Is doom slowly dying?

General discussion of the port and Doom-related chat.
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Monsterovich
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RE: Is doom slowly dying?

#41

Post by Monsterovich » Tue Sep 01, 2015 7:14 pm

Breezeep wrote: Complex Doom is the cancer that's killing Zandronum.
^^^^^

..and Brutal Doom is doing this too.
ibm5155 wrote: I think he means Doom 1/2 Multiplayer base
No, he doesn't. He said "doom", but it's not just vanilla.
Last edited by Monsterovich on Tue Sep 01, 2015 7:49 pm, edited 1 time in total.

Daedalus
 
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RE: Is doom slowly dying?

#42

Post by Daedalus » Tue Sep 01, 2015 7:45 pm

Breezeep wrote: Complex Doom is the cancer that's killing Zandronum.
Yes, vanilla Doom is/was doing so well its own.
Monsterovich wrote: ^^^^^
Didn't you make that failure attempt of a MOP add-on for it? And then turned around and said you did it on purpose when you realised it was said failure.

As its been said, people have been saying this for years and yet it always has players. I remember when STO was shut down and people said it then too and that was like 2005. It most certainly is not dying.

Stupid thread.

EDIT: Also Brutal Doom has brought players here, no idea how that classes as killing it. Just personal opinions on what's being played the most at the end of the day.
Last edited by Daedalus on Tue Sep 01, 2015 7:52 pm, edited 1 time in total.

Catastrophe
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RE: Is doom slowly dying?

#43

Post by Catastrophe » Tue Sep 01, 2015 8:23 pm

You guys are fucking stupid if you think Megaman / Brutal Doom is kiling doom. It's quite the contrary.
Monsterovich wrote:
Breezeep wrote: Complex Doom is the cancer that's killing Zandronum.
^^^^^
Weren't you the one who made a MoP addon for complex doom? How hypocritical.

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RE: Is doom slowly dying?

#44

Post by IdeIdoom » Tue Sep 01, 2015 8:28 pm

Breezeep wrote: Complex Doom is the cancer that's killing Zandronum.
Bwaahahaha. It's a gameplay mod that brings in more people. I'm feeling indifferent about it, but if you say that just because you hate the mod then you are so wrong.

Know what's more cancerous (if you even call that cancer) than that: Hek's multiverse classes for GVH.
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RE: Is doom slowly dying?

#45

Post by Ivan » Tue Sep 01, 2015 8:34 pm

Yeah I think it's about time this thread gets locked, attacks on mods won't get you anywhere. If anything, it'll make things worse.
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RE: Is doom slowly dying?

#46

Post by Torvald » Tue Sep 01, 2015 8:39 pm

The competitive and modding communities are two separate entities. Competitive ctf doom is dying, but the mod scene is still very much alive and active. I would like to imagine what would happen if doom 2 is made free on steam - and downloading it would also install the multiplayer ports; I bet there would be a definite increase in activity on all levels.
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TerminusEst13
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RE: Is doom slowly dying?

#47

Post by TerminusEst13 » Tue Sep 01, 2015 8:40 pm

Ivan wrote: Yeah I think it's about time this thread gets locked, attacks on mods won't get you anywhere. If anything, it'll make things worse.
I don't think people giving their opinions on mods they like/don't like is too bad. Being able to say "I don't like X because Y" is great. People should be able to provide negative feedback without fear of getting squashed.
When authors get overly defensive and start lashing out at critics and when people just start shitposting about mods they don't like, though, then we have a problem.

So instead of locking right away at the first sign of trouble, let's try and smooth things over a little bit. Keep it chill, bros.
Last edited by TerminusEst13 on Tue Sep 01, 2015 8:42 pm, edited 1 time in total.
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RE: Is doom slowly dying?

#48

Post by Ivan » Tue Sep 01, 2015 8:43 pm

TerminusEst13 wrote:
Ivan wrote: Yeah I think it's about time this thread gets locked, attacks on mods won't get you anywhere. If anything, it'll make things worse.
I don't think people giving their opinions on mods they like/don't like is too bad. Being able to say "I don't like X because Y" is great. People should be able to provide negative feedback without fear of getting squashed.
When authors get overly defensive and start lashing out at critics and when people just start shitposting about mods they don't like, though, then we have a problem.

So instead of locking right away at the first sign of trouble, let's try and smooth things over a little bit. Keep it chill, bros.
Yeah but you don't get it. If an author gets constantly bothered by these "criticisms" (which in this thread there was none) then he/she might eventually want to quit modding. What do you think that causes, especially if the mod in question is not as bad is it is made out to be? Now refer to my post.
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Marcaek
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RE: Is doom slowly dying?

#49

Post by Marcaek » Tue Sep 01, 2015 8:44 pm

Idea: instead of bitching about mods you don't like killing Doom, why not do the productive thing and either promote the Doom side of Zandro a bit better or take some initiative and stimulate the existing community?

I feel like mods do a good job of promoting themselves outside the existing Doom community and what we need is similar promotion for Doom. Maybe more community contributions to this channel. Maybe more Freedoom non-survival servers to promote PvP to people who don't have the game? Some ideas instead of complaints?
Last edited by Marcaek on Tue Sep 01, 2015 8:47 pm, edited 1 time in total.

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RE: Is doom slowly dying?

#50

Post by Awesome Possum » Tue Sep 01, 2015 8:48 pm

Marcaek wrote: Mods don't steal players. Those players play mods because they care more about them than they do about Doom.

How many BH\AoW\GvH players actually venture outside those servers? 10%?
BH and AoW are dead I believe, since I haven't seen any people play those anymore. It's all about Complex and MegaMan, and some Jump Maze from what I see now. Nobody plays other mods that are actually good anymore, so I usually just play with friends for entertainment now.
Catastrophe wrote:
Monsterovich wrote:
Odamex has always only been used for exclusive tournaments and events but that's pretty much it.
I've remembered this picture.

[spoiler]
The Doom community

Multiplayer

Image[/spoiler]
No no no, you're probably thinking of this masterpiece.

[spoiler]Image[/spoiler]
[spoiler]Image[/spoiler]


Now this, this is a true masterpiece. (Had me laughing quite a bit here!)
Image

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RE: Is doom slowly dying?

#51

Post by Daedalus » Tue Sep 01, 2015 8:49 pm

They gave some very nice, constructive criticism in their posts, thank you both for the useful information on what I should change/do to make things better.

Why is this thread still going?

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RE: Is doom slowly dying?

#52

Post by TerminusEst13 » Tue Sep 01, 2015 8:49 pm

Ivan wrote:If an author gets constantly bothered by these "criticisms" (which in this thread there was none) then he/she might eventually want to quit modding.
If an author is bothered by criticism to the point where he decides to quit modding because of it, then there's probably a completely different and worse problem going on.
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RE: Is doom slowly dying?

#53

Post by Marcaek » Tue Sep 01, 2015 8:50 pm

Bagel horde isn't dead. I stil see at least one active server on TSPG from time to time and it is packed.

Idk about AOW2 because I added it to my wad filter along with megaman heh

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arkore
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RE: Is doom slowly dying?

#54

Post by arkore » Tue Sep 01, 2015 9:00 pm

ReBDooMine wrote: is it dying? like in zandronum browser, i expected to find tons of players but theres only ... so what do you think?

how long doom multiplayer community will last?

and what keeps it alive?
1) No. There are other areas than just Doomseeker. But, I did notice the same thing, the Doomseeker search results have been getting smaller recently. But, do not worry. This is only a temporary lapse, where many folks are just taking a break from the game. They will return in a few years though, so, do not worry.

2) It will last forever, because of 1) nostalgia, and 2) one of the best games of all time.

3) Perhaps in a century, nothing can keep doom alive. But for now, adding more content will keep it alive. More mods would help, and mods that change gameplay (for people that are beyond vanilla).

At the very least, the easiest and safest way to keep Doom alive is to build more maps. Both vanilla, and modern (although vanilla may be more successful/popular). For modern, I recommend build very large-scale, to allow for room for very large scale/sized monsters to travel through.
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RE: Is doom slowly dying?

#55

Post by ibm5155 » Tue Sep 01, 2015 9:06 pm

Ivan wrote: Yeah but you don't get it. If an author gets constantly bothered by these "criticisms" (which in this thread there was none) then he/she might eventually want to quit modding.
People just need to filter trolls/fanhaters from real cisicism, if not I would not be here long ago by alot of "your map sux" generic messages.
IdeIdoom wrote: Know what's more cancerous (if you even call that cancer) than that: Hek's multiverse classes for GVH.
If the author stoped to add a new class every week, properly fix the new classes, not touch the original classes code, it would be much better.

About Bagel Horde and others (Who dun it,...) People be just generic with this kind of servers, if they see more than 3 people, they'll join, if not they will join the "fullest" servere they found.

If you get two friends, joing a bagel horde server, I can guarante that in less than 10 minutes, 5 players will join.

Megaman doesn't steal doom fans, they steal megaman fans to it,it's like saying doom is stealing heretic/strife players just because they are hosted on the same máster server
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RE: Is doom slowly dying?

#56

Post by Catastrophe » Tue Sep 01, 2015 9:34 pm

Awesome Possum wrote:
Marcaek wrote: Mods don't steal players. Those players play mods because they care more about them than they do about Doom.

How many BH\AoW\GvH players actually venture outside those servers? 10%?
BH and AoW are dead I believe, since I haven't seen any people play those anymore. It's all about Complex and MegaMan, and some Jump Maze from what I see now. Nobody plays other mods that are actually good anymore, so I usually just play with friends for entertainment now.
Catastrophe wrote:
Monsterovich wrote:
Odamex has always only been used for exclusive tournaments and events but that's pretty much it.
I've remembered this picture.

[spoiler]
The Doom community

Multiplayer

Image[/spoiler]
No no no, you're probably thinking of this masterpiece.

[spoiler]Image[/spoiler]
[spoiler]Image[/spoiler]


Now this, this is a true masterpiece. (Had me laughing quite a bit here!)
I'm sorry but whoever made that updated chart completely butchered the original one Mobius created. He/She/Whoever made it has no idea what it's like in Odamex and Zdaemon.
ibm5155 wrote: Megaman doesn't steal doom fans, they steal megaman fans to it,it's like saying doom is stealing heretic/strife players just because they are hosted on the same máster server
Exactly. Well put.
Ivan wrote: Yeah I think it's about time this thread gets locked, attacks on mods won't get you anywhere. If anything, it'll make things worse.
No. Discussions like these is what forums are for.
Ivan wrote:Yeah but you don't get it. If an author gets constantly bothered by these "criticisms" (which in this thread there was none) then he/she might eventually want to quit modding. What do you think that causes, especially if the mod in question is not as bad is it is made out to be? Now refer to my post.
What? Most people here have nerves of steel. Quitting a project because some people vocally express displeasure towards it isn't a good reason.

Actually, I have rarely seen any project get scrapped because of criticism.
Last edited by Catastrophe on Tue Sep 01, 2015 9:44 pm, edited 1 time in total.

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RE: Is doom slowly dying?

#57

Post by Breezeep » Tue Sep 01, 2015 9:45 pm

I'd like to see Doomworld's PRBoom + on that chart sometime.

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Zeberpal
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RE: Is doom slowly dying?

#58

Post by Zeberpal » Tue Sep 01, 2015 9:50 pm

It may sound ridicilous, upcoming "Doom" might kill it a bit. Because of the name, schoolars will think that's the true Doom, the first kickass shooter, revolution in genre, etc. That's bad.
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arkore
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RE: Is doom slowly dying?

#59

Post by arkore » Tue Sep 01, 2015 9:55 pm

That's only if the new doom is better than than the old doom, which is unlikely to happen. No company has successfully done this before.
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RE: Is doom slowly dying?

#60

Post by Konda » Tue Sep 01, 2015 9:59 pm

Tux wrote: bagel horde is the cancer that eats orly [/size]doom more and more
zombie horde was bad enough
Breezeep wrote: Complex Doom is the cancer that's killing Zandronum.
Monsterovich wrote:..and Brutal Doom is doing this too.
A few years ago people wrote:aow2 is the cancer that's still eating Zanwhothefuckchosethisname
Many years ago people wrote:GVH and jumpmaze are the cancers of Skulltag!
I know it sucks to see very populated servers of mods you don't like while no one plays what you want to play, but let's not get desperate here. No mod is doing any harm to anything. Even if these mods don't pass the test of your own standards for balance, map quality, graphics, etc, you can't objectively say these mods are bad, not fun, suck, etc. because if that judgement was truly objective, no one would really play them. And no, it doesn't help if people on the forums support your opinion. It's still subjective. I'd rather focus on populating the servers I like in your place, if you even have such a problem.
Last edited by Konda on Tue Sep 01, 2015 10:04 pm, edited 1 time in total.

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