
Background:
[spoiler]I came across a game called Deer Hunter II. It was from 1998 and had decent open-world terrains spanning miles, but still relied upon sprites for everything else.

Deer Hunter II
The gameplay is ridiculously slow-paced, and by that I mean it may take hours to actually find a good hunt. It certainly wasn't my taste.
So it raised an idea:
What about a nice open hunting game targeted at Doom players as a relaxing 'break' from demon massacre?[/spoiler]
Screenshots so far:
[spoiler]Earlier
[spoiler]



[/size]The beginnings[/spoiler]




[/spoiler]
Original idea:
[spoiler]Every 'buck' would spawn with a random scale factor. That scale factor would determine its speed, weight, health, and behaviors. Essentially, every buck on the map at any particular time would be unique. The bigger the buck, the harder to hunt. Upon killing one and returning it, a weight and score would be generated.
Unfortunately the spectrum of variation would be more fixed than totally random, but with enough effort it shouldn't be a problem.[/spoiler]
Planned features:
Items
- Sound lures (eg 'buck calls')
- Bear trap
- Food lures (can be laid down in a trail)
- Binoculars
- Camouflage (stationary invisibility)
Basic plantables:
- Torches for night time
- 'Sonar' detector
- Solid wooden poles for whatever reason.
Facilities
- Supplies shack with respawning ammo, health ✓
- Trade store to buy items/weapons
Fauna
[spoiler]'Buck'
- primary huntees
- measured in weight
- vast spectrum of sizes, ~20 different
- they do not attack, only flee
Bear
- primary predator
- dangerous; only if player seems a threat
- cannot be outrun
- huntable
- 3 distinct sizes
- rarest of the animals
Birds
- shootable, but not worth much
- all identical
Canine
- can fight back
- not extremely dangerous
- huntable
- 3 distinct sizes sizes (for now)
- slightly less common than buck
+ Ambient sounds all over the place
Note: 'size' refers to the proportional factors of scale, health, speed, strength[/spoiler]
Weapons
(nothing innovative)
- Shotgun ✓
- Scoped rifle
- Revolver
Technical
- Limited sprinting stamina
- Footstep sounds ✓
In the meantime, here is the WAD - hosted on Dropbox so it's always being updated.
HELP NEEDED for the animals!
(DECORATE)
Volunteer would be appreciated.
Notable bugs:
- Trying to access 'Player Setup' in the Options menu causes Zandronum to crash. (FIXED)
Currently stuck on:
'Running away' monster behavior
Dev team
- one_Two (ACS coding)
- W1D3A55 (map details, terrain)
- Worrior (DECORATE fauna & assets, sprites?)
- bleson (DECORATE)
Many thanks for contributing!