For those unfamiliar with the gamemode:
- There are two teams - one team attacks and the other defends.
- The game itself consists of a scenario in which the attackers must infiltrate a base and complete a series of objectives (which are listed on the screen). It's like a normal co-operative game but obviously with the players split into opposing teams.
- The objectives vary - they can involve reaching a certain checkpoint within the base, finding a crucial item like a keycard or something, or shooting at something like a reactor until it explodes.
- The defenders win if they manage to prevent the attackers from reaching all the objectives within the timelimit.
- If the attackers complete all the objectives, then the second assault begins, in which the teams swap sides. The attackers now defend, and vice versa.
- The second round is won by the team who attacked quickest.
Each time an objective is reached, the spawn point for both sides changes to advance both teams closer to the next objective.
I'm willing to code the core scripts if the idea gains enough interest, and also to lead a project of mappers if it really takes off.
Of course, for all I know, it might've been done already but I haven't yet seen such a project. Anyway, thoughts?
