Ivan wrote:
Backpack sound doesn't fit, it should be for Soulsphere IMO, and since Megasphere also uses the same sound it would be fitting. A glorious sound like that can't be fit for a backpack :p
The "backpack sound" is for any miscellaneous pickups that are holdable instead of immediately used. Basically, anything that's not health, armour, ammo, or a "powerup". This means backpacks and other assorted permanent items, and that's the sound Quake 3 used for such "holdable items" like say, personal teleporters or personal medikits in that game. Besides, there's other things that use that sound, right?
... Right?
Oh yeah, and how about just giving the backpack a little more love, huh? Let's see you nerds BFG spam your way through whatever slaughterwad of the month without double ammo.
Soulsphere/active temporary powerup sound is from Q3's Megahealth (+100 HP, overhealing, pretty much a clone of a soulsphere) powerup, so that one's not even guesswork. Both sounds may not "fit" 100%, but they're the closest I could get to quack
Ænima wrote:
Medicris wrote:
Audible flying rockets and plasma (can hear enemy rockets and plasma flying in your direction if your hearing is good)
Lemme guess, a really really long DSRLAUNC? :p
Pretty much, but not excessively. It fades off after like, 2 or 3 seconds for the sake of the rare case where the rocket sound continues after it's already exploded.
Plasma too, but not as long or loud since they're fired in groups so that their sounds add up, and they always seem to do that thing where the impact noise is limited and the flying plasma's sound continues. Oh well, it gives a sort of "sizzling" sound if you're hitting something.