Monster Tracer
- ibm5155
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Monster Tracer
So, My monsters should move like a tracer, he would move directly to the player direction, not going to left or right or another place like the result of A_CHASE.
The monster uses noclip and nogravity so it would work fine as a tracer.
But the question is, how do I make that? I did try to replace A_CHASE by A_TRACER but no sucess :(
And I also tried to find something similar but I didnt found, so, is there a way to do it?
The monster uses noclip and nogravity so it would work fine as a tracer.
But the question is, how do I make that? I did try to replace A_CHASE by A_TRACER but no sucess :(
And I also tried to find something similar but I didnt found, so, is there a way to do it?
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Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Monster Tracer
Give the monsters items that make them face their target with A_FaceTarget.
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=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: Monster Tracer
A_Recoil and A_Facetarget. Assuming it's not a flying monster.
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- ibm5155
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RE: Monster Tracer
It's a flying monster D:
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Monster Tracer
Make the monster use Lost Soul's attack function repeatedly to make it simulate a tracer. When you feel like stopping the monster from flying like that, set its x, y, and z velocity to 0.
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RE: Monster Tracer
I already tested it the problem is that it won't move on the z-axis.Ænima wrote: A_Recoil and A_Facetarget. Assuming it's not a flying monster.
You have to use the same function that the lost soul has.
RE: Monster Tracer
fr blood wrote:I already tested it the problem is that it won't move on the z-axis.Ænima wrote: A_Recoil and A_Facetarget. Assuming it's not a flying monster.
You have to use the same function that the lost soul has.
Ænima wrote: Assuming it's not a flying monster.
A_Recoil works great for ground monsters, I just wasn't sure if what OP wanted was for a ground monster or not. I'm aware that it only moves monsters along their Y axis.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Monster Tracer
Code: Select all
See:
<frame> A_RearrangePointers(AAPTR_DEFAULT,AAPTR_TARGET,AAPTR_DEFAULT)
<frame> A_Tracer //or the like function.
...