Untitled Hunting Mod Revived

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

Untitled Hunting Mod Revived

#1

Post by Lollipop » Fri Jul 26, 2013 9:49 am

Image
Spoiler: read this before posting (Open)
The mod have been given to me by Bleson, this is not a theft or a try to gain popularity.
I have taken over the mod because Bleson do not have the time to work on it right now, and he can have it back at any time he wish.

Old Thread: http://zandronum.com/forum/showthread.php?tid=1931

I intend to continue what he started, everything he promised in that thread will be followed.
Spoiler: releases (Open)
Spoiler: Screenshots (Open)
Spoiler: bear (Open)
Image
Image
Image
Spoiler: Current development goals (Open)
There is no main focus right now, I await info on what you think I would focus on. Post away!
Any suggestions, comments, opinions and other is welcome, feel free to post.
Last edited by Lollipop on Sun Sep 08, 2013 10:13 am, edited 1 time in total.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

User avatar
piratefinn
 
Posts: 44
Joined: Tue Oct 30, 2012 11:20 pm
Location: UK

RE: Untitled Hunting Mod Revived

#2

Post by piratefinn » Tue Aug 06, 2013 7:21 pm

Woohooo :D can't wait to see it finished for multiplayer servers. You could maybe have a test server for us?
"This sorta situation gettin' kinda bad." "Kinda bad? This here's horrible we're gonna DIE!" "Yeah but I ain't worried." "How is you ain't worried?" "'Cus you can smack 'em all with yo dang-a-lang." "Oh snap, you're right." *whips out BFG*
I'm in game as CubedSoul.
Also we need a BFG similar to beta Doom, other words a Christmas gun.

darkstar64
Forum Regular
Posts: 264
Joined: Sun Dec 09, 2012 3:48 am
Location: Canada

RE: Untitled Hunting Mod Revived

#3

Post by darkstar64 » Tue Aug 06, 2013 7:35 pm

Glad to see this is still being worked on!
Hypnotoad wrote:
That's a pony? I pegged him for some kind of skunk furry.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Untitled Hunting Mod Revived

#4

Post by Lollipop » Thu Aug 08, 2013 9:56 am

It makes me happy to see you care.
I have had been inactive for a short while, doing other stuff, and tomorrow I will start on a new school, so the development might be a little bit staggered, but I will eventually get there.

Some few things that I expect to have ready for the next update:
New animal: Bear, it looks adorable so far (Credits to DoomJedi for ripping the sprites from Daggerfall)
New map: Swamplands. It is what it says, it is a watery terrain with a lot of little islands that sticks up over the water surface. No new animals are going to be added specially for this terrain yet.

If there is anything else you want to ask for in the next update, then let me know.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Untitled Hunting Mod Revived

#5

Post by Lollipop » Sat Aug 24, 2013 2:26 pm

Hello once again, it have been a while, but here is an update:

Version r2

NOTE: I did not get the development from Bleson, so don't expect the same as you would expect from an update from Bleson.
Spoiler: changelog (Open)
Additions:
- Bear have been added. Credits to DoomJedi for ripping sprites from daggerfall.
- Hunter playerclass, he still look the same for now.

Changes:
Actors:
- Player is much slower now, he moves in a more realistic pase.
- Player now spawn with 8 more shells.
- The bearkiller now got it's own damagetype.
- Animals respawn, making you able to play forever if you want to.
Map:
- Map is now Hunt01 instead of Map01.
- I did some cleaning up on the map, so no more zombies.
- Deer and bear are placed on the map.

Notes:
- I did not have any death animation for the bear, learn to love it as it is.
- I did not balance the bear, and beware, it's a very dangerous bear.
- I haven't cleaned up all the things that are a bit messy.
- there is most likely something to note I have forgotten, so stay sharp when playing and let me know if I forgot something.
I hope you will all have a good time.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Toumal
New User
Posts: 14
Joined: Sun Aug 25, 2013 9:01 am

RE: Untitled Hunting Mod Revived

#6

Post by Toumal » Tue Aug 27, 2013 1:08 pm

Awesome! Is this playable in multiplayer at all yet, or do you have any ETA for this?

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Untitled Hunting Mod Revived

#7

Post by Lollipop » Tue Aug 27, 2013 1:11 pm

What does ETA mean? I'm sorry, but I don't get too much around on the internet.
I do not know about multiplayer, it should work, and you can stack as many dead animals up as you please, even though there currently is no real reason to do it.

Anyone who look at this thread and have actually played a hunting game, please tell just what you do with the animals you shoot, as I just realised I got no clue :\
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Toumal
New User
Posts: 14
Joined: Sun Aug 25, 2013 9:01 am

RE: Untitled Hunting Mod Revived

#8

Post by Toumal » Tue Aug 27, 2013 6:25 pm

ETA means Estimated Time of Arrival/Achievement.

Ok as for what you do with the shot animals in other hunting games: The way this is done in "serious" hunting games is that you have a so-called bag limit. For example, you are allowed to shoot three bucks of any species. Even more serious games tell you what species you can shoot, i.e. you can ONLY 3 whitetail deer, or ONLY 2 bears, etc. - shooting something else, or shooting restricted stuff like fawns, means it's game over and the whole progress is lost.

The challenge with these games is that unless you're a perfect shot, the animal won't die right away - it'll run for a bit before falling over dead. In these games you usually have to follow the wounded animal and then "bag" the dead body for the shot to count. If you stop the hunt without having found the body, you get point deductions or even forfeit the entire hunt.

So perfect hunters get one-shot kills and can just walk over to the animal and bag it, but most of the time you have to follow blood splatters and other hints to get to the body. I dunno how this could be represented in doom properly though.


Once thing I do like about games like Deer Hunter 2005 though: If you do a perfect shot that results in a clean, immediate kill, you are rewarded with a bullet cam. It's a small thing but adds rewarding experiences to the hunt.
Last edited by Toumal on Tue Aug 27, 2013 6:27 pm, edited 1 time in total.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Untitled Hunting Mod Revived

#9

Post by Lollipop » Wed Aug 28, 2013 9:56 am

I got no such thing as ETA, I just do stuff when I got the energy.

I think I can find a way to do something similar to hunting specific animals, I think I can do that very nicely actually.

I can make the animals run off if it isn't a onehit kill.

I do not know how I can place blood splatter from the animals and other hints, I will have to be a bit innovative on that.

I think I can give some different bonuses if you do a perfect kill, maybe make you able to choose which you want.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Toumal
New User
Posts: 14
Joined: Sun Aug 25, 2013 9:01 am

RE: Untitled Hunting Mod Revived

#10

Post by Toumal » Wed Aug 28, 2013 2:07 pm

Sounds awesome!

Thing you should keep in mind is player gratification. What does a player get for doing a clean shot. Obviously this is not a big issue with shotguns, but even there a slowmo-killcam could be a cool incentive. It's a huge thing with sniper rifles - but frankly I dunno how this could be done in a good way in Doom.

It would be really cool if there was a need for people in multiplayer to collaborate, i.e. several guys need to drive the game towards the other players.

Also, no rush. I'm just happy to see such a far-out game idea reinvigorated in doom ;)

(Also for the record, I'm not a hunter myself. I did like playing deer hunter 2005 but that's about it)

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Untitled Hunting Mod Revived

#11

Post by Lollipop » Wed Aug 28, 2013 2:57 pm

I do not feel rushed by your posts, I just find them very informative actually :)

I do not think that it is possible with slow motion, as it would have to slow down whole server, or else you will have to use a slow motion radius something I do not know how to make if it is possible at all.

I know it is important not to give retarded bonuses for a clean kill, I do not intend it to be like a nuke or timefreeze, more like small bonuses like a little ammo or something at similar size.

Thank you for your interest.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

User avatar
Powergloveninja
New User
Posts: 16
Joined: Thu Jun 14, 2012 2:53 am

RE: Untitled Hunting Mod Revived

#12

Post by Powergloveninja » Sat Sep 07, 2013 11:27 pm

You don't have a death sprite for the bear? I have the sprite from Daggerfall if you need it. I also picked up Deer hunter so I might be able to rip some sprites.

Catastrophe
Retired Staff / Community Team Member
Posts: 2569
Joined: Sat Jun 02, 2012 2:44 am

RE: Untitled Hunting Mod Revived

#13

Post by Catastrophe » Sun Sep 08, 2013 12:59 am

screenshots?

kaypee
New User
Posts: 7
Joined: Fri Aug 23, 2013 11:19 am

RE: Untitled Hunting Mod Revived

#14

Post by kaypee » Sun Sep 08, 2013 1:40 am

You won't be able to rip the sprites from Deer Hunter, they're in a cryptic format.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Untitled Hunting Mod Revived

#15

Post by Lollipop » Sun Sep 08, 2013 9:24 am

Powergloveninja wrote: You don't have a death sprite for the bear? I have the sprite from Daggerfall if you need it. I also picked up Deer hunter so I might be able to rip some sprites.
I would like a death frame for the bear, and a death animation if you have.
Catastrophe wrote: screenshots?
Most content is shown at the original thread, as the post directs to, though I appreciate you take this to my attention as new content is not shown in the old one.
I will add screens of new content from now on.

Also, what do you folks want to see next? That is what I wait for.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

User avatar
Zeberpal
Forum Regular
Posts: 476
Joined: Mon Jun 04, 2012 6:55 am

RE: Untitled Hunting Mod Revived

#16

Post by Zeberpal » Sun Sep 08, 2013 10:03 am

You could try using 3dripperdx on DeerHunter2 to get those sprites.

EDIT: Hey, this is not my post, who wrote this? I don't know you! prank post, prank post!
Last edited by Zeberpal on Sun Sep 08, 2013 10:05 am, edited 1 time in total.
Image ImageImage

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Untitled Hunting Mod Revived

#17

Post by Lollipop » Sun Sep 08, 2013 10:05 am

Unfortunately I have no capabillities for that, it sounds pretty lazy, but so far it have turned out fine to rely on the community to prove that they still got interest.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

User avatar
Zeberpal
Forum Regular
Posts: 476
Joined: Mon Jun 04, 2012 6:55 am

RE: Untitled Hunting Mod Revived

#18

Post by Zeberpal » Sun Sep 08, 2013 10:09 am

That's not how it works. You have to do something to show something, so people would still have an interest. And sometimes you have to do something (like ripping textures yourself) what you don't feel like to.

I mean, "hunting mod" is a serious idea to implement from the begining, and you have to understand what you got your hands on before you start working on it.
Last edited by Zeberpal on Sun Sep 08, 2013 10:12 am, edited 1 time in total.
Image ImageImage

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Untitled Hunting Mod Revived

#19

Post by Lollipop » Sun Sep 08, 2013 10:14 am

I do want to work on it, that is not a problem, but the latter is. I have never played a hunting game before, that is why I want the word of the people to guide me towards what they want it to be.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

User avatar
Powergloveninja
New User
Posts: 16
Joined: Thu Jun 14, 2012 2:53 am

RE: Untitled Hunting Mod Revived

#20

Post by Powergloveninja » Sun Sep 08, 2013 8:59 pm

Daggerfall had no death animations. They kind of instantly died. As for Deer Hunter, like the dude said, its a cryptic format. I did get sound effects from it however.

Bloody Version
[spoiler]Image[/spoiler]

Less Messy version.
[spoiler]Image[/spoiler]


EDIT: I have pretty much all Daggerfall sprites. If need anymore from the game just let me know. I'm also willing to help with any sprites you need.
Last edited by Powergloveninja on Mon Sep 09, 2013 12:13 am, edited 1 time in total.

Post Reply