Industron CTF (2.1 released)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Zanieon
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Industron CTF (2.1 released)

#1

Post by Zanieon » Wed Jun 27, 2012 12:36 am

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Well, if someone remember of Doom Reinforced CTF, that fail Newschool CTF mappack i created, this is my second try of make a good CTF map pack, but this time it will not contain new weapons, basically, is just Maps with the visual i created for Doom Reinforced called Industron (yea obvious, Industrial+Tron).

For who like Ultra-Tech maps, this CTF map pack is perfect for that, since it will only have maps of the same theme.

The progress is very very slow but i will keep this project while i can't think in new stuff for others.

Screenshots of INDUS02:
Spoiler: (Open)
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Screenshots of INDUS03:
Spoiler: (Open)
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EDIT: this will work on both renderers, since i will not use any OpenGL stuff as i normally do.

Also, the maps is named as INDUSxx, since i want this project compatible with others that uses MAPxx as map lump names to complement them

Download Industron CTF beta release 2.1
Last edited by Zanieon on Thu Dec 12, 2013 11:09 pm, edited 1 time in total.
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Dread
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RE: Industron CTF

#2

Post by Dread » Wed Jun 27, 2012 1:34 am

Hey would it be cool if you sent me the resource wad and I can pitch in a map for this?
Hey would it be cool if you sent me the resource wad, and I can make a map for this?
Last edited by Dread on Wed Jun 27, 2012 1:41 am, edited 1 time in total.

Zanieon
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RE: Industron CTF

#3

Post by Zanieon » Wed Jun 27, 2012 3:10 am

Sorry dude, but i want solo this project.

Also, after the first release, you can use the wad as resource to make a demo map and send it to me see if you are skilled to make maps for this visual :surprised:
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Dread
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RE: Industron CTF

#4

Post by Dread » Wed Jun 27, 2012 4:10 am

Lol i expected as much. Its cool though, I'm excited to play this!

Springy
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RE: Industron CTF

#5

Post by Springy » Wed Jun 27, 2012 11:43 am

Looking good man. Took me a while to get used to those white lights. Can't wait to play it, are those new textures that you made as well?
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]

one_Two
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RE: Industron CTF

#6

Post by one_Two » Wed Jun 27, 2012 11:49 am

Looks nice, the bright lights are perhaps a little harsh next to other scenery but it looks good all in all.

Zanieon
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RE: Industron CTF

#7

Post by Zanieon » Wed Jun 27, 2012 3:08 pm

Springy wrote: Looking good man. Took me a while to get used to those white lights. Can't wait to play it, are those new textures that you made as well?
Well, these lights is intended to be fullbright and those textures is from Doom 3, some came from Quake 3 and the rest is from the Too Much Brown texture pack from R667.
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RE: Industron CTF

#8

Post by katZune » Wed Jun 27, 2012 3:25 pm

looks nice but that hurt a bit my eyes, whateve want play it =P
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

Zanieon
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RE: Industron CTF

#9

Post by Zanieon » Mon Jul 02, 2012 3:18 am

Some slow progress on this, due to my creativity focused in Hunter's Moon map atm:
Spoiler: 800x600 SS (Open)
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Springy
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RE: Industron CTF

#10

Post by Springy » Mon Jul 02, 2012 10:22 am

Loving the tech base kind of theme you have going there.
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]

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Medicris
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RE: Industron CTF

#11

Post by Medicris » Mon Jul 02, 2012 11:01 am

Whoa, now this is a CTF map pack that would affect my playstyle

I'd be staring at the maps too much to shoot people

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Ivan
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RE: Industron CTF

#12

Post by Ivan » Mon Jul 02, 2012 11:03 am

Has this super hi tech feeling of UT. Love what I'm seeing, hoping it plays just as well too.
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Zanieon
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RE: Industron CTF

#13

Post by Zanieon » Wed Jul 18, 2012 9:22 pm

Well, after some weeks thinking in rooms, corridors, outside areas...

i think on this or next week i'll finish the first map (just complete one base then Copy Pasta and change blue textures to red *yaoming*)

for now i just have this to show:
Spoiler: SS 800x600 (Open)
Image
however, i will mix the musics to make loops and reduce their playtime size and quality to not get much space in the wad.
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katZune
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RE: Industron CTF

#14

Post by katZune » Thu Jul 19, 2012 2:47 am

wow, that pic is amazing o.0
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: Industron CTF

#15

Post by Ruin » Thu Jul 19, 2012 6:23 am

Looking very spiffy sir. I'll be watching this one for sure.
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RE: Industron CTF

#16

Post by Springy » Thu Jul 19, 2012 10:10 am

I like the black sun empire advertisement hologram. Wish I could map like that. Definitely watching out for this release.
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]

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RE: Industron CTF (beta release 1)

#17

Post by Zanieon » Fri Jul 27, 2012 10:48 pm

Releasing the first map only, to see if i can keep the project or cancels it due to something i did very wrong.
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Springy
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RE: Industron CTF (beta release 1)

#18

Post by Springy » Fri Jul 27, 2012 10:54 pm

Revilution wrote: Releasing the first map only, to see if i can keep the project or cancels it due to something i did very wrong.
:O what do you think you've done wrong? Will DL the beta tommorow and give it a spin, really hope this doesn't get cancelled, looks very promising so far!
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]

Zanieon
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RE: Industron CTF (beta release 1)

#19

Post by Zanieon » Fri Jul 27, 2012 11:00 pm

Springy wrote::O what do you think you've done wrong? Will DL the beta tommorow and give it a spin, really hope this doesn't get cancelled, looks very promising so far!
I just don't want repeat the same error as i did with my other CTF project, even removing lots of new stuffs that i am accostumed to use in my maps.
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RE: Industron CTF (beta release 1)

#20

Post by Llewellyn » Sat Jul 28, 2012 1:33 am

The map looks nice, but a couple things throw me off for a CTF map...
One, the map is SO LARGE. You would never be able to find the enemy... the map is so large the runner could hide very easily. Secondly, since the map is large not just in length (19 seconds to sr50 from one end to the other :S) but the parts of the map are really wide so projectile weapons would be pretty useless...

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