
So I've been working on this for a couple of months, and now I have enough to actually post a thread about it:
Silverspring CTF!
- [BE] - silverspring_ctf_rc-02-45.pk3 ---- RELEASE CANDIDATE V2 - 12/09/2014
[BE] - hereticcompetpatch_wep-obt-v1.pk3 ---- RELEASE V1 - 12/09/2014
[BE] - silverspringhud_v1-1.pk3 ---- RELEASE V1 - 11/26/2014
Dropbox - SilverspringCTF_2-WayTextures_V4.pk3 --- RELEASE V4 - 11/18/2014
Old Versions
[BE] - silverspringctf_test_v1.pk3 ---- TEST VERSION V1 - 11/26/2014
- - 50 2-way CTF maps, each and every one of them compatible with One-Flag CTF (40/40 complete! + 05 bonus maps + 10 extra maps pending);
- New graphics (CONBACK, M_HTIC, TITLEPIC, CREDIT);
- 203 new flats and textures (87 flats - 28 being animation frames + 116 textures);
- Obituaries for all weapons, explosive pods and timebombs (work flawlessly offline, intermittently online, don't know why) (Complete!);
- New flag sprites; (Complete!)
- New medal graphics; (Complete!)
- A new HUD. (Complete!)
- Weapon balance mod ( First iteration - Ethereal Arrows now deal double damage and have double speed)
- - 05 extra community maps (0/5 complete)
Spoiler: Map List ----- (slot: name - size), kinda big (Open)Creating episode 2 and episode 3 themed maps is deceptively difficult. At least for me.
As the project now nears completion, I've opened a few slots for you guys to participate as well!
Map Requirements - Link to Post
05 maps slots open - Silverspring 2-Way Texture Pack, V4
Spoiler: Map Contribution Slots (Open)I plan to release the textures and flats in a 4-way+ofctf texture pack when this gets released, so everyone can use them.
Spoiler: The new HUD in action (Open)
Spoiler: 12 screenshots for your pleasure - 3 new! (Open)I really liked how the towers turned out in 2W09 for some reason.
If you've got something to report, now would be a good time.
Christmas sale is coming boyos