Do you use OpenGL in Zandronum?
RE: Do you use OpenGL in Zandronum?
"it was an entry-level laptop not meant for games anyway"
I don't play much, but games i play work perfectly:
Software Doom,
King Arthurs Gold (classic alfa),
Baldurs Gate
Those games need somne piece of hardware to work dude.
I don't play much, but games i play work perfectly:
Software Doom,
King Arthurs Gold (classic alfa),
Baldurs Gate
Those games need somne piece of hardware to work dude.
RE: Do you use OpenGL in Zandronum?
i can run those games in my calculator
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RE: Do you use OpenGL in Zandronum?
Awesome! Can you run it on OGL, too?
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RE: Do you use OpenGL in Zandronum?
King Authurs Gold needs less specs than your PC and Baldurs Gate was released in 1998.Filystyn wrote: "it was an entry-level laptop not meant for games anyway"
I don't play much, but games i play work perfectly:
Software Doom,
King Arthurs Gold (classic alfa),
Baldurs Gate
Those games need somne piece of hardware to work dude.
They'd "need somne piece of hardware to work" if you are living in 1994.
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RE: Do you use OpenGL in Zandronum?
Ok the real test, can you run half life 2 and doom 3 fine? then you should not have problem with zandronum.
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RE: Do you use OpenGL in Zandronum?
This would suffice:Filystyn wrote:I don't play much, but games i play work perfectly:
Software Doom,
King Arthurs Gold (classic alfa),
Baldurs Gate
Those games need somne piece of hardware to work dude.[/size]

But anyway, to be a bit more serious for a while, ZDoom and especially GZDoom require about as much as 4x better PC than original Doom. For a port that's closer to the original resource-wise, see PrBoom or old ZDoom's (1.x).
As a side note, I played Zandronum just fine on a PC incapable of running HL2 or D3, even though I couldn't really play resource-intensive mods (ZDWars with large monster count was

The spec was 800mhz CPU and 256mb SDR RAM, and I ofcourse used software because GL used to give 15fps or so just for the fact of it being active.
That PC was very, very, VERY shit especially given that I was using it in 2010... Comparable to the potato picture above. If you have something similar and tell everyone who has a better PC that they are rich, then you're just trolling :\
(or living in Africa, Dominican Republic, or similar place)
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RE: Do you use OpenGL in Zandronum?
i had something similar back in 2009, albeit it was a 1.0ghz celeron but same amount of ram (256MB). but in my case the openGL didnt even work for some strange reason, i tried other GL games to no avail (i blame the incredibly broken intergrated intel GPU). i only played deathmatch at the time even in software it could get stuttery if people got trigger happy with plasma rifles.Circunei Z wrote:This would suffice:Filystyn wrote:I don't play much, but games i play work perfectly:
Software Doom,
King Arthurs Gold (classic alfa),
Baldurs Gate
Those games need somne piece of hardware to work dude.[/size]
But anyway, to be a bit more serious for a while, ZDoom and especially GZDoom require about as much as 4x better PC than original Doom. For a port that's closer to the original resource-wise, see PrBoom or old ZDoom's (1.x).
As a side note, I played Zandronum just fine on a PC incapable of running HL2 or D3, even though I couldn't really play resource-intensive mods (ZDWars with large monster count wasing, RGA was lowering the FPS to 3-4 for some mysterious reason, large surv levels dropped it beyond zero up to one frame lasting 5 seconds).
The spec was 800mhz CPU and 256mb SDR RAM, and I ofcourse used software because GL used to give 15fps or so just for the fact of it being active.
That PC was very, very, VERY shit especially given that I was using it in 2010... Comparable to the potato picture above. If you have something similar and tell everyone who has a better PC that they are rich, then you're just trolling :\
(or living in Africa, Dominican Republic, or similar place)
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RE: Do you use OpenGL in Zandronum?
Actually, zdoom is quite ok, like I think I play with 50fps on vanilla doom on my pentium mmx, and zdoom on the same resolution it runs at 30-35fps, ON THE SAME HARDWARE...Circunei Z wrote:This would suffice:Filystyn wrote:I don't play much, but games i play work perfectly:
Software Doom,
King Arthurs Gold (classic alfa),
Baldurs Gate
Those games need somne piece of hardware to work dude.[/size]
But anyway, to be a bit more serious for a while, ZDoom and especially GZDoom require about as much as 4x better PC than original Doom. For a port that's closer to the original resource-wise, see PrBoom or old ZDoom's (1.x).
As a side note, I played Zandronum just fine on a PC incapable of running HL2 or D3, even though I couldn't really play resource-intensive mods (ZDWars with large monster count wasing, RGA was lowering the FPS to 3-4 for some mysterious reason, large surv levels dropped it beyond zero up to one frame lasting 5 seconds).
The spec was 800mhz CPU and 256mb SDR RAM, and I ofcourse used software because GL used to give 15fps or so just for the fact of it being active.
That PC was very, very, VERY shit especially given that I was using it in 2010... Comparable to the potato picture above. If you have something similar and tell everyone who has a better PC that they are rich, then you're just trolling :\
(or living in Africa, Dominican Republic, or similar place)
But ofc, the fps killer was some things on the spec, guns/mosnters with alot of sprites, railgun at high distance,3D floors, and I actually didnt tested voxels, hmm gonna do a test...
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<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Do you use OpenGL in Zandronum?
hm it may be, but well, other example, doom 95 I think I get like 20 fps in 640x480.
But using benchmarks you'll see it's running quite fast, I got 75fps on Doom 2 heh
But using benchmarks you'll see it's running quite fast, I got 75fps on Doom 2 heh
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Do you use OpenGL in Zandronum?
Im poor, yes - not ashamed of it, but my computer is not a potato, it is a powerful tool. I would only complain about overheating (official bios is fucked up) and wifi card, since problems on linux with it. But hey - lesson learned.
Half life 2 worked perfectly. Tho i would not call game you can end in 3 h, a game.
Also, there is very little differance between OpenGL doom and software doom in terms of playing it (assuming both work perfectly fine).
Unfortunatly for quite a bunch of people i talked with in game - OpenGL was too much to handle. It is not only my problem.
If something does little changes and need's much much better computer. Than it's obvious - it is not a good improvement. Since lot's of people can not use it. Someone can get an idea - it's not player based progress.
Half life 2 worked perfectly. Tho i would not call game you can end in 3 h, a game.
Also, there is very little differance between OpenGL doom and software doom in terms of playing it (assuming both work perfectly fine).
Unfortunatly for quite a bunch of people i talked with in game - OpenGL was too much to handle. It is not only my problem.
If something does little changes and need's much much better computer. Than it's obvious - it is not a good improvement. Since lot's of people can not use it. Someone can get an idea - it's not player based progress.
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RE: Do you use OpenGL in Zandronum?
It is definite that GZDoom has been slowing down, in terms of it's render, with pretty much every Major and SVN release.
CPU wise, it's pretty much the same as ZDoom which has been improving with each release.
CPU wise, it's pretty much the same as ZDoom which has been improving with each release.
RE: Do you use OpenGL in Zandronum?
If it's a laptop then you can't replace parts for it and it sucks. Otherwise you can get computer parts to upgrade your PC, as I did with mine. Also try to get your OGL settings to a minimum and try compatibility mode.Filystyn wrote: Im poor, yes - not ashamed of it, but my computer is not a potato, it is a powerful tool. I would only complain about overheating (official bios is fucked up) and wifi card, since problems on linux with it. But hey - lesson learned.
Half life 2 worked perfectly. Tho i would not call game you can end in 3 h, a game.
Also, there is very little differance between OpenGL doom and software doom in terms of playing it (assuming both work perfectly fine).
Unfortunatly for quite a bunch of people i talked with in game - OpenGL was too much to handle. It is not only my problem.
If something does little changes and need's much much better computer. Than it's obvious - it is not a good improvement. Since lot's of people can not use it. Someone can get an idea - it's not player based progress.
My guess your computer has problems with OGL, I would go search on the net for results for your graphics card, or even upgrade the damn software.
PS: I am also poor like you so don't come with that BS.
Last edited by IdeIdoom on Thu Mar 12, 2015 9:29 am, edited 1 time in total.
THE ROMANIAN POWER

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<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
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RE: Do you use OpenGL in Zandronum?
i only use OpenGL if a mapwad requires it. the rest of the time i use software mode.
For The Honor of the Dragon Empire.
RE: Do you use OpenGL in Zandronum?
Ah, this is exactly one year since this thread was created. 161 votes - I guess it's a big enough number of votes to attribute a satisfying level of accuracy to the poll. So, nearly 85% of people use OpenGL here.
I guess this is a more well-founded statistic that the bs I heard in some server that only 20% of people use OpenGL, which kind of inspired me to find out a more accurate percentage so people can stop pulling stuff out of their asses.
I guess this is a more well-founded statistic that the bs I heard in some server that only 20% of people use OpenGL, which kind of inspired me to find out a more accurate percentage so people can stop pulling stuff out of their asses.
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<Synert> fuck
<Synert> plugged in my memory stick and got a bsod
RE: Do you use OpenGL in Zandronum?
Not surprising. Software users are a dying breed.
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RE: Do you use OpenGL in Zandronum?
rightfully so, there is absolutely no gain or reason in using software. if i want the true OS doom experience il play chocolate.Ænima wrote: Not surprising. Software users are a dying breed.
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RE: Do you use OpenGL in Zandronum?
There WILL be no gain or reason in using software, once this shitty GZDoom renderer will stop affecting my whole desktop resolution and brightness, gamma, contrast settings.mr fiat wrote:rightfully so, there is absolutely no gain or reason in using software. if i want the true OS doom experience il play chocolate.Ænima wrote: Not surprising. Software users are a dying breed.
Try alt-tabbing from a duel server while waiting for 7 player line, and read books with contrast 1.2 and brightness +0.1, and on top of that gamma 1.2. In 800x600. Although since I stopped using 800x600 a while ago this particular part doesnt apply, but DID apply and might apply for anyone using different resolutions for Doom and the desktop.
Last edited by ZZYZX on Tue May 26, 2015 9:12 pm, edited 1 time in total.
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RE: Do you use OpenGL in Zandronum?
No, I like the feel of original Doom, for it's what I grew up with.


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RE: Do you use OpenGL in Zandronum?
I prefer to use OpenGL. Strangely, it seems to run choppily with Vsync even on a high-end machine. I hate Vsync in any game though, so it's no loss.
Last edited by Jaxxoon -R- on Thu May 28, 2015 1:40 pm, edited 1 time in total.