Catastrophe wrote:(Unless it's oozaru or something). Why not just use weapon.preferredskin?
Ænima wrote:
Yeah if he's morphing players, I'd assume that it's for Oozaru, lol.
incorrect. I need to use morphs to change player sprites for super sayian forms. an the obvious weapon changes an character stats like health an ki. Broly & USSJ trunks would be the perfect example for this, there entire character properties would change especially in Legendary form. (height,mass,health you name it) [if you watch my latest video youl see goku morph into kaioken form.] i only used morph to change the player sprite.
Catastrophe wrote:
weapon.preferredskin?
weapon.preferredskin and Player.MorphWeapon would not do the trick alone. and i want to limit my use of acs for multiplayer purposes. I'm already using enough tokens for different animations for attacks hud swaps and weapon strengths, it would be over whelming.
I request a more flexible code for morphing. Morphing needs to be used. It would make everything easier not just for me. If this request is actualy followed through i can have this mod done in less than a month since goku is the template for the other characters.
Ænima wrote:I requested more flexible morph code (including being able to switch weapons while morphed) years ago over at ZDoom, but it seems nobody got around to it. :/
ive noticed over at zdoom they brush off alot of requests unless it suits them. there either lazy or armatures. i dont care anymore since iwas banned for bashing on crappy wads, if your familar with the name Zygo then thats me