NOTE: If you wish to play Deathkings with this, make sure that the original maps wad is loaded before the expansion maps wad. The patched maps only work with the puzzle item wad.
Beta 5 (Everything here):
Puzzle: http://static.[bad site]/wads/hexcoo ... zle_b5.wad
Keys: http://static.[bad site]/wads/hexcoo ... eys_b3.wad
Maps (Hexen): http://static.[bad site]/wads/hexcoo ... xen_b4.wad
Maps (Hexdd): http://static.[bad site]/wads/hexcoo ... xdd_b4.wad
Survival Patch Beta 2: http://static.[bad site]/wads/hexcoo ... val_b2.wad
Survival Patch Beta 1: http://static.[bad site]/wads/hexcoo ... val_b1.wad
Survival Test Server:
108.61.83.66:15089
[bad site]:15089
NOTE: The survival patch should work on it's own, but it is also fully compatible with the rest of these patches. It only works hosted on an actual server and is likely very glitchy. If you find any bugs with this, please report them here. I'm pretty sure that this patch can break access to the 4th hub's secret as well if that map is accessed followed by all players dying/leaving. Resets every new hub... hopefully.
PS: Run this in cooperative
Spoiler: Changes (Open)Working features:
Proper hub reset for survival mode
sv_maxlives in survival (up to 99 lives)
Able to run original hexen and deathkings simultaneously
Puzzle items displayed in inventory bar. Updated for every player if any are picked up or used.
Deathmatch level set for Zandronum using CMPGNINF/BOTINFO
Keys are now also shared for the whole party (Thank you Synert)
Messages show up to alert players of grabbed items in netgames
Force players to spectate on death/rejoin while a survival game is in progress.
Known Bugs:
Hexen hub 5 and Hexdd hub 3 exit text doesn't display the proper ending sequence It's for multiplayer anyway, so I probably won't fix this
Inventory puzzle items cannot be used directly, instead you have to use the wall/decoration (not sure how to tackle this one)
Inventory isn't reset on maps 1 and 41 (Zandronum only)

