Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Ivan
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#41
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by Ivan » Sun Aug 09, 2015 8:56 pm
Finally finalized the hud. Here's how it looks:
[spoiler]

[/spoiler]
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Ænima
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#42
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by Ænima » Mon Aug 10, 2015 1:28 am
Very nice! How well does it scale at lower resolutions?
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Ivan
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#43
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by Ivan » Mon Aug 10, 2015 10:04 am
It's pretty much the same, as SBARINFO really is a powerful tool for that especially the auto-scaling.
I've also added some form of resolution detecting, so the weapon tips don't appear in stupid places for higher resolutions.
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Ænima
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#44
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by Ænima » Mon Aug 10, 2015 5:06 pm
I haven't touched HUDs in a while. Can you "force" a certain scaling or do you just remap hires textures over the basic graphics?
i.e. there are some mods' HUDs that look fuckin huge at lower resolutions or with hud_scale 1.
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Ivan
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#45
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by Ivan » Mon Aug 10, 2015 6:10 pm
Yeah, you can force a fixed resolution (in this case it's 640 400) but probably not in Zandronum pre 3.0.
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Ivan
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#46
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by Ivan » Thu Aug 13, 2015 12:54 am
Bump: Shop system finally started to take some shape.
[spoiler]

[/spoiler]
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Infernal163
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#47
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by Infernal163 » Sat Aug 22, 2015 9:08 pm
Where can I download version 1.6?
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Ivan
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#48
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by Ivan » Sat Aug 22, 2015 9:48 pm
It isn't released yet, currently under private testing.
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Razgriz
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#49
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by Razgriz » Mon Aug 24, 2015 11:45 pm
Does anyone have any problems with the weapons? I don't everything seems really neat so far.
<PUN1SH3R> Cube has a magnetic effect
<PUN1SH3R> all other clans are in orbit with us, they just dont know it
<PUN1SH3R> occasionally cube will pull a player into it's system
[Quote=DwangoUnited Website] Eyes has tainted the DWANGO name in World of Warcraft. Eyes owes several thousand gold to friends that offered to loan it to him. He's since cut us off completely, and is not planning on gaming or paying back what he owes leaving DWANGO United with the debt. You have hurt us in more ways than you can know, pal. I hope you're happy that we've bent over backwards for you. Thanks for paying us back with a spit in the face and a cold shoulder. By the way pal, your bfg skills suck ass.[/quote]
09:08 <Shane_> It's better being a cuck
09:08 <Shane_> Trust me, you'll learn one day
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Catastrophe
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#50
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by Catastrophe » Mon Aug 24, 2015 11:46 pm
Razgriz wrote:
Does anyone have any problems with the weapons? I don't everything seems really neat so far.
Yeah they're pretty choppy. And the machinegun's sprites look like an automatic shotgun instead of a machine gun. Otherwise its fine.
Last edited by
Catastrophe on Mon Aug 24, 2015 11:52 pm, edited 1 time in total.
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Ivan
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#51
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by Ivan » Tue Sep 01, 2015 2:39 am
So here's a post to let everone know that I'm still working on DnD. It's in some internal testing stages. Should be out in a month or two hopefully.
In the meantime, does anyone want to try their hands at making a cool new M_DOOM for DnD? I'd appreciate it.
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Catastrophe
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#52
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by Catastrophe » Tue Sep 01, 2015 2:46 am
Ivan wrote:
In the meantime, does anyone want to try their hands at making a cool new M_DOOM for DnD? I'd appreciate it.
Ya here you go
give me credits somewhere
Last edited by
Catastrophe on Tue Sep 01, 2015 2:46 am, edited 1 time in total.
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Hammerfest-
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#54
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by Hammerfest- » Tue Sep 01, 2015 3:15 am
Swift as a breeze, fierce as a gale.
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Catastrophe
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#55
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by Catastrophe » Tue Sep 01, 2015 3:24 am
More high quality m_doom

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Slim
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#56
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by Slim » Tue Sep 01, 2015 3:27 am
Ivan wrote:
So here's a post to let everone know that I'm still working on DnD. It's in some internal testing stages. Should be out in a month or two hopefully.
In the meantime, does anyone want to try their hands at making a cool new M_DOOM for DnD? I'd appreciate it.
[spoiler]

[/spoiler]
I tried. If there's another preferable font I'll look into redoing it.
"
Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5Spoiler: Quotes (Open)5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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Ivan
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#57
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by Ivan » Tue Sep 01, 2015 3:29 am
It looks alright, bit cartoony though. Would be great if you worked around that though.
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Hammerfest-
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#58
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by Hammerfest- » Tue Sep 01, 2015 3:31 am
Ivan wrote:
It looks alright, bit cartoony though. Would be great if you worked around that though.
Thank you Ivan I worked on it really hard.
Swift as a breeze, fierce as a gale.
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Slim
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#59
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by Slim » Tue Sep 01, 2015 3:50 am
Considered a second design.
[spoiler]

Good ol' MGS2 Font. (notice the little melty effects on "Death" "Decay" especially)[/spoiler]
"
Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5Spoiler: Quotes (Open)5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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Ivan
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#60
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by Ivan » Tue Sep 01, 2015 4:10 am
Ok the background glow is a bit weird, maybe the color mismatches? I'm not sure. That effect on Decay makes it look like grass to be honest. I'd play around more with it.