gzdoom superior?

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Neo
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gzdoom superior?

#1

Post by Neo » Sun Nov 15, 2015 12:36 pm

I've read that gzdoom runs on a 30 fps instead of zans 15 fps true? Or would someone clear that up
Last edited by Neo on Sun Nov 15, 2015 12:41 pm, edited 1 time in total.

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RE: gzdoom superior?

#2

Post by Ænima » Sun Nov 15, 2015 1:33 pm

Image

Edit:
It depends what map and mod you're playing but generally speaking yes GZDoom's OpenGL renderer is far better optimized than Zan, if that's the answer you were looking for.


I don't know what you mean by "runs on a 30 FPS".
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RE: gzdoom superior?

#3

Post by The Toxic Avenger » Sun Nov 15, 2015 1:45 pm

I'm pretty sure if Zandronum ran at 15FPS none of us would use it. You're pulling these numbers out of your ass

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RE: gzdoom superior?

#4

Post by Cruduxy » Sun Nov 15, 2015 1:50 pm

I also heard a lot of people can't even run the newer gzdoom versions without a gpu upgrade.
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RE: gzdoom superior?

#5

Post by Monsterovich » Sun Nov 15, 2015 1:55 pm

Cruduxy wrote: I also heard A LOT of people can't even run the newer gzdoom versions without a gpu upgrade.
fixed.

It's "nice" when your 2004-2008 GPU couldn't run a 1994 year game, but it can run even Call of Duty 4 MW 1-2, lol.
Last edited by Monsterovich on Sun Nov 15, 2015 9:40 pm, edited 1 time in total.

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RE: gzdoom superior?

#6

Post by Marcaek » Sun Nov 15, 2015 2:17 pm

Didn't you uninstall?

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RE: gzdoom superior?

#7

Post by jwaffe » Sun Nov 15, 2015 2:34 pm

Monsterovich wrote:
Cruduxy wrote: I also heard A LOT of people can't even run the newer gzdoom versions without a gpu upgrade.
fixed.

It's "nice" when your 2004-2008 GPU couldn't run a 1994 year game, but it can run even Call of Duty 4 MW 1-2, lol. GZDoom sucks.
You probably heard this already, but maybe try updating your drivers?

The newer versions of gzDoom didn't work for me at first either (HOMs everywhere) but after I updated my driver gzDoom worked okay.

My (nVidia) GPU's from around 2010, though.
Last edited by jwaffe on Sun Nov 15, 2015 2:37 pm, edited 1 time in total.

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RE: gzdoom superior?

#8

Post by Monsterovich » Sun Nov 15, 2015 2:55 pm

jwaffe wrote:
Monsterovich wrote:
Cruduxy wrote: I also heard A LOT of people can't even run the newer gzdoom versions without a gpu upgrade.
fixed.

It's "nice" when your 2004-2008 GPU couldn't run a 1994 year game, but it can run even Call of Duty 4 MW 1-2, lol. GZDoom sucks.
You probably heard this already, but maybe try updating your drivers?
It's not possible, because my old AGP video card is totally stuck at GL 2.*, and GL 3 was released in 2008. It's interesting that the last AGP videocard was in 2007.
Should I buy a new PC to play a doom port that doesn't have even simple shadows and shaders (like bloom)?
Last edited by Monsterovich on Sun Nov 15, 2015 2:59 pm, edited 1 time in total.

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RE: gzdoom superior?

#9

Post by ARGENTVM » Sun Nov 15, 2015 3:50 pm

Plague Doctor wrote: I've read that gzdoom runs on a 30 fps instead of zans 15 fps true? Or would someone clear that up
yeah i herd tht odmex runses at 1frame per minute plz help!!!! what to do?>!?!?! ??? ??? ??? ??? ???

console command vid_fpstrue gg
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RE: gzdoom superior?

#10

Post by Matiu » Sun Nov 15, 2015 4:11 pm

Marcaek wrote: Didn't you uninstall?
could be Joking or a kind of trolling up.
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RE: gzdoom superior?

#11

Post by Zanieon » Sun Nov 15, 2015 5:09 pm

Ænima wrote:I don't know what you mean by "runs on a 30 FPS".
This:
Spoiler: X-Box One Emulation (Open)
Image
And my pc isn't all that poor:
[spoiler]Image

I think the framerate would be highter if wasn't by my GPU being a mentally disabled AMD.[/spoiler]

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RE: gzdoom superior?

#12

Post by mr fiat » Sun Nov 15, 2015 7:08 pm

Cruduxy wrote: I also heard a lot of people can't even run the newer gzdoom versions without a gpu upgrade.
is it because they lack the neccesary openGL version support?

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RE: gzdoom superior?

#13

Post by TerminusEst13 » Sun Nov 15, 2015 7:58 pm

Plague Doctor wrote: I've read that gzdoom runs on a 30 fps instead of zans 15 fps true? Or would someone clear that up
GZDoom's OpenGL renderer is more advanced than Zandronum's and is capable of processing more at a higher FPS. It also requires more demanding hardware and can't be run by as many people.
If you want to run a test comparison, do what ARGENTVM suggested and use the consolecommand vid_fps 1 while running the same mods on the same scenes.

As for superior, the two do entirely different things. Zandronum focuses on the multiplayer front, while GZDoom focuses on the singleplayer/feature front, and in both of those they are superior at their respective thing.
Zandronum is not very good for singleplayer, GZDoom is decisively not good for netplay.
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RE: gzdoom superior?

#14

Post by agaures » Sun Nov 15, 2015 11:20 pm

I've also noticed that gzdoom actually uses your gpu, unlike zandronum. (maybe this is just me but zandro does use a lot of cpu)
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RE: gzdoom superior?

#15

Post by Tiger » Sun Nov 15, 2015 11:47 pm

Okay. Most of you are forgetting that Zandronum's current stable build is using an ancient OpenGL renderer engine from GZDoom that is years old, whereas GZDoom's current developments has greatly optimized the renderer engine. This discussion is an out right farce.
Last edited by Tiger on Sun Nov 15, 2015 11:51 pm, edited 1 time in total.

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RE: gzdoom superior?

#16

Post by Empyre » Mon Nov 16, 2015 12:35 am

Doesn't Zandronum 3.0 catch up with a much later version of GZDoom (if not nearly current)?
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RE: gzdoom superior?

#17

Post by TerminusEst13 » Mon Nov 16, 2015 1:17 am

Zandronum 3.0 catches up with the latest stable build of GZDoom. But there have been many more github updates of GZDoom since then, the latest stable build is actually...two, three years ago?
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RE: gzdoom superior?

#18

Post by Neo » Mon Nov 16, 2015 2:05 am

Wow some of these explantions are really good. Thanks for clearing this up i had heard that from my freind jacob. Basically thats all he said so i just wrote it down. and no i didnt uninstall. Why would i?
Last edited by Neo on Mon Nov 16, 2015 3:12 am, edited 1 time in total.

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RE: gzdoom superior?

#19

Post by ibm5155 » Mon Nov 16, 2015 3:34 pm

agaures wrote: I've also noticed that gzdoom actually uses your gpu, unlike zandronum. (maybe this is just me but zandro does use a lot of cpu)
That's what they call cpubound, what the new gzdoom build has is to use the latest opengl codes to speed up the data transfer from cpu to gpu, and zandronum uses an old gzdoom render code, so the cpu does more drawcalls (I think that's the name) compared to gzdoom.
So, it can't use the gpu at all if all the information are coming too slow.

and since it's a BSP engine, lowering your resolution will help alot increasing your fps.
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RE: gzdoom superior?

#20

Post by Monsterovich » Mon Nov 16, 2015 6:42 pm

[quote="TerminusEst13"]Zandronum is not very good for singleplayer[/quote]

It will be when we'll have the newer zdoom version.
Last edited by Monsterovich on Mon Nov 16, 2015 6:48 pm, edited 1 time in total.

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