
| Yes | ![]() ![]() |
5 | 50.00% |
| No | ![]() ![]() |
5 | 50.00% |
| Total | 10 votes | 100% | |
| * You voted for this item. | [Show Results] |
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Post: #1 - July 2012 FNF: Backpack Drop? Posted: 07-18-2012, 05:00 AM |
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Posts: 887
Joined: May 2012 Location: California Clan: Moonlight Killers Status: Offline |
For the July FNF Special, should we add the Quake-style backpack drop, if applicable? Note that it will require Zandronum 1.0-alpha!
Ragnarok Deathmatch |
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Post: #2 - RE: July 2012 FNF: Backpack Drop? Posted: 07-18-2012, 05:04 AM |
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Posts: 187
Joined: Jun 2012 Location: Synert's cave, Britland Clan: Status: Offline |
Couldn't you add ALL of the mutators..?
jeez you guys make things awkward Synert's cave :: Synert's vidyas :: Zandronum IRC Quotes |
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Post: #3 - RE: July 2012 FNF: Backpack Drop? Posted: 07-18-2012, 05:06 AM |
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Posts: 887
Joined: May 2012 Location: California Clan: Moonlight Killers Status: Offline |
I wish, but most of the others requested them with a specific WAD. :/
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Post: #4 - RE: July 2012 FNF: Backpack Drop? Posted: 07-18-2012, 05:16 AM |
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Posts: 676
Joined: Jun 2012 Location: Where you least expect Clan: Status: Offline |
Can't you make it Skulltag compatible ? I think the only part that needs to get erased is the pickup message part for it.
=== RAGNAROK DM ON BEST-EVER === === ALWAYS BET ON BEST-EVER === === Get some Weed cake and play D00M HERE ! NJ Funcrusher on Netherlands ! === |
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Post: #5 - RE: July 2012 FNF: Backpack Drop? Posted: 07-18-2012, 05:44 AM |
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Posts: 187
Joined: Jun 2012 Location: Synert's cave, Britland Clan: Status: Offline |
(07-18-2012 05:06 AM)Qent Wrote: I wish, but most of the others requested them with a specific WAD. :/ well hell if you're gonna do it that way (07-18-2012 05:16 AM)Ivan Wrote: Can't you make it Skulltag compatible ? I think the only part that needs to get erased is the pickup message part for it. Nope, it uses StrParam. Not just for the string, either- it's how it gets what weapon the player had, how much ammo, etc. Synert's cave :: Synert's vidyas :: Zandronum IRC Quotes |
| (This post was last modified: 07-18-2012 05:45 AM by Synert.) | |
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Post: #6 - RE: July 2012 FNF: Backpack Drop? Posted: 07-18-2012, 10:17 AM |
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Posts: 571
Joined: Jul 2012 Location: Clan: Status: Offline |
(07-18-2012 05:44 AM)Synert Wrote:(07-18-2012 05:16 AM)Ivan Wrote: Can't you make it Skulltag compatible ? I think the only part that needs to get erased is the pickup message part for it. Backpack mod in 98d It was the only function in the acs using StrParam, so my outdated ACC didn't spew an error when I compiled it. Seems to work fine for me when I changed the backpack message to just Code: Log("You got a backpack!");I tried to make a shitty hack for Skulltag but it freezes even in Zando when I pick up a backpack...
Spoiler: CrappyCode (Open)
EDIT2: Replaced broken code with working code. Yay. [/sarcasm] |
| (This post was last modified: 07-19-2012 01:00 PM by Llewellyn.) | |
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Post: #7 - RE: July 2012 FNF: Backpack Drop? Posted: 07-19-2012, 06:29 AM |
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Posts: 187
Joined: Jun 2012 Location: Synert's cave, Britland Clan: Status: Offline |
(07-18-2012 10:17 AM)Llewellyn Wrote: It was the only function in the acs using StrParam, so my outdated ACC didn't spew an error when I compiled it. Oh, really? My bad :x (07-18-2012 10:17 AM)Llewellyn Wrote: EDIT: It appears that if I try to declare more than 19(?) variables in a script Skulltag/Zando crash. AFAIK that's some kind of limitation- ijon's been running into this problem as well. Synert's cave :: Synert's vidyas :: Zandronum IRC Quotes |
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Post: #8 - RE: July 2012 FNF: Backpack Drop? Posted: 07-19-2012, 12:54 PM |
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Posts: 571
Joined: Jul 2012 Location: Clan: Status: Offline |
(07-19-2012 06:29 AM)Synert Wrote: AFAIK that's some kind of limitation- ijon's been running into this problem as well. Sounds like a bug that needs to be reported? Anyway, after a while of being a , I realized "duh, just use arrays."![]() And have updated the earlier post with WORKING code, so you guys can replace Ijon's (sorry bro) neat looking code with my messy hack if you want to run it in Skulltag. Also, the forum broke because it still inherits the width of the spoiler even before it is opened. Sounds like another bug. Lol. |
| (This post was last modified: 07-19-2012 01:01 PM by Llewellyn.) | |
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Post: #9 - RE: July 2012 FNF: Backpack Drop? Posted: 07-19-2012, 03:43 PM |
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Posts: 887
Joined: May 2012 Location: California Clan: Moonlight Killers Status: Offline |
So... don't need 1.0 for this?
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Post: #10 - RE: July 2012 FNF: Backpack Drop? Posted: 07-20-2012, 03:56 AM |
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Posts: 571
Joined: Jul 2012 Location: Clan: Status: Offline |
Not if you use this version:
https://dl.dropbox.com/u/26269208/quakebpak1-2-1.pk3 Doesn't have the ACS lumps in it like the other one did but all credit goes to Ijon lol. |
| (This post was last modified: 07-20-2012 03:57 AM by Llewellyn.) | |
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Post: #11 - RE: July 2012 FNF: Backpack Drop? Posted: 07-20-2012, 01:02 PM |
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Posts: 465
Joined: Jun 2012 Location: Cygnus X-1 Clan: I'm not Scottish Status: Offline |
(07-18-2012 05:44 AM)Synert Wrote: Nope, it uses StrParam. Not just for the string, either- it's how it gets what weapon the player had, how much ammo, etc. Code: ubuntu@ubuntu pk3/acs $ grep -Ein "StrParam|^script" quakebpak.c(07-19-2012 12:54 PM)Llewellyn Wrote: And have updated the earlier post with WORKING code, so you guys can replace Ijon's (sorry bro) neat looking code with my messy hack if you want to run it in Skulltag.yeah that's basically why StrParam is awesome - you don't need (as much) hackiness anymore edit: also mirrored edit2: (07-18-2012 10:17 AM)Llewellyn Wrote: EDIT: It appears that if I try to declare more than 19(?) variables in a script Skulltag/Zando crash.oh yes, that bug - it turns out acc blindly allocates 36 bytes (enough for exactly 19 ints) that can be used for variables - it probably actually allocates 40, but the first 4 are used for the script number either way it's a stupid limitation and a better compiler wouldn't have the issue Oneshot Samsara Shared Resources ACSTris Parkmore |
| (This post was last modified: 07-20-2012 01:12 PM by Ijon Tichy.) | |
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Post: #12 - RE: July 2012 FNF: Backpack Drop? Posted: 07-20-2012, 01:17 PM |
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Posts: 70
Joined: Jun 2012 Location: California Clan: Moonlight Killers Status: Offline |
Why not use the unused fat backpack sprite from skulltag_data (and put it into the mod)? The sprite was intended for use as a cooperative backpack.
(06-14-2012 12:39 PM)Theshooter7 Wrote: Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't? |
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, I realized "duh, just use arrays."