[Beta 3] Dodgeball Doom 2 - The Rematch

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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[Beta 3] Dodgeball Doom 2 - The Rematch

#1

Post by Lord_of_D: » Mon May 23, 2016 7:10 am

Image Yes, you read right, that old(kind of) mod originally made by Captain Toenail is back. Play once again Dodgeball in Doom, now with new features, content and fun:
New Features
[spoiler]-DODGE!: now you can do a smash bros-like dodge action with the alt attack of all the balls, but careful, its not as spammeable as you may think.
-Roll Out: roll left or right to increase your reflexes and so your chances of winning (disabled until i find a solution for graphical problems)
-Teleporter Room? NO MORE!: the whole thing about being dragged to a teleporter to enter the arena has been completely removed, and to make sure that players arent instakilled on spawn, right before a match the players will have to wait up for a counter of three seconds(only on Dodgeball Arena maps).
-No Fun, No Items, MAP07, Regular Balls Only: now you can play Dodgeball ANYWHERE, and i mean it, you can play Deathmatch, Last Man Standing, Capture The Flag and anything compatible in any map now.
-Sweet!: Now balls have some fancy effects
-Did you just blocked my ball with another ball?: Balls can now block each other, so the giant ball is now not just an over-sized attack, but a great shield too[/spoiler]

In Progress
[spoiler]-If You can dodge a Rocket, you can dodge a ball: new super balls that can change the pace of the match.
-Dodgeball in space? why not?: New Dodgeball arenas.[/spoiler]

Changelog
[spoiler]Beta 3:
-New Ball!: The Ultra Ball, a gravity-less light blue ball with a glowing aura which goes at a high speed hitting really hard whos unlucky enough to be on its trail
-New sprites for all the Balls, now they actually look like Dodgeball Balls and not like Bastketball Balls.
-New maps: Thanks to Icyfox, we have two new maps, and we are working on more :D
-General bug/mistake fixes

Beta 2-Fix 2:
-Changed music of maps DODGE08, DODGE14, DODGE16 and DODGE17.
-Fixed spawn related stuff of all maps.
-Roll disabled until i find a way out to prevent the graphical issues related to its use online.
-Gravity of most balls slighty decreased from 1 to 0.9 to increase their range.
-Fixed(hopeso) a certain inventory related problem that causes the player to be able to switch to the Pistol when he gets out of ammo

Beta 2:
-Almost all balls now have special effects.
-added propierty to all balls THRUGHOST, now im sure that dodging works, but still needs to test it with someone.
-All dodgeballs now have health, so they can block one each other.[/spoiler]

Want to make a map? then sure, go for it!, once you have your map pm it to me and i'll be glad to add it to the wad. Im open to hear sugestions too, so feel free to leave a comment if you have any idea on how to improve the gameplay.

Note: this mod requires skulltag_actors_2-1-2.pk3 and skulltag_data_126.pk3
Download dodgeballdoom2-Beta3
Last edited by Lord_of_D: on Sun Jul 10, 2016 12:50 am, edited 9 times in total.

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Doomkid
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Re: [Beta 1] Dodgeball Doom 2 - The Rematch

#2

Post by Doomkid » Mon May 23, 2016 7:16 am

I'll have to give this a proper play online, but the new features/changes sound pretty damn great.
Image
Image

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Re: [Beta 1] Dodgeball Doom 2 - The Rematch

#3

Post by Lord_of_D: » Mon May 23, 2016 7:21 am

Doomkid wrote:I'll have to give this a proper play online, but the new features/changes sound pretty damn great.
The Dodge still needs testing cause im not entirely sure if it works atm, i couldnt manage to find someone to test that up, but the rest works. Also the gameplay in general is almost the same for the momment, one of the reasons why im asking for sugestions

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Re: [Beta 1] Dodgeball Doom 2 - The Rematch

#4

Post by Combinebobnt » Mon May 23, 2016 3:14 pm

someone play this to make sure it is good

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Re: [Beta 2] Dodgeball Doom 2 - The Rematch

#5

Post by Lord_of_D: » Mon May 23, 2016 5:40 pm

update and now theres a server :D

edit: sorry, but the server is closed until i find out why i cant change the game mode from teamgame to teamlms

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Re: [Beta 2] Dodgeball Doom 2 - The Rematch

#6

Post by Sean » Mon May 23, 2016 7:06 pm

teamlms 1; map mapname
<capodecima> i dont say any more word without my loyer jenova

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Re: [Beta 2] Dodgeball Doom 2 - The Rematch

#7

Post by Lord_of_D: » Mon May 23, 2016 7:25 pm

Sean wrote:teamlms 1; map mapname
Do i have to put that on the cfg of the server and for each map?

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Re: [Beta 2] Dodgeball Doom 2 - The Rematch

#8

Post by Sean » Mon May 23, 2016 8:07 pm

Lord_of_D: wrote:
Sean wrote:teamlms 1; map mapname
Do i have to put that on the cfg of the server and for each map?
The config
<capodecima> i dont say any more word without my loyer jenova

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Re: [Beta 2 - fix 2] Dodgeball Doom 2 - The Rematch

#9

Post by Lord_of_D: » Thu May 26, 2016 1:07 am

Update and server up

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Re: [Beta 2 - fix 2] Dodgeball Doom 2 - The Rematch

#10

Post by Fonze » Mon May 30, 2016 7:55 am

This looks pretty fun; I'll be keeping my eye out for some people to throw my balls at on the server

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Re: [Beta 3] Dodgeball Doom 2 - The Rematch

#11

Post by Lord_of_D: » Sun Jul 10, 2016 12:51 am

Update :D, i left the mod on standby cause i was busy with some personal things, however im back to it thanks to Icyfox, who wanted to map for the mod. Also there is a server up thanks to The Sentinel hosting site.

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Re: [Beta 3] Dodgeball Doom 2 - The Rematch

#12

Post by CloudFlash » Wed Jul 20, 2016 8:18 am

oh sweet god all my yes

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