Hypnotoad wrote:
Just a note, not everyone wants randomness removed from doom or their wad, many people find it a desirable quality that can increase unpredictability, so you shouldn't present this as if it were 'fixing' something that's 'broken'.
Even still, 10-80 damage (70 damage difference!) is dumb. 30-60 would be a better damage curve.
It also matters less on things that attack rapidly, since if you get hit by multiple attacks, probability will average out the results.
Revilution wrote:
same applies to Cyberdemon, theres no much reason to dodge his rockets if you can Tank at least 2 of them in da face with Megasphere.
Cyber rockets do a steady 218 now; even with a Megasphere, that will kill you.
I think the main point comes down to the fact that the OP clearly wanted to make doom more "static", as in, if you play with the exact same skill level with the exact same mistakes, the run should also be the exact same; if a particular level of skill and mistakes is enough to pass a level, it should be enough to pass a level every time. That's why everyone hates revenants. While they /usually/ three-shot you, they have a more-than-probable chance that they will two-shot you instead. And god knows everyone loves spamming some revenants.
Still though, on the side of random damage, it basically comes down to the fact that not knowing if an attack can kill you is half the fun. I call it theory of
damage potential. I don't really measure attack deadliness by how much damage it does on hit or how quickly it results in your death (unless it's particularly egregious), I measure it in how fast it could
potentially invoke death. Damage Potential comes up a lot in balance; some damage numbers are statistically not things you can trust, but random values mean that there's some level of difference. If an attack has a random damage curve of 20-160, it's actually a lot better than straight 90 damage, because 100-160 means that 50% of the time it can one-shot a player.
So there is something to be said for random damage.
Still, screw revenants and their 10-80 damage. Go to hell for that.