[SOLVED] ThingSound Script Action Not Responding

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Fabysk
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[SOLVED] ThingSound Script Action Not Responding

#1

Post by Fabysk » Sun Jul 19, 2015 6:40 am

While working on the last update to Project 115 - A New Threat, I was map edidting as usual, but until I tested a map, the ACS action ThingSound did not activate when double jumping as it should.

Here are screenshots that everything looks fine:
Spoiler: The SNDINFO with the sound file (sound/EXOJUMP w/ EXOJUMP) (Open)
Image
Spoiler: The double jump script with ThingSound (Open)
Image
With the Thing ID of player 1 being 1337, I'm unsure what's going on. I did check my sound settings and everything is fine. Does anyone know why this is happening?
Last edited by Fabysk on Sun Jul 19, 2015 8:48 pm, edited 1 time in total.
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Vincent(PDP)
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RE: ThingSound Script Action Not Responding

#2

Post by Vincent(PDP) » Sun Jul 19, 2015 12:37 pm

1. Do you see your hudmessage when double jumping?
2. If you want infinite duration on your hudmessage, set the holdtime to 0.0 .
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Fabysk
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RE: ThingSound Script Action Not Responding

#3

Post by Fabysk » Sun Jul 19, 2015 12:46 pm

Vincent(PDP) wrote: 1. Do you see your hudmessage when double jumping?
2. If you want infinite duration on your hudmessage, set the holdtime to 0.0 .
Yes I do see the HudMessage, but it's ThingSound that's not working.
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Fabysk
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RE: ThingSound Script Action Not Responding

#4

Post by Fabysk » Sun Jul 19, 2015 8:48 pm

I found my solution. It was actually other sounds that didn't allow "EXOJUMP" to play in game. So, removing them was the fix.
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Fabysk
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RE: ThingSound Script Action Not Responding

#5

Post by Fabysk » Sun Jul 19, 2015 8:48 pm

I found my solution. It was actually other sounds that didn't allow "EXOJUMP" to play in game. So, removing them was the fix.
Image Image Image

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