compaired to others, what does Zandronum have?
compaired to others, what does Zandronum have?
Ive been thinking of switching to other Source Ports to make my mods for.
I use GZDOOMBUILDER, and ive been using UDMF with Zandronum for most of my modding.
And ive wondered if i could be using abetter source port. I hear its easier to use slopes with GZDOOM
Compaired to other source ports like DOOMSDAY, Zdoom, GZDoom...
What does Zandronum have that they dont?
And what do they have that Zandronum doesnt?
I use GZDOOMBUILDER, and ive been using UDMF with Zandronum for most of my modding.
And ive wondered if i could be using abetter source port. I hear its easier to use slopes with GZDOOM
Compaired to other source ports like DOOMSDAY, Zdoom, GZDoom...
What does Zandronum have that they dont?
And what do they have that Zandronum doesnt?
- Sean
- IRC Operator
- Posts: 982
- Joined: Thu Jan 16, 2014 9:09 pm
- Location: United Kingdom
- Clan: Zandronum
- Clan Tag: [Za]
- Contact:
Re: compaired to others, what does Zandronum have?
Zandronum has the best client-server multiplayer architecture and is highly extensible thanks to it being a fork of GZDoom. The only disadvantage is that Zandronum is behind GZDoom a bit.
<capodecima> i dont say any more word without my loyer jenova
Re: compaired to others, what does Zandronum have?
How far behind?Sean wrote: The only disadvantage is that Zandronum is behind GZDoom a bit.
- Monsterovich
- Forum Regular
- Posts: 343
- Joined: Sun Jun 17, 2012 5:46 pm
Re: compaired to others, what does Zandronum have?
yeah... A BIT...Sean wrote: The only disadvantage is that Zandronum is behind GZDoom a bit.
I guess, zandronum with zdoom 2.8.1 base will possibly kill zdoom because of that.Zandronum has the best client-server multiplayer architecture
Last edited by Monsterovich on Thu Apr 07, 2016 6:52 pm, edited 2 times in total.
Re: compaired to others, what does Zandronum have?
Your insightful little quip in this thread has me interested. Since you may be the coding expert we need to make the proper alterations to zandronum, and in turn add the missing features from Gzdoom; May I ask you based on your experience, how far behind are we?Monsterovich wrote:yeah... A BIT...Sean wrote: The only disadvantage is that Zandronum is behind GZDoom a bit.
Re: compaired to others, what does Zandronum have?
Let me clarify based on my knowledge.
The zan 3.0 WIP version is based on zdoom 2.7.1iirc. When it is released we will have all the features we have been craving for for so many years, but we won't have zdoom 2.8 features yet. This will come later.
Also, there is no difference with slopes in zan and gzdoom, I have at least never experienced this in any way.
The zan 3.0 WIP version is based on zdoom 2.7.1iirc. When it is released we will have all the features we have been craving for for so many years, but we won't have zdoom 2.8 features yet. This will come later.
Also, there is no difference with slopes in zan and gzdoom, I have at least never experienced this in any way.
- Monsterovich
- Forum Regular
- Posts: 343
- Joined: Sun Jun 17, 2012 5:46 pm
Re: compaired to others, what does Zandronum have?
I tried that and it always fails, because Graffy and his friends just don't like such "complicated" features that I suggest. Like this. Even if a concept is good, I always get one of these answers:Slyfox wrote:add the missing features from Gzdoom;
- It's impossible! (about renderer optimization)
- Not needed. (about zdoom demos without desyncs, zandro fixed it, yeah :P)
- I don't need this. (about blocky mode in SWGL)
- Do not give that to modders!111 (about individual access)
- I don't understand ZDoom code!!! (about difference in brightness of textures on textured automap in software and opengl)
- I don't understand Doom Legacy code! (about opengl coronas)
I realized...
I don't want to deal with such people and you are forcing me to do that. That's the cause of my criticism.
Re: compaired to others, what does Zandronum have?
So will Zandronum have the better slope building features that UDMF supports via GZDoomBuilder or no?
- Sean
- IRC Operator
- Posts: 982
- Joined: Thu Jan 16, 2014 9:09 pm
- Location: United Kingdom
- Clan: Zandronum
- Clan Tag: [Za]
- Contact:
Re: compaired to others, what does Zandronum have?
Eventually. Probably in 3.0, if you're referring to changing heights of vertices directly.Rcj8993 wrote:So will Zandronum have the better slope building features that UDMF supports via GZDoomBuilder or no?
<capodecima> i dont say any more word without my loyer jenova
- ibm5155
- Addicted to Zandronum
- Posts: 1641
- Joined: Tue Jun 05, 2012 9:32 pm
- Location: Somewhere, over the rainbow
Re: compaired to others, what does Zandronum have?
vertex slope floor/ceiling is your friend (It's really easy to make slopes, unless you want a 3D slope, and even harder for a 3D triangle [a 3D slope with only 3 vertices)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Re: compaired to others, what does Zandronum have?
So when does Zandronum 3.0 become official?
- Sean
- IRC Operator
- Posts: 982
- Joined: Thu Jan 16, 2014 9:09 pm
- Location: United Kingdom
- Clan: Zandronum
- Clan Tag: [Za]
- Contact:
Re: compaired to others, what does Zandronum have?
When it's done®
<capodecima> i dont say any more word without my loyer jenova
- ZZYZX
- Posts a lot
- Posts: 742
- Joined: Thu Jun 07, 2012 5:56 pm
- Location: Ukraine
- Clan: A3
- Clan Tag: [A3]
Re: compaired to others, what does Zandronum have?
How does all this relate to Zandronum being behind GZDoom?Monsterovich wrote:I tried that and it always fails, because Graffy and his friends just don't like such "complicated" features that I suggest. Like this. Even if a concept is good, I always get one of these answers:Slyfox wrote:add the missing features from Gzdoom;
- It's impossible! (about renderer optimization)
- Not needed. (about zdoom demos without desyncs, zandro fixed it, yeah :P)
- I don't need this. (about blocky mode in SWGL)
- Do not give that to modders!111 (about individual access)
- I don't understand ZDoom code!!! (about difference in brightness of textures on textured automap in software and opengl)
- I don't understand Doom Legacy code! (about opengl coronas)
I realized...
I don't want to deal with such people and you are forcing me to do that. That's the cause of my criticism.
On topic, usually development version of Zandronum is one version behind the latest stable release of ZDoom. That is, 3.0 is at 2.7.1, and latest stable ZDoom is 2.8.
quality DoomExplorer hackeringFilystyn wrote:Do you know what windows.h is? It's D, DWORD.
overcomplicated ZDoom grenade
random Doom things
GZDoomBuilder-Bugfix
- Redfox123
- Posts: 75
- Joined: Fri Mar 18, 2016 5:14 am
- Location: Zootopia
- Clan: furfags
- Clan Tag: furfag
- Contact:
Re: compaired to others, what does Zandronum have?
zandronum has bots
and they are funny
ahh i remember adding bots on the old st map infinite void
the memories
and they are funny
ahh i remember adding bots on the old st map infinite void
the memories
Icelandic her mun sparka rassinn ó bíddu við dont hafa rétta her . fjári

A.k Ω
http://forum.zdoom.org/viewtopic.php?f=19&t=51226

A.k Ω
http://forum.zdoom.org/viewtopic.php?f=19&t=51226