Do you use OpenGL in Zandronum?

General discussion of the port and Doom-related chat.

Do you use OpenGL in Zandronum?

 
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Filystyn
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RE: Do you use OpenGL in Zandronum?

#101

Post by Filystyn » Wed Mar 11, 2015 7:30 am

"it was an entry-level laptop not meant for games anyway"

I don't play much, but games i play work perfectly:

Software Doom,
King Arthurs Gold (classic alfa),
Baldurs Gate

Those games need somne piece of hardware to work dude.

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RE: Do you use OpenGL in Zandronum?

#102

Post by Flareon » Wed Mar 11, 2015 2:41 pm

i can run those games in my calculator
https://www.youtube.com/watch?v=NsN2JIRGHAo

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RE: Do you use OpenGL in Zandronum?

#103

Post by Kara Kurt » Wed Mar 11, 2015 3:04 pm

Awesome! Can you run it on OGL, too?

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RE: Do you use OpenGL in Zandronum?

#104

Post by Sean » Wed Mar 11, 2015 4:21 pm

Filystyn wrote: "it was an entry-level laptop not meant for games anyway"

I don't play much, but games i play work perfectly:

Software Doom,
King Arthurs Gold (classic alfa),
Baldurs Gate

Those games need somne piece of hardware to work dude.
King Authurs Gold needs less specs than your PC and Baldurs Gate was released in 1998.
They'd "need somne piece of hardware to work" if you are living in 1994.
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RE: Do you use OpenGL in Zandronum?

#105

Post by ibm5155 » Wed Mar 11, 2015 4:37 pm

Ok the real test, can you run half life 2 and doom 3 fine? then you should not have problem with zandronum.
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RE: Do you use OpenGL in Zandronum?

#106

Post by ZZYZX » Wed Mar 11, 2015 6:19 pm

Filystyn wrote:I don't play much, but games i play work perfectly:

Software Doom,
King Arthurs Gold (classic alfa),
Baldurs Gate

Those games need somne piece of hardware to work dude.[/size]
This would suffice:
Image

But anyway, to be a bit more serious for a while, ZDoom and especially GZDoom require about as much as 4x better PC than original Doom. For a port that's closer to the original resource-wise, see PrBoom or old ZDoom's (1.x).

As a side note, I played Zandronum just fine on a PC incapable of running HL2 or D3, even though I couldn't really play resource-intensive mods (ZDWars with large monster count was derping, RGA was lowering the FPS to 3-4 for some mysterious reason, large surv levels dropped it beyond zero up to one frame lasting 5 seconds).

The spec was 800mhz CPU and 256mb SDR RAM, and I ofcourse used software because GL used to give 15fps or so just for the fact of it being active.

That PC was very, very, VERY shit especially given that I was using it in 2010... Comparable to the potato picture above. If you have something similar and tell everyone who has a better PC that they are rich, then you're just trolling :\
(or living in Africa, Dominican Republic, or similar place)
Last edited by ZZYZX on Wed Mar 11, 2015 6:25 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#107

Post by mr fiat » Wed Mar 11, 2015 8:10 pm

Circunei Z wrote:
Filystyn wrote:I don't play much, but games i play work perfectly:

Software Doom,
King Arthurs Gold (classic alfa),
Baldurs Gate

Those games need somne piece of hardware to work dude.[/size]
This would suffice:
Image

But anyway, to be a bit more serious for a while, ZDoom and especially GZDoom require about as much as 4x better PC than original Doom. For a port that's closer to the original resource-wise, see PrBoom or old ZDoom's (1.x).

As a side note, I played Zandronum just fine on a PC incapable of running HL2 or D3, even though I couldn't really play resource-intensive mods (ZDWars with large monster count was derping, RGA was lowering the FPS to 3-4 for some mysterious reason, large surv levels dropped it beyond zero up to one frame lasting 5 seconds).

The spec was 800mhz CPU and 256mb SDR RAM, and I ofcourse used software because GL used to give 15fps or so just for the fact of it being active.

That PC was very, very, VERY shit especially given that I was using it in 2010... Comparable to the potato picture above. If you have something similar and tell everyone who has a better PC that they are rich, then you're just trolling :\
(or living in Africa, Dominican Republic, or similar place)
i had something similar back in 2009, albeit it was a 1.0ghz celeron but same amount of ram (256MB). but in my case the openGL didnt even work for some strange reason, i tried other GL games to no avail (i blame the incredibly broken intergrated intel GPU). i only played deathmatch at the time even in software it could get stuttery if people got trigger happy with plasma rifles.

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RE: Do you use OpenGL in Zandronum?

#108

Post by ibm5155 » Wed Mar 11, 2015 8:22 pm

Circunei Z wrote:
Filystyn wrote:I don't play much, but games i play work perfectly:

Software Doom,
King Arthurs Gold (classic alfa),
Baldurs Gate

Those games need somne piece of hardware to work dude.[/size]
This would suffice:
Image

But anyway, to be a bit more serious for a while, ZDoom and especially GZDoom require about as much as 4x better PC than original Doom. For a port that's closer to the original resource-wise, see PrBoom or old ZDoom's (1.x).

As a side note, I played Zandronum just fine on a PC incapable of running HL2 or D3, even though I couldn't really play resource-intensive mods (ZDWars with large monster count was derping, RGA was lowering the FPS to 3-4 for some mysterious reason, large surv levels dropped it beyond zero up to one frame lasting 5 seconds).

The spec was 800mhz CPU and 256mb SDR RAM, and I ofcourse used software because GL used to give 15fps or so just for the fact of it being active.

That PC was very, very, VERY shit especially given that I was using it in 2010... Comparable to the potato picture above. If you have something similar and tell everyone who has a better PC that they are rich, then you're just trolling :\
(or living in Africa, Dominican Republic, or similar place)
Actually, zdoom is quite ok, like I think I play with 50fps on vanilla doom on my pentium mmx, and zdoom on the same resolution it runs at 30-35fps, ON THE SAME HARDWARE...
But ofc, the fps killer was some things on the spec, guns/mosnters with alot of sprites, railgun at high distance,3D floors, and I actually didnt tested voxels, hmm gonna do a test...
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RE: Do you use OpenGL in Zandronum?

#109

Post by Klofkac » Wed Mar 11, 2015 9:39 pm

Isn't Vanilla doom locked to 35 FPS?
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RE: Do you use OpenGL in Zandronum?

#110

Post by ibm5155 » Wed Mar 11, 2015 9:52 pm

hm it may be, but well, other example, doom 95 I think I get like 20 fps in 640x480.
But using benchmarks you'll see it's running quite fast, I got 75fps on Doom 2 heh
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RE: Do you use OpenGL in Zandronum?

#111

Post by Filystyn » Thu Mar 12, 2015 8:22 am

Im poor, yes - not ashamed of it, but my computer is not a potato, it is a powerful tool. I would only complain about overheating (official bios is fucked up) and wifi card, since problems on linux with it. But hey - lesson learned.

Half life 2 worked perfectly. Tho i would not call game you can end in 3 h, a game.

Also, there is very little differance between OpenGL doom and software doom in terms of playing it (assuming both work perfectly fine).

Unfortunatly for quite a bunch of people i talked with in game - OpenGL was too much to handle. It is not only my problem.

If something does little changes and need's much much better computer. Than it's obvious - it is not a good improvement. Since lot's of people can not use it. Someone can get an idea - it's not player based progress.

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RE: Do you use OpenGL in Zandronum?

#112

Post by Dark-Assassin » Thu Mar 12, 2015 9:23 am

It is definite that GZDoom has been slowing down, in terms of it's render, with pretty much every Major and SVN release.
CPU wise, it's pretty much the same as ZDoom which has been improving with each release.

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RE: Do you use OpenGL in Zandronum?

#113

Post by IdeIdoom » Thu Mar 12, 2015 9:28 am

Filystyn wrote: Im poor, yes - not ashamed of it, but my computer is not a potato, it is a powerful tool. I would only complain about overheating (official bios is fucked up) and wifi card, since problems on linux with it. But hey - lesson learned.

Half life 2 worked perfectly. Tho i would not call game you can end in 3 h, a game.

Also, there is very little differance between OpenGL doom and software doom in terms of playing it (assuming both work perfectly fine).

Unfortunatly for quite a bunch of people i talked with in game - OpenGL was too much to handle. It is not only my problem.

If something does little changes and need's much much better computer. Than it's obvious - it is not a good improvement. Since lot's of people can not use it. Someone can get an idea - it's not player based progress.
If it's a laptop then you can't replace parts for it and it sucks. Otherwise you can get computer parts to upgrade your PC, as I did with mine. Also try to get your OGL settings to a minimum and try compatibility mode.

My guess your computer has problems with OGL, I would go search on the net for results for your graphics card, or even upgrade the damn software.

PS: I am also poor like you so don't come with that BS.
Last edited by IdeIdoom on Thu Mar 12, 2015 9:29 am, edited 1 time in total.
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RE: Do you use OpenGL in Zandronum?

#114

Post by Dragon Mech » Tue May 26, 2015 9:52 am

i only use OpenGL if a mapwad requires it. the rest of the time i use software mode.
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RE: Do you use OpenGL in Zandronum?

#115

Post by Konda » Tue May 26, 2015 2:07 pm

Ah, this is exactly one year since this thread was created. 161 votes - I guess it's a big enough number of votes to attribute a satisfying level of accuracy to the poll. So, nearly 85% of people use OpenGL here.

I guess this is a more well-founded statistic that the bs I heard in some server that only 20% of people use OpenGL, which kind of inspired me to find out a more accurate percentage so people can stop pulling stuff out of their asses.

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RE: Do you use OpenGL in Zandronum?

#116

Post by Ænima » Tue May 26, 2015 4:13 pm

Not surprising. Software users are a dying breed.
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RE: Do you use OpenGL in Zandronum?

#117

Post by mr fiat » Tue May 26, 2015 7:32 pm

Ænima wrote: Not surprising. Software users are a dying breed.
rightfully so, there is absolutely no gain or reason in using software. if i want the true OS doom experience il play chocolate.

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RE: Do you use OpenGL in Zandronum?

#118

Post by ZZYZX » Tue May 26, 2015 9:10 pm

mr fiat wrote:
Ænima wrote: Not surprising. Software users are a dying breed.
rightfully so, there is absolutely no gain or reason in using software. if i want the true OS doom experience il play chocolate.
There WILL be no gain or reason in using software, once this shitty GZDoom renderer will stop affecting my whole desktop resolution and brightness, gamma, contrast settings.
Try alt-tabbing from a duel server while waiting for 7 player line, and read books with contrast 1.2 and brightness +0.1, and on top of that gamma 1.2. In 800x600. Although since I stopped using 800x600 a while ago this particular part doesnt apply, but DID apply and might apply for anyone using different resolutions for Doom and the desktop.
Last edited by ZZYZX on Tue May 26, 2015 9:12 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#119

Post by *Big Boss* » Tue May 26, 2015 10:57 pm

No, I like the feel of original Doom, for it's what I grew up with.
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RE: Do you use OpenGL in Zandronum?

#120

Post by Jaxxoon -R- » Thu May 28, 2015 1:40 pm

I prefer to use OpenGL. Strangely, it seems to run choppily with Vsync even on a high-end machine. I hate Vsync in any game though, so it's no loss.
Last edited by Jaxxoon -R- on Thu May 28, 2015 1:40 pm, edited 1 time in total.

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