Currently missing ZDoom features

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Llewellyn
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Posts: 578
Joined: Mon Jul 02, 2012 7:12 am

Currently missing ZDoom features

#1

Post by Llewellyn » Wed Jul 25, 2012 10:49 am

I'm making a list of all the features that are missing from ZDoom (mostly for personal use) so I can remove them from my configs.
Started with decorate today, I am actually checking Skulltag first, then moving to Zandronum to check if Zandronum has the feature, but nothing on that yet so:
Spoiler: Decorate Functions: Skulltag/Zandronum (Open)
A_ClearLastHeard
A_FaceTarget // [(float angle)[, float pitch]] not accepted
A_FaceMaster
A_KillChildren // [damagetype] not accepted
A_KillMaster // [damagetype] not accepted
A_KillSiblings // [damagetype] not accepted
A_RaiseChildren
A_RaiseMaster
A_RaiseSiblings
A_RemoveSiblings
A_Teleport
If it doesn't have a comment, that means its completely missing, if it has a comment that means one or more flags is missing.

I'm currently in the second section of Action Functions of Decorate. Feel free to help (please check both Skulltag 98d and Zandronum latest though...)

The goal is to make a list, and once it's complete when a feature is backported it can be removed.
Last edited by Llewellyn on Wed Jul 25, 2012 10:52 am, edited 1 time in total.

Bloax
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Posts: 411
Joined: Mon Jun 04, 2012 5:11 pm

RE: Currently missing ZDoom features

#2

Post by Bloax » Wed Jul 25, 2012 11:49 am

Code: Select all

A_SetAngle
A_ChangeVelocity
A_ScaleVelocity
Some more.

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Ivan
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RE: Currently missing ZDoom features

#3

Post by Ivan » Wed Jul 25, 2012 1:01 pm

A_SetScale, A_Warp, missing flags on A_FireBullets like FBF_NORANDOM.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
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Konda
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Posts: 487
Joined: Thu Jun 07, 2012 5:22 pm

RE: Currently missing ZDoom features

#4

Post by Konda » Wed Jul 25, 2012 3:22 pm

I'll help up by adding some of the power* actors:
[fieldset]PowerDoubleFiringSpeed
PowerSpread
PowerInfiniteAmmo[/fieldset]

There's probably more than that, but I remember than I couldn't combine 2 runes because of the missing power* actors. Zandronum only uses rune* actors for runes, but they get swapped.

Also
[fieldset]A_Weave[/fieldset]

...and the damagetype property for BFG splash actors.
Last edited by Konda on Wed Jul 25, 2012 3:28 pm, edited 1 time in total.

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<Synert> plugged in my memory stick and got a bsod

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Dusk
Developer
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Location: Turku

RE: Currently missing ZDoom features

#5

Post by Dusk » Wed Jul 25, 2012 5:19 pm

Why bother compiling a list?
http://zdoom.org/wiki/Version_history#2.4.0
Anything 2.4.0 and further isn't implemented unless it was specifically backported.

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