Looking for Resources for your mod/project? Want to share some of your creations so others can use them? Post them here!
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The_Spartan
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#1
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by The_Spartan » Fri Oct 12, 2012 1:19 pm
Hi, first of all, i'm new, this forum is beautiful and I hope i'll meet a lot of real doomers like me
Second, I made this post to show you some video tutorials about Doom Builder 2 Editing; they're very clear and easy, hope you like it :) (I hope this isn't off-topic, but i've read "Editing Tutorials" so i think it's quite right

)
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The [video] tag is deprecated, please use the [media] tag
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Luke
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#2
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by Luke » Thu Nov 29, 2012 9:09 am
3D Floor Tutoials, Everything You Always Wanted to Know About 3D Floors*
[/size]
(*But Were Afraid to Ask)
Someone asked me how to make a floor over floor over floor (IE: a table in a room with a roof) here is the how to (how2) for everyone:
- 1) Draw the sector which will contain the room.
2) Draw the room sector and tag it 1.
3) Draw the table sector and tag it 2.
4) Draw the legs of the table and set their floor's height equal to the height you want as bottom side of your table.
5) Draw the first dummy sector. Its floor's height will be the height of your room, its ceiling height will be the rooftop. Set his floor and ceiling textures: its floor texture will be the ceiling texture of your room, its ceiling texture will be the rooftop texture. Select one lindef of this dummy sector and give it the action 160 - 3D Floor. Set the Sector Tag as 1, its type as 1 (this will make it a solid sector) and its alpha to 255 (this will make it opaque).
6) Draw a second dummy sector identical to the first drawn, but this time set the Sector Tag on the lindef as 2.
7) Draw the last dummy sector and set its floor equal to the height you want as bottom side of the table, its ceiling equal to the height you want the upper side of the table. Use the action 3D Floor on one of its lindefs and set its Sector Tag 2. The texture you will apply on this lindef will be the texture used for the border of your table.
There you go. (
Example wad)
I'll write more 3D floors tutorials as I'll have more time.
Last edited by
Luke on Fri Nov 30, 2012 6:06 pm, edited 1 time in total.
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Mario
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- Location: Mushroom Town
#3
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by Mario » Fri Feb 07, 2014 7:18 am
If you would add more tutorials it will be really good :C
It's me.... MARIOOOOOOOOOO
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Guardsoul
- Forum Regular
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- Joined: Wed Jun 06, 2012 6:09 pm
- Location: Creating the world
#4
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by Guardsoul » Fri Feb 07, 2014 11:22 am
Back from death with Vertex Slope Floor/Ceiling Thing.
Spoiler: Tutorial about Vertex Slope Things (Open)
Alright, in this tutorial we are gonna learn how to use the Vertex Slope Thing (Vertex Slope Floor and Vertex Slope Ceiling). Map Format: Doom in Hexen format or UDMF format.
First of all, we need to draw where we are gonna use it, in this case we will build a cave pillar, so we draw a classical doom pillar.
Next step is drawing the contour of the pillar again but with a bigger size. Make sure that it has the same name of vertices!.
Now draw triangles as can be seen in the next image to define the sectors where we are gonna apply the slope effect. Do not forget to disconnect those sectors via "Make sectors tool" (M)
Place the Vertex Slope Floor thing on each vertex of the sector, even on the empty sector that its the pillar!
Go to 3D view and raise those Vertex Slope Floor things (remember that you will need the GZDoom 3D mode pluggin if you are not using GZDB).
Interesting, huh? Lets gonna increase the difficulty! Draw another contour with a bigger size and repeat previous steps.
Do not forget to make the same with Vertex Slope Ceiling.
You can make the pillar even more natural if those vertices do not have the same Z heigh.
Apply the texture you want to that pillar and voilá. We have built a nice looking cave pillar!
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
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The_Spartan
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#5
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by The_Spartan » Sat Feb 08, 2014 5:52 pm
Here are some of the new tutorials I made, just check them out:
(sorry I didn't post tutorials anymore, but I forgot the existance of this thread lol)
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The [video] tag is deprecated, please use the [media] tag
The [video] tag is deprecated, please use the [media] tag
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xxslayerrulesxx
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#6
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by xxslayerrulesxx » Fri Jun 19, 2015 11:54 pm
is one able to make a tunnel under an already made sector? i tried but i keep hitting an invisible wall that clips like crazy....
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Espio
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#7
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by Espio » Sat Jun 20, 2015 12:37 am
xxslayerrulesxx wrote:
is one able to make a tunnel under an already made sector? i tried but i keep hitting an invisible wall that clips like crazy....
Not by normal Doom vanilla means to my knowledge. You'd have to start using 3Dfloors to be making "tunnels" or "bridges".
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xxslayerrulesxx
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#8
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by xxslayerrulesxx » Sat Jun 20, 2015 2:58 am
Espio wrote:
xxslayerrulesxx wrote:
is one able to make a tunnel under an already made sector? i tried but i keep hitting an invisible wall that clips like crazy....
Not by normal Doom vanilla means to my knowledge. You'd have to start using 3Dfloors to be making "tunnels" or "bridges".
where could i get that? or does that mean its never gonna happen
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Slim
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#9
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by Slim » Sat Jun 20, 2015 3:15 am
Doom Builder son.
Doom Builder can do that, you just need to know how and use the proper formats.
"
Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5Spoiler: Quotes (Open)5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)