Quake 3 Arena Weapon SFX (Skins Folder)

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Medicris
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Quake 3 Arena Weapon SFX (Skins Folder)

#1

Post by Medicris » Fri Sep 27, 2013 9:31 am

Well, seeing as how simple skin folder sound mods to break monotony are apparently valid projects I guess, I might as well upload what I've been using for a while.

So basically, I've always been a fan of Quake 3, and since Skulltag was basically Doom + Q3 and they use a lot of similar weapons, I made a small Q3 soundpack for it way back then. You know, to match. It also includes some other minor things, like:
  • Audible flying rockets and plasma (can hear enemy rockets and plasma flying in your direction if your hearing is good)
  • Separate pickup sounds for health, armour, ammo, misc. carryable items and powerups (can hear what items players pick up)
  • Separate chaingun sound for players and chaingunners
There's a version that's high quality bundled with PerKristian's HQ Doom SFX, and a version with only the changed sounds in vanilla Doom quality (11025hz 8-bit WAV) in case people don't always want HQ sounds in their 1993 Doom. Yes, I've actually been asked to.
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HQ Q3 SFX + PerKristian HQ SFX

11.025Khz-Quality Q3 SFX only

Image

Preview for lazy people (HUD not included, backpacks use ammo pickup instead of the sound in the video)
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
SSG sound is edited from the Q3 SG and Doom SSG. My apologies if it's not as "boomy" as or sounds like barf. Not completely happy with it, so for now, it's a release candidate.

Installation
Place into your skins folder in your Zan directory (Zandronum\skins).
Last edited by Medicris on Fri Sep 12, 2014 3:23 am, edited 1 time in total.

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RE: Quake 3 Weapon SFX (Skins Folder)

#2

Post by -Jes- » Fri Sep 27, 2013 10:22 am

Grabbed.

And I enjoyed your choice of preview video music.

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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#3

Post by mr fiat » Fri Sep 27, 2013 4:18 pm

:o these sound realy good might be a suitable replacement for the HD doom sounds wad that ive been using for a while.

*edit* ssg sounds fine imo
Last edited by mr fiat on Fri Sep 27, 2013 4:18 pm, edited 1 time in total.

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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#4

Post by Ivan » Fri Sep 27, 2013 4:37 pm

Backpack sound doesn't fit, it should be for Soulsphere IMO, and since Megasphere also uses the same sound it would be fitting. A glorious sound like that can't be fit for a backpack :p
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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#5

Post by Ænima » Fri Sep 27, 2013 8:27 pm

Medicris wrote: Audible flying rockets and plasma (can hear enemy rockets and plasma flying in your direction if your hearing is good)
Lemme guess, a really really long DSRLAUNC? :p
Medicris wrote: SSG sound is edited from the Q3 SG and Doom SSG. My apologies if it's not as "boomy" as or sounds like barf, it won't go any louder ingame no matter how loud I have made it in an audio editor. I think Z& has some trouble mixing bass tones at proper volume, or something.
That's odd. I've never experienced this. It might be an FMOD issue although i'm not sure because from what I can hear, Zandronum has no limiter, and probably no custom EQ shape (that would be kind of pointless ... it's Doom ...).

Either way, nice pack. Would be nice to have hosted on an FNF in addition to whatever map pack gets voted on, maybe next week? *winks at Qent*
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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#6

Post by Medicris » Fri Sep 27, 2013 11:49 pm

Ivan wrote: Backpack sound doesn't fit, it should be for Soulsphere IMO, and since Megasphere also uses the same sound it would be fitting. A glorious sound like that can't be fit for a backpack :p
The "backpack sound" is for any miscellaneous pickups that are holdable instead of immediately used. Basically, anything that's not health, armour, ammo, or a "powerup". This means backpacks and other assorted permanent items, and that's the sound Quake 3 used for such "holdable items" like say, personal teleporters or personal medikits in that game. Besides, there's other things that use that sound, right?

... Right?

Oh yeah, and how about just giving the backpack a little more love, huh? Let's see you nerds BFG spam your way through whatever slaughterwad of the month without double ammo.

Soulsphere/active temporary powerup sound is from Q3's Megahealth (+100 HP, overhealing, pretty much a clone of a soulsphere) powerup, so that one's not even guesswork. Both sounds may not "fit" 100%, but they're the closest I could get to quack
Ænima wrote:
Medicris wrote: Audible flying rockets and plasma (can hear enemy rockets and plasma flying in your direction if your hearing is good)
Lemme guess, a really really long DSRLAUNC? :p
Pretty much, but not excessively. It fades off after like, 2 or 3 seconds for the sake of the rare case where the rocket sound continues after it's already exploded.

Plasma too, but not as long or loud since they're fired in groups so that their sounds add up, and they always seem to do that thing where the impact noise is limited and the flying plasma's sound continues. Oh well, it gives a sort of "sizzling" sound if you're hitting something.
Last edited by Medicris on Mon Feb 10, 2014 12:39 pm, edited 1 time in total.

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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#7

Post by Ivan » Sat Sep 28, 2013 12:31 am

Medicris wrote:
Ivan wrote: Backpack sound doesn't fit, it should be for Soulsphere IMO, and since Megasphere also uses the same sound it would be fitting. A glorious sound like that can't be fit for a backpack :p
The "backpack sound" is for any miscellaneous pickups that are holdable instead of immediately used. Basically, anything that's not health, armour, ammo, or a "powerup". This means backpacks and other assorted permanent items, and that's the sound Quake 3 used for such "holdable items" like say, personal teleporters or personal medikits in that game. Besides, there's other sounds that sound uses, right?

... Right? :I

Oh yeah, and how about just giving the backpack a little more love, huh? Permanent double ammo is a pretty big buff, IMO.

Soulsphere/active temporary powerup sound is from Q3's Megahealth (+100 HP, overhealing, pretty much a clone of a soulsphere) powerup, so that one's not even guesswork. Both sounds may not "fit" 100%, but they're the closest I could get to quack
Not when there are maps that just hoarde it on one spot and you have to hear that epic sound SPAMMED. Guess how that feels?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#8

Post by Medicris » Sat Sep 28, 2013 12:44 am

Ivan wrote:
Medicris wrote:
Ivan wrote: Backpack sound doesn't fit, it should be for Soulsphere IMO, and since Megasphere also uses the same sound it would be fitting. A glorious sound like that can't be fit for a backpack :p
The "backpack sound" is for any miscellaneous pickups that are holdable instead of immediately used. Basically, anything that's not health, armour, ammo, or a "powerup". This means backpacks and other assorted permanent items, and that's the sound Quake 3 used for such "holdable items" like say, personal teleporters or personal medikits in that game. Besides, there's other sounds that sound uses, right?

... Right? :I

Oh yeah, and how about just giving the backpack a little more love, huh? Permanent double ammo is a pretty big buff, IMO.

Soulsphere/active temporary powerup sound is from Q3's Megahealth (+100 HP, overhealing, pretty much a clone of a soulsphere) powerup, so that one's not even guesswork. Both sounds may not "fit" 100%, but they're the closest I could get to quack
Not when there are maps that just hoarde it on one spot and you have to hear that epic sound SPAMMED. Guess how that feels?
Oh dear. I was almost certain pickup sounds limited themselves to not overlap.

Well, what should be used for misc. pickups then? Same as ammo, or something else?
Last edited by Medicris on Sat Sep 28, 2013 1:06 am, edited 1 time in total.

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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#9

Post by Ivan » Sat Sep 28, 2013 1:25 am

Medicris wrote:
Ivan wrote:
Medicris wrote:
Ivan wrote: Backpack sound doesn't fit, it should be for Soulsphere IMO, and since Megasphere also uses the same sound it would be fitting. A glorious sound like that can't be fit for a backpack :p
The "backpack sound" is for any miscellaneous pickups that are holdable instead of immediately used. Basically, anything that's not health, armour, ammo, or a "powerup". This means backpacks and other assorted permanent items, and that's the sound Quake 3 used for such "holdable items" like say, personal teleporters or personal medikits in that game. Besides, there's other sounds that sound uses, right?

... Right? :I

Oh yeah, and how about just giving the backpack a little more love, huh? Permanent double ammo is a pretty big buff, IMO.

Soulsphere/active temporary powerup sound is from Q3's Megahealth (+100 HP, overhealing, pretty much a clone of a soulsphere) powerup, so that one's not even guesswork. Both sounds may not "fit" 100%, but they're the closest I could get to quack
Not when there are maps that just hoarde it on one spot and you have to hear that epic sound SPAMMED. Guess how that feels?
Oh dear. I was almost certain pickup sounds limited themselves to not overlap.

Well, what should be used for misc. pickups then? Same as ammo, or something else?
Preferably something else, but if nothing works ammo sound should do just fine.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#10

Post by Medicris » Sat Sep 28, 2013 1:37 am

Alrighty then. First post updated, simple replacement of misc. item pickup with ammo pickup.

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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#11

Post by Ænima » Sat Sep 28, 2013 1:42 am

Pickup sounds shouldn't overlap, since they all play on the same channel. They always cancel each other out.
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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#12

Post by Medicris » Sat Sep 28, 2013 1:56 am

That may be true, but I can agree with Ivan that it's really bloody loud if there happens to be a lot of them.

Most normal maps, singleplayer and PvP, don't. But slaughtermaps and invasion? Yeah.


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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#14

Post by Tux » Wed Nov 06, 2013 3:11 pm

Now make Quake III skins! :D
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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#15

Post by Slim » Wed Nov 06, 2013 6:06 pm

You know this gives me an idea, to make a Doom 64 SFX wad for the skins folder.
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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#16

Post by Medicris » Wed Nov 06, 2013 6:13 pm

Suicide Slim wrote: You know this gives me an idea, to make a Doom 64 SFX wad for the skins folder.
http://www.mediafire.com/download/uuz3g ... oomSFX.pk3

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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#17

Post by Slim » Wed Nov 06, 2013 6:40 pm

Medicris wrote:
Suicide Slim wrote: You know this gives me an idea, to make a Doom 64 SFX wad for the skins folder.
http://www.mediafire.com/download/uuz3g ... oomSFX.pk3
Aw, I just get done making it and I find out this exists. Crud.....
Might as well upgrade mine then to make it more Doom 64ish.
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
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RE: Quake 3 Arena Weapon SFX (Skins Folder)

#18

Post by capodecima » Thu Apr 17, 2014 3:07 pm

Hi i like quake3 and this sounds are cool. I use mainly sound for pick up items, heals, armors and cg sound. But i have problem with when i pick up more heal points in same time , the sound start "crackle" or there is no sound only when i take last heal point, there is no problem when i take armor shields or more items same time, sound is perfect. Anyone (medicris) know where can be problem? Thank you
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